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2021-06-13Merge pull request #49227 from pycbouh/editor-theme-freeze-changesRémi Verschelde
Prevent `Theme` resource from emitting changes during bulk operations
2021-06-13Merge pull request #49526 from Chaosus/fix_textureregion_errorsRémi Verschelde
2021-06-13Validate parameters when adding pluginsHaoyu Qiu
2021-06-13Fix some virtual methodskobewi
2021-06-12Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibilityRémi Verschelde
Consistently prefix bound virtual methods with _
2021-06-12Merge pull request #49123 from aaronfranke/it-is-timeRémi Verschelde
Add a Time singleton
2021-06-12Fix game camera override tooltips being swappedHugo Locurcio
Previously, the wrong tooltip was shown. This also tweaks the tooltips' texts to be clearer and remove references to "game" (since Godot is used for more than just games).
2021-06-12Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-06-11Merge pull request #49519 from Xrayez/filesystem-delete-for-everyoneRémi Verschelde
Use "Delete" in FileSystemDock on all platforms
2021-06-11Merge pull request #49312 from RandomShaper/reference_to_ref_countRémi Verschelde
Rename `Reference` to `RefCounted`
2021-06-11Use "Delete" in FileSystemDock on all platformsAndrii Doroshenko (Xrayez)
The consensus is that the per-platform strings are not so useful in the first place, so it's better to revert back to "Delete" for every platform.
2021-06-11Merge pull request #47835 from mortarroad/master-lossless-webpRémi Verschelde
Implement lossless WebP encoding
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Implement lossless WebP encodingMorris Tabor
2021-06-11Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-ioRémi Verschelde
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11Merge pull request #49279 from Calinou/rename-string-is-abs-path-methodRémi Verschelde
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11Add Time singletonAaron Franke
2021-06-11Merge pull request #49338 from Chaosus/fix_property_editor_remakeRémi Verschelde
Fix property editor to make changes if popup closed (remake)
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
2021-06-09Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replaceRémi Verschelde
Move FindReplaceBar out of CodeTextEditor
2021-06-09Merge pull request #49462 from TokageItLab/update-property-selector-icon-listRémi Verschelde
update property selector's icon list
2021-06-09update property selector's icon list and rename Quat.svg to Quaternion.svgSilc 'Tokage' Renew
2021-06-09Merge pull request #48834 from daniel-mcclintock/fix-distraction-free-state-lossRémi Verschelde
Fix out of sync ScriptEditor distraction mode when `Separate Distraction Mode` is Enabled
2021-06-09Merge pull request #42248 from Chaosus/vs_particles_shaderRémi Verschelde
Continuation of work on visual particles system
2021-06-09Fix out of sync separate distraction-free modedaniel-mcclintock
2021-06-08Move FindReplaceBar out of CodeTextEditorkobewi
2021-06-08Merge pull request #49422 from timothyqiu/hani-preview-textRémi Verschelde
Fix font preview text for CJKV ideographs
2021-06-08Fix TextEditor redo shortcut typoPaulb23
2021-06-08Separate version hash from version number in editor and project managerAndrii Doroshenko (Xrayez)
When copy-pasting the version from About dialog to bug reports at GitHub, this makes the version hash linkable to commits at GitHub.
2021-06-08Fix font preview text for CJKV ideographsHaoyu Qiu
2021-06-07Merge pull request #48742 from pycbouh/editor-subresource-selectorRémi Verschelde
Make several actions in the Inspector dock more obvious
2021-06-07Continuation of work on visual particles systemYuri Roubinsky
2021-06-07Merge pull request #49128 from Calinou/improve-position-node-axis-visibilityRémi Verschelde
Improve axis awareness and visibility for Position2D and Position3D
2021-06-07Merge pull request #49296 from NoFr1ends/fix-49294Rémi Verschelde
EditorSettings: Look for binding while filtering too
2021-06-07Don't remap resources belonging to instancekobewi
2021-06-07Style: Cleanup uses of double spaces between wordsRémi Verschelde
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot.
2021-06-07Merge pull request #49337 from Chaosus/vs_texture_funcRémi Verschelde
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
2021-06-07Adds `UVFunc` for panning/scaling on UV's to VisualShader's.Yuri Roubinsky
2021-06-06Don't save built-in script when adding methodkobewi
2021-06-06Merge pull request #49325 from reduz/rename-gi-classesRémi Verschelde
Rename GI Classes
2021-06-05New and improved IK system for Skeleton2DTwistedTwigleg
This PR and commit adds a new IK system for 2D with the Skeleton2D node that adds several new IK solvers, a way to control bones in a Skeleton2D node similar to that in Skeleton3D. It also adds additional changes and functionality. This work was sponsored by GSoC 2020 and TwistedTwigleg. Full list of changes: * Adds a SkeletonModifier2D resource * This resource is the base where all IK code is written and executed * Has a function for clamping angles, since it is so commonly used * Modifiers are unique when duplicated so it works with instancing * Adds a SkeletonModifierStack2D resource * This resource manages a series of SkeletonModification2Ds * This is what the Skeleton2D directly interfaces with to make IK possible * Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK * Each modification is in its own file * There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together * Adds a PhysicalBone2D node * Works similar to the PhysicalBone3D node, but uses a RigidBody2D node * Changes to Skeleton2D listed below: * Skeleton2D now holds a single SkeletonModificationStack2D for IK * Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D * Changes to Bone2D listed below: * The default_length property has been changed to length. Length is the length of the bone to its child bone node * New bone_angle property, which is the angle the bone has to its first child bone node * Bone2D caches its transform when not modified by IK for IK interpolation purposes * Bone2D draws its own editor gizmo, though this is stated to change in the future * Changes to CanvasItemEditor listed below: * Bone2D gizmo drawing code removed * The 2D IK code is removed. Now Bone2D is the only bone system for 2D * Transform2D now has a looking_at function for rotating to face a position * Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE * These notifications only are called in the editor right before and after saving a scene * Needed for not saving the IK position when executing IK in the editor * Documentation for all the changes listed above.
2021-06-05Fix property editor to make changes if popup closed (remake)Yuri Roubinsky
2021-06-05Rename GI Classesreduz
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05Merge pull request #39202 from Calinou/editor-import-invert-green-channelRémi Verschelde
Replace "Invert" import option with more useful "Normal Map Invert Y"
2021-06-05Merge pull request #45364 from madmiraal/rename-quatRémi Verschelde
Rename Quat to Quaternion
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
PhysicsBody now has methods move_and_collide/test_move and needed properties for these methods: safe margin, locked axes (3D only). Moved collision_exceptions from StaticBody to PhysicsBody for 3D (same as 2D, and conforms to documentation). RigidBody doesn't have test_motion method anymore, it's now redundant with PhysicsBody.test_move.
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Replace "Invert" import option with more useful "Normal Map Invert Y"Hugo Locurcio
This can be used to invert a normal map's direction. The "Invert" import option is no longer useful in Godot 4.0 since it uses height maps instead of depth maps in StandardMaterial3D. This closes https://github.com/godotengine/godot-proposals/issues/785.
2021-06-04Merge pull request #49297 from aaronfranke/anim-type-tr3dRémi Verschelde
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D