Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-27 | Merge pull request #39440 from simpuid/custom-profilers | Rémi Verschelde | |
Debugger Plugins in Godot | |||
2020-08-27 | Merge pull request #40302 from verdog/camera-bounds-fix | Rémi Verschelde | |
Fix Camera2D Incorrect Preview Bounds | |||
2020-08-26 | Added debugger plugin support | simpu | |
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication. | |||
2020-08-25 | Accept DynamicFontData for Fonts | Tomasz Chabora | |
2020-08-25 | Merge pull request #41138 from ↵ | Rémi Verschelde | |
EricEzaM/open-inspector-section-on-drag-and-drop-hover Added ability to unfold editor sections when dragging and dropping. | |||
2020-08-25 | Merge pull request #41085 from SekoiaTree/master | Rémi Verschelde | |
Fixed node scaling arrows being wrong | |||
2020-08-25 | Merge pull request #40443 from SkyLucilfer/PluralsSupport | Rémi Verschelde | |
Added plurals and context support to Translation | |||
2020-08-25 | Added ability to unfold editor sections when dragging and dropping. | Eric M | |
Also added editor setting to control the delay used before unfold occurs. | |||
2020-08-25 | Fixed node scaling arrows being wrong | SekoiaTree | |
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner. Simplified expression Changes suggested by Aaron Franke Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2020-08-19 | Improve search and display in the editor property/method selector | Hugo Locurcio | |
- Use postfix notation for types in the method selector (for consistency with the editor help). - Perform a case-insensitive match and replace spaces with underscores in the search string. - Fix extraneous space after the `void` return type. | |||
2020-08-19 | Merge pull request #41080 from naithar/feature/ios-framework-import | Rémi Verschelde | |
[iOS] [4.0] Export: Add a method to embed a framework | |||
2020-08-19 | iOS Export: Add a method to embed a framework | Sergey Minakov | |
By default 'add_ios_framework' would not embed a framework to save previous behavior. New 'add_ios_embedded_framework' would embed framework on export. | |||
2020-08-19 | Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. | SkyJJ | |
2020-08-19 | Updated Translation architecture to have TranslationPO, did some commit ↵ | SkyJJ | |
fixes and updated class Reference. | |||
2020-08-19 | Update POT generation to handle context and plurals | SkyJJ | |
2020-08-19 | Added plurals and context support to Translation | SkyJJ | |
2020-08-18 | Fixed issues with adding custom project settings and added confirmation ↵ | Eric M | |
dialog when deleting settings. | |||
2020-08-17 | Merge pull request #41280 from Calinou/editor-3d-add-invert-x-option | Rémi Verschelde | |
Add an editor setting to invert 3D pan/orbit on the X axis | |||
2020-08-15 | Merge pull request #41223 from javidcf/sprite_frames_editor_zoom | Rémi Verschelde | |
Added zoom functionality to sprite frames editor plugin | |||
2020-08-15 | Merge pull request #41265 from YeldhamDev/rename_diag_tweaks | Rémi Verschelde | |
Minor visual improvements to the "Batch Rename" dialog | |||
2020-08-15 | Merge pull request #41103 from Calinou/editor-improve-easing-inspector | Rémi Verschelde | |
Improve the inspector easing editor | |||
2020-08-15 | Add an editor setting to invert 3D pan/orbit on the X axis | Hugo Locurcio | |
This also makes the invert Y axis option apply to 3D panning. This closes #28082. | |||
2020-08-14 | Minor visual improvements to the "Batch Rename" dialog | Michael Alexsander | |
2020-08-14 | Fix and tweak the new header in "Project Settings" | Michael Alexsander | |
2020-08-14 | Make the editor's 'CheckButton' icon be smaller | Michael Alexsander | |
2020-08-14 | Merge pull request #41116 from EricEzaM/signal-list-filter | Rémi Verschelde | |
Added search box to signals dock. | |||
2020-08-14 | Merge pull request #41249 from javidcf/tile_set_editor_flat_buttons | Rémi Verschelde | |
Made toolbar buttons in tile set editor flat | |||
2020-08-14 | Added zoom functionality to sprite frames editor plugin | Javier Dehesa | |
Zoom buttons and mouse control added to spritesheet preview and animation frames pane. | |||
2020-08-14 | Made toolbar buttons in tile set editor flat | Javier Dehesa | |
2020-08-14 | Modified FileSystemDock so folders can be selected for reimport. | geekrelief | |
2020-08-14 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg Thanks to all contributors and donors for making Godot possible! --- Also changes to relevant code that parses the DONORS.md to match the new tiers. | |||
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-11 | Merge pull request #41032 from mrushyendra/tilemap_preview | Rémi Verschelde | |
Fix tile placement preview for rotated, skewed or scaled TileMaps | |||
2020-08-11 | Merge pull request #41002 from AlphaOneProject/issue-40879 | Rémi Verschelde | |
Modify the scene only when color changed | |||
2020-08-11 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 900949b31695d4deb21a9646b7288c4fcdf20daf) | |||
2020-08-11 | Merge pull request #41164 from bruvzg/win_attach_console | Rémi Verschelde | |
[Windows] Attach to parent console instead of creating new one. | |||
2020-08-11 | [Windows] Attach to parent console instead of creating new one. | bruvzg | |
2020-08-11 | Merge pull request #41130 from totlmstr/missing-svg | Rémi Verschelde | |
Add missing #ifdef MODULE_SVG_ENABLED | |||
2020-08-10 | Merge pull request #41163 from raulsntos/default-env-formatting | Rémi Verschelde | |
Create default_env.tres with the same format used to save it | |||
2020-08-10 | Rewrite ProjectSettings editor advanced options | Stijn Hinlopen | |
- New layout: advanced options hidden by default, error labels added. - Disallow adding invalid new settings, or overwriting built-in settings. | |||
2020-08-10 | Create default_env.tres with the same format used to save it | Raul Santos | |
2020-08-08 | Add missing #ifdef MODULE_SVG_ENABLED | totlmstr | |
2020-08-08 | Added search box to signals dock. | Eric M | |
Also made localised code changes for better documentation and readability. | |||
2020-08-07 | Improve the inspector easing editor | Hugo Locurcio | |
- Make it possible to drag a negative easing or an easing of 0 back to a positive value. - Clamp the value between -1000000 and 1000000 to avoid issues related to infinity. - Display more decimals for numbers closer to 0, less for large numbers. - Display trailing zeroes in decimals to avoid flickering when dragging. This closes #18712 and closes #22079. | |||
2020-08-05 | Fix tile placement preview for rotated, skewed or scaled TileMaps | Maganty Rushyendra | |
Ensures that the editor preview when placing a tile on a TileMap takes into account the transformation of the TileMap. Previously, only the origin of the Tile was transformed, but not its orientation or scaling. | |||
2020-08-03 | Modify the scene only when color changed | Antoine Félix | |
Editor now changes a color in the inspector only when it is different from the current one. Solves fake unsaved changes in editor after using the ColorPicker. Resolves: #40879 | |||
2020-07-31 | Properly disambiguate unsaved scripts | Tomasz Chabora | |
2020-07-31 | Merge pull request #40613 from HaSa1002/multi-lang-docs | Rémi Verschelde | |
Add multiple programming language support to class reference | |||
2020-07-31 | Fix incorrect colors for member variables and numbers in visual shaders | Yuri Roubinsky | |
2020-07-29 | Fixed script_editor info_clicked signal not being connected | Paulb23 | |