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AgeCommit message (Expand)Author
2021-10-31Merge pull request #54288 from Razoric480/fix-key-up-down-idle-frameRémi Verschelde
2021-10-31Merge pull request #53452 from aaronfranke/who-let-the-docs-outRémi Verschelde
2021-10-31Merge pull request #54307 from Calinou/add-opengl-renderer-squashRémi Verschelde
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
2021-10-30Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak...Rémi Verschelde
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
2021-10-29Move the docs for constructors and operators out of methods sectionAaron Franke
2021-10-29Merge pull request #53234 from Geometror/gradient-texture-2dYuri Roubinsky
2021-10-29Merge pull request #54388 from Chaosus/fix_orm_conversionYuri Roubinsky
2021-10-29Added convertor from `ORMMaterial3D` to `ShaderMaterial`Yuri Roubinsky
2021-10-29Tweak overbright indicator icon to be more visible on white backgroundHugo Locurcio
2021-10-29Repair Fog mode in visual shadersYuri Roubinsky
2021-10-29Merge pull request #54328 from YeldhamDev/tabbar_close_signal_renameMax Hilbrunner
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
2021-10-28Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`Michael Alexsander
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-28Merge pull request #54342 from groud/remove_item_list_editorRémi Verschelde
2021-10-28Remove ItemList editor and replace it by a property arrayGilles Roudière
2021-10-28Merge pull request #52985 from Calinou/editor-debugger-bottom-panel-error-war...Rémi Verschelde
2021-10-27Merge pull request #54321 from V-Sekai/import-scene-crashRémi Verschelde
2021-10-27Avoid crash in scene importer when the mesh is empty.K. S. Ernest (iFire) Lee
2021-10-27Merge pull request #54166 from ConteZero/unique_selectionRémi Verschelde
2021-10-27Add option to make selection uniqueConteZero
2021-10-27Improve appearance of the editor Debugger bottom panel menuHugo Locurcio
2021-10-27Small formatting fixes in Find in FilesMax Hilbrunner
2021-10-26Make EditorSpinSlider wait for text on key_up/downFrancois Belair
2021-10-26Merge pull request #54270 from JFonS/fix_selectionRémi Verschelde
2021-10-26Fix click selection in the editor 3D viewportjfons
2021-10-26Merge pull request #54267 from pycbouh/controls-button-font-focusRémi Verschelde
2021-10-26Add focus font color to Button and derivativesYuri Sizov
2021-10-26Merge pull request #54254 from mhilbrunner/ticks-msec-64Rémi Verschelde
2021-10-26Save all 64 bits of get_ticks_msec() in more casesMax Hilbrunner
2021-10-26Merge pull request #54073 from groud/terrains_for_procgenRémi Verschelde
2021-10-25Refactored Node3D rotation modesreduz
2021-10-25Merge pull request #54050 from reduz/animation-compressionRémi Verschelde
2021-10-25Ignore empty Font resources as theme override.bruvzg
2021-10-24Merge pull request #53707 from Calinou/action-editor-default-enable-physicalRémi Verschelde
2021-10-24Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjustRémi Verschelde
2021-10-24Fix max argument count on AnimationTrackEdit spinboxWilson E. Alvarez
2021-10-24Merge pull request #53885 from TokageItLab/fix-bone-animation-insertionRémi Verschelde
2021-10-23i18n: Sync editor translations with WeblateRémi Verschelde
2021-10-23Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewportHugo Locurcio
2021-10-23Fix newly created files not sorted correctlyRobin Arys
2021-10-23Fixed animation insertion in SkeletonEditorSilc 'Tokage' Renew
2021-10-22Fix support for multiple base types in the quick load dialogRobin Arys
2021-10-22Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_masterRémi Verschelde
2021-10-22Fix error spam at setting a CurveTexture in visual shadersYuri Roubinsky