Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-10 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 3e20a98503f66bfe0bfc5140582a78e76c117588) | |||
2020-12-10 | FileSystemDock: List conflicting files on move | Rémi Verschelde | |
Fixes #24167. | |||
2020-12-10 | Merge pull request #44248 from Nickswoboda/fix-dragging-0-items | Rémi Verschelde | |
Fix scene being modified when arrows are pressed with no node selected | |||
2020-12-10 | Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color | Rémi Verschelde | |
Add "font_color_separator" theme property to 'PopupMenu' | |||
2020-12-10 | Merge pull request #44234 from jeffuntildeath/master | Rémi Verschelde | |
fix for snap to floor editor crash bug | |||
2020-12-09 | Fix scene being modified when arrows are pressed with no node selected | Nick Swoboda | |
2020-12-09 | fix for snap to floor editor crash bug | jeffuntildeath | |
fix for issue #44231: snap_selected_nodes_to_floor() results in an editor crash when a child collisionshape has invalid shape object | |||
2020-12-09 | Merge pull request #44229 from YeldhamDev/audiostreammp3_icon | Rémi Verschelde | |
Add icon for 'AudioStreamMP3' resource | |||
2020-12-09 | Add icon for 'AudioStreamMP3' resource | Michael Alexsander | |
2020-12-09 | Asset Library: Scroll up the ScrollContainer after page load | Marcus Brummer | |
2020-12-09 | Merge pull request #44218 from aaronfranke/grid-inst-err | Rémi Verschelde | |
Fix trying to set grid visibility on an invalid instance | |||
2020-12-09 | Merge pull request #44128 from KoBeWi/🧹 | Rémi Verschelde | |
Cleanup unused engine code | |||
2020-12-09 | Fix trying to set grid visibility on an invalid instance | Aaron Franke | |
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-12-09 | Fix connections to CanvasItem and Tabs signals | Rémi Verschelde | |
Follow-up to #44188 and #44189. | |||
2020-12-09 | Static analyzer fixes: | bruvzg | |
Removes unused code in OS. Fixes return types. Fixes few typos. | |||
2020-12-08 | Merge pull request #43742 from qarmin/editor_modules_default_values | Rémi Verschelde | |
Initialize class/struct variables with default values in platform/ and editor/ | |||
2020-12-05 | Remove connect *_compat methods | Aaron Franke | |
2020-12-05 | Change minimum snap step of Tile Set to 1 | Nick Swoboda | |
2020-12-05 | Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh | Rémi Verschelde | |
Rename CubeMesh to BoxMesh | |||
2020-12-05 | Rename CubeMesh BoxMesh | Marcel Admiraal | |
2020-12-04 | Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" | Aaron Franke | |
2020-12-04 | Rebind Mesh/ArrayMesh enums | Aaron Franke | |
2020-12-03 | Add "font_color_separator" theme property to 'PopupMenu' | Michael Alexsander | |
2020-12-03 | Merge pull request #43896 from RandomShaper/fix_rel_probe_vis | Rémi Verschelde | |
Put misc. 3D tool visible instances on their own layer | |||
2020-12-03 | Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string | Rémi Verschelde | |
InputEvent as_text now returns readable string. Added to_string for debug strings | |||
2020-12-03 | Made keyboard shortcuts for FileSystemDock visible in popup | Eric M | |
2020-12-03 | Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-key | Rémi Verschelde | |
Added F2 shortcuts for renaming files & folders. | |||
2020-12-03 | Added F2 shortcuts for renaming files & folders. | Eric M | |
2020-12-02 | Refactored Mesh internals and formats. | reduz | |
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. | |||
2020-12-02 | Initialize class/struct variables with default values in platform/ and editor/ | Rafał Mikrut | |
2020-12-02 | Merge pull request #41095 from ThakeeNathees/GDScript-Documentation | Rémi Verschelde | |
GDScript(2.0) Documentation generation system | |||
2020-12-02 | Merge pull request #39743 from aaronfranke/limit-zoom | Rémi Verschelde | |
Limit the editor zoom and freelook speed based on camera settings | |||
2020-12-02 | Fixed some errors when changing port name in visual shader expressions | Yuri Roubinsky | |
2020-12-01 | Limit the zoom and freelook speed based on camera settings | Aaron Franke | |
2020-12-02 | Refactor DocData into core and editor (DocTools) parts | Thakee Nathees | |
2020-12-01 | Fix few bugs in visual shader expressions | Yuri Roubinsky | |
Fixed few bugs in visual shader expressions | |||
2020-12-01 | Fixed crash in visual shader on changing input when preview is visible | Yuri Roubinsky | |
2020-11-30 | Merge pull request #42825 from Chaosus/fix_grid_hotkey | Rémi Verschelde | |
Changes 'always show grid' hotkey to prevent conflict with 'pan mode' | |||
2020-11-30 | Reversed Toggle Script Button icon | Yuri Roubinsky | |
2020-11-30 | Merge pull request #43970 from EricEzaM/PR/popup-menu-margin-shrink | Rémi Verschelde | |
Reduced EditorTheme margin on PopupMenu | |||
2020-11-30 | Reduced margin on PopupMenu | Eric M | |
2020-11-30 | Show editable children in the connect dialog | Tomasz Chabora | |
2020-11-29 | Documentation generation for GDScript | Thakee Nathees | |
- ClassDoc added to GDScript and property reflection data were extracted from parse tree - GDScript comments are collected from tokenizer for documentation and applied to the ClassDoc by the GDScript compiler - private docs were excluded (name with underscore prefix and doesn't have any doc comments) - default values (of non exported vars), arguments are extraced from the parser - Integrated with GDScript 2.0 and new enums were added. - merge conflicts fixed | |||
2020-11-29 | Fixed several visual shader inputs | Yuri Roubinsky | |
Fixed several inputs in visual shaders | |||
2020-11-28 | Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR) | Yuri Roubinsky | |
2020-11-28 | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde | |
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts. | |||
2020-11-28 | Merge pull request #41100 from bruvzg/ctl_text_server_interface | Rémi Verschelde | |
[Complex Text Layouts] Implement TextServer interface. | |||
2020-11-26 | Put misc. 3D tool visible instances on their own layer | Pedro J. Estébanez | |
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them. | |||
2020-11-27 | InputEvent as_text now returns readable string. Added to_string for debug ↵ | Eric M | |
strings Made InputEvent as_text() return a readable and presentable string. Added to_string() overrides for each which returns a 'debug-friendly' version which is not as presentable but provides more information and in a more structured fashion. Use as_text() for UI display scenarions and to_string() for debug cases |