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2022-07-23Implement BPM supportreduz
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-20Merge pull request #58457 from PhoenixFlame101/masterRémi Verschelde
Fix code folding icon color not matching defined color
2022-07-20Merge pull request #63229 from Chaosus/vs_fix_iconsRémi Verschelde
2022-07-20Fix code folding icon color not matching defined colorPhoenixFlame101
Caused by reusing icons from the main editor in the code editor. These icons were converted based on the main editor theme and not the code editor theme. - Create new icons for use specifically in the code editor - Add these icons to the exceptions when converting dark theme icons to light theme automatically - Change the default value of the code folding color to match previous color - Code folding icon is now pure white by default to correctly match the color defined in settings
2022-07-20Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flowRémi Verschelde
2022-07-20Merge pull request #63232 from nathanfranke/simplify-editor-anchorsRémi Verschelde
Simplify alignment preset, fixing icon for full rect
2022-07-20Merge pull request #61347 from fire-forge/theme-iconsRémi Verschelde
Add type icons to Theme editor Import Items tab
2022-07-20Use FlowContainer to handle toolbar overflow more gracefullyYuri Sizov
2022-07-20simplify alignment preset, fixing icon for full rectNathan Franke
2022-07-20Fix icons not loaded correctly in the visual shader editorYuri Rubinsky
2022-07-19Merge pull request #62139 from bruvzg/label_font_setttingsRémi Verschelde
Add LabelSettings resource for quick Label theme property override.
2022-07-19Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menuRémi Verschelde
2022-07-19Fix incorrectly clearing edit menuRindbee
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly.
2022-07-19Merge pull request #59301 from fire-forge/layout-preset-full-rectRémi Verschelde
2022-07-19Merge pull request #62871 from fire-forge/vector2iRémi Verschelde
2022-07-18Capitalize the SpriteFrames search bar placeholderFireForge
Follow-up to https://github.com/godotengine/godot/pull/49488
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-18Use integer types in Image and ImageTexture methodsFireForge
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override()
2022-07-18SpriteFramesEditor Add animation searchboxkleonc
2022-07-18Merge pull request #63062 from Chaosus/vs_fixRémi Verschelde
2022-07-18i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 556e090bcc72e6e51d210f374d8cb9cb72f8fe39)
2022-07-17Merge pull request #63124 from Calinou/editor-help-codeblock-add-paddingRémi Verschelde
2022-07-17Add padding for code blocks in the editor helpHugo Locurcio
This improves their appearance, making them look closer to code blocks in the online manual.
2022-07-17Create reset tracks with the right update modePedro J. Estébanez
2022-07-16Alphabetize editor plugins and move 2D plugins to their own sectionAaron Franke
2022-07-16Merge pull request #62939 from TokageItLab/implement-rest-fixerRémi Verschelde
Add Rest Fixer to importer retarget
2022-07-16Fix visual shader graph not correctly updating when multiple tabs openedYuri Rubinsky
2022-07-16refactor sync in AnimationTreeSilc Renew
2022-07-16add rest fixer to importer retargetSilc Renew
2022-07-14Merge pull request #62980 from garychia/scene_tree_editor_improvementRémi Verschelde
2022-07-14Clear drag_selection when drag endskobewi
2022-07-14Disable the OK button when no node is selected.Chia-Hsiang Cheng
2022-07-14Fix drag_selection crash on scene closekobewi
2022-07-14Merge pull request #58763 from Calinou/editor-fix-default-float-stepRémi Verschelde
2022-07-14Merge pull request #62919 from MinusKube/dock-layout-save-bugRémi Verschelde
2022-07-14Merge pull request #62952 from and-rad/results-count-no-negativeRémi Verschelde
2022-07-14Merge pull request #60696 from Calinou/shadow-quality-rename-project-settingsRémi Verschelde
2022-07-13Merge pull request #62710 from ↵Rémi Verschelde
Calinou/editor-help-improve-code-kbd-ref-highlight
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.
2022-07-13Show Resource type name in Array editorFireForge
Follow-up to #60409 Example: @export var gradient_array: Array[Gradient] Before: Array[Object] After: Array[Gradient]
2022-07-13Merge pull request #59680 from fire-forge/property-helpRémi Verschelde
Add "Open Documentation" button to EditorProperty context menu
2022-07-13Merge pull request #62282 from fire-forge/gradient2d-editor-fixRémi Verschelde
Fix GradientTexture2D editor height
2022-07-13Merge pull request #62827 from fire-forge/ok-cancelRémi Verschelde
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-12Fix negative search result matchAndreas Raddau
2022-07-12Add LabelSettings resource for quick Label theme property override.bruvzg
2022-07-11Add "Open Documentation" button to EditorProperty context menuFireForge
2022-07-11Fix editor dock layout not saving correctlyMinusKube
2022-07-10Fix some properties having an invalid float step of `0`Hugo Locurcio
This also clamps the float step in the editor to the lowest value that is guaranteed to work in all situations (including for 32-bit floats).
2022-07-09Seperate filter and description in FileDialog.add_filter()FireForge
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge