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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-11-28
Merge pull request #69249 from timothyqiu/tile-data-redraw
Rémi Verschelde
2022-11-28
Merge pull request #69272 from rune-scape/rune-avoid-global-base
Rémi Verschelde
2022-11-28
Merge pull request #67871 from Calinou/editor-theme-add-oled-preset
Rémi Verschelde
2022-11-28
Merge pull request #68759 from MewPurPur/bookmark-fix
Rémi Verschelde
2022-11-28
Merge pull request #69178 from aaronfranke/mesh-shape
Rémi Verschelde
2022-11-27
Update TileSet preview when paint custom data changes
Haoyu Qiu
2022-11-27
GDScript: Avoid using `get_global_class_native_base`
rune-scape
2022-11-25
Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load
Rémi Verschelde
2022-11-25
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-si...
Rémi Verschelde
2022-11-25
Merge pull request #69168 from Mickeon/what-the-heck-is-this-part-2
Rémi Verschelde
2022-11-25
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
Rémi Verschelde
2022-11-25
Fix singleton scene cyclic loading
Adam Scott
2022-11-25
Use a more specific type for Mesh create_(convex|trimesh)_shape
Aaron Franke
2022-11-25
Remove `Array.find_last()`
Micky
2022-11-25
Merge pull request #69147 from Sauermann/fix-docks-ordering
Rémi Verschelde
2022-11-25
Merge pull request #69165 from timothyqiu/capitalization
Rémi Verschelde
2022-11-25
Improve editor property capitalization
Haoyu Qiu
2022-11-25
[Editor] Add button to keep the debug server open.
Fabio Alessandrelli
2022-11-25
Merge pull request #69152 from TokageItLab/fix-anim-key-cant-edit
Rémi Verschelde
2022-11-25
Fix wrong AnimationTrackKeyEdit update timing
Silc Renew
2022-11-25
FIx debugger can't inspect sub objects.
Zae
2022-11-25
Fix that the History Dock appears before other Docks in old projects
Markus Sauermann
2022-11-24
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
Rémi Verschelde
2022-11-24
Merge pull request #69127 from KoBeWi/redUNDOnt
Rémi Verschelde
2022-11-24
Merge pull request #69072 from souplamp/history-dock-check-connected
Rémi Verschelde
2022-11-24
Fix custom visual shader nodes not being loaded at startup
Yuri Rubinsky
2022-11-24
Cleanup remaining EditorUndoRedoManager usages
kobewi
2022-11-24
Merge pull request #66574 from MewPurPur/search-results-improvements
Rémi Verschelde
2022-11-24
Merge pull request #68938 from brunosxs/fix/subresource-documentation
Rémi Verschelde
2022-11-24
History dock singleton, set default editor layout, ready notification
souplamp
2022-11-25
[TileMap] Fix alternative tile issues.
Zae
2022-11-24
Improve editor property capitalization
Hugo Locurcio
2022-11-24
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
Rémi Verschelde
2022-11-24
Merge pull request #69105 from pkowal1982/opacity
Rémi Verschelde
2022-11-24
[Editor] Fix float dock shows untranslated title.
Zae
2022-11-24
Fix near one opacity in editor icons
Paweł
2022-11-23
Fix for documentation not appearing in preview in editor inspector
BrunoSXS
2022-11-23
Merge pull request #69049 from pkowal1982/round
Rémi Verschelde
2022-11-23
Fix roundness of DebugSkipBreakpointsOff icon
Paweł
2022-11-23
Merge pull request #69056 from fire/skeleton-crash
Rémi Verschelde
2022-11-23
Merge pull request #69048 from akien-mga/thorvg-better-errors
Rémi Verschelde
2022-11-23
Merge pull request #68369 from Chaosus/fix_quick_open
Rémi Verschelde
2022-11-23
Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor.
K. S. Ernest (iFire) Lee
2022-11-23
ImageLoaderSVG: Improve error reporting
Rémi Verschelde
2022-11-23
Fix Quick Open window to use EDSCALE and save the size between popups
Yuri Rubinsky
2022-11-23
Merge pull request #68648 from KoBeWi/instancentianatate_script
Rémi Verschelde
2022-11-22
Merge pull request #68354 from anvilfolk/cant-clear-script
Rémi Verschelde
2022-11-22
Allow directly instantiate scripts in scene tree
kobewi
2022-11-22
Merge pull request #68964 from MewPurPur/tweak-gradient-editor
Rémi Verschelde
2022-11-21
Fixes inability to assign script after clearing
ocean (they/them)
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