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2021-02-14Merge pull request #45910 from Ansraer/default-scale-highres-monitorRémi Verschelde
Adjust auto scale on 4k monitors to 150%
2021-02-14Merge pull request #45968 from KoBeWi/do_not_SAVERémi Verschelde
Don't save project settings when not necessary
2021-02-13Fix editor always redrawingreduz
-Only update rendering settings when project settings change -Fixes the update spinner (and editor rendering) updating all the time. -Added a "project_settings_changed" signal to EditorNode and EditorPlugin
2021-02-13Don't save project settings when not necessarykobewi
2021-02-12Merge pull request #45924 from reduz/icon-saturationJuan Linietsky
Add ability to change Icon Saturation
2021-02-12Merge pull request #34892 from KoBeWi/copy-pasta_v7Rémi Verschelde
Yet another node copy-paste PR
2021-02-12Merge pull request #45932 from goostengine/sprite-convert-compressedRémi Verschelde
Fix sprite editor conversion tools to handle compressed textures
2021-02-12Duplicate resources pasted to other sceneskobewi
2021-02-12Fix sprite editor conversion tools to handle compressed texturesAndrii Doroshenko (Xrayez)
2021-02-12Fix LineEdit minimum widthreduz
-Changed theme setting name to make more sense of what it does -Reduced amount of minimum characters, so minimum size is smaller.
2021-02-12Add ability to change Icon Saturationreduz
-Allows for more theme freedom -Allows for entirely B&W themes.
2021-02-12Improved Inspector Sub-Resource Editingreduz
-Better margins -Colors to delimit subresources better.
2021-02-12Merge pull request #45785 from Calinou/project-manager-add-loading-textRémi Verschelde
Display loading text while the project manager is loading
2021-02-12Adjust auto scale on high res displaysAnsraer
2021-02-11Improve resource load cachereduz
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving.
2021-02-10Removed _change_notifyreduz
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
2021-02-10Merge pull request #45845 from qarmin/cppcheck_scene_2Rémi Verschelde
Initialize class variables with default values in scene/ [2/2]
2021-02-10Merge pull request #31747 from KoBeWi/scene_stalkingRémi Verschelde
Detect external modification of scenes
2021-02-09Add node copy-pasteTomasz Chabora
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-09Make FileSystem dock set its path to the base folder of files after changesMichael Alexsander
2021-02-09Detect external modification of project.godotkobewi
2021-02-09Merge pull request #45812 from RandomShaper/keep_selected_visibleRémi Verschelde
Keep selected node visible after filter change
2021-02-08Merge pull request #45713 from KoBeWi/1000_unmaskedRémi Verschelde
Make Rect2 properties show in 2x2 layout
2021-02-08Keep selected node visible after filter changePedro J. Estébanez
(Implemented both for the local and remote scene tree docks.)
2021-02-07Display loading text while the project manager is loadingHugo Locurcio
This hints the user that the project manager is currently busy loading the project. This is important for the HTML5 editor as the current feedback isn't very obvious. This also removes the unused `_exit_dialog` function.
2021-02-06Simplify Volumetric Fogreduz
-Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
2021-02-05i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 84e356d7205d5c2ddb1c8cd22e9a92a703c057a0)
2021-02-05Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_lifeRémi Verschelde
Change sort_custom/bsearch_custom to use Callables
2021-02-04Make Rect2 properties show in 2x2 layoutkobewi
2021-02-04Merge pull request #45696 from YeldhamDev/texregion_margin_snapRémi Verschelde
Make margins obey the snap option in the TextureRegion editor
2021-02-04Fix "editor/editor_help" shortcut overwriting when restarting editorDanil Alexeev
2021-02-04Change sort_custom/bsearch_custom to use Callableskobewi
2021-02-03Make margins obey the snap option in the TextureRegion editorMichael Alexsander
2021-02-03Import zip via drag and drop in project manager.Fabio Alessandrelli
Dropping a single ZIP file in the project manager will now prompt the import dialog.
2021-02-02Merge pull request #45669 from MrMinimal/masterRémi Verschelde
Fix swapped front/rear view
2021-02-02Move project-specific editor data into res://.godot/editorAaron Franke
2021-02-02Fix swapped front/rear viewTom Langwaldt
2021-02-02Merge pull request #45659 from Chaosus/vs_fix_previewRémi Verschelde
Fix port previews for uniforms in visual shaders
2021-02-02Merge pull request #45648 from Kanabenki/check-project-manager-dirsRémi Verschelde
Check default project and autoscan directories exist on project manager startup
2021-02-02Check default project and autoscan directories exist on project manager startupKanabenki
2021-02-02Fix port previews for uniforms in visual shadersYuri Roubinsky
2021-02-01Merge pull request #45594 from JFonS/improve_3d_gridRémi Verschelde
3D editor grid improvements
2021-02-013D editor grid improvementsjfons
This commit adds a view-dependant fade to the 3D viewport grid. It fades out at steep view angles to hide the solid regions that appear far from the camera. I also included a fade to hide the grid borders. I added some improvements to the dynamic grid when the camera is in orthogonal mode. It properly handles zoom now, and the grid center is now set to the intersection point between the grid plane and the camera forward ray, keeping the grid always visible.
2021-02-01Merge pull request #37547 from aaronfranke/tauRémi Verschelde
Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01Merge pull request #45561 from Calinou/fix-export-no-tmpdirRémi Verschelde
Create the temporary PCK export directory if it doesn't exist
2021-02-01Merge pull request #45596 from Calinou/editor-add-viewport-resolutionRémi Verschelde
Add viewport resolution to the 3D editor's View Information pane
2021-02-01Make the Open Project Folder button more visible in the project managerHugo Locurcio
This closes https://github.com/godotengine/godot-proposals/issues/619.
2021-02-01Merge pull request #45620 from nathanfranke/improve-editor-inspecterRémi Verschelde
Simplify Script Variables Population
2021-02-01Merge pull request #45281 from Chaosus/vs_unifyRémi Verschelde
Unified several visual shader nodes