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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-11-14
Add path to functions that return iporter options
reduz
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Merge pull request #54924 from Calinou/editor-macos-rename-shortcut-enter
Rémi Verschelde
2021-11-12
Merge pull request #54803 from goostengine/shape-cast-2d
Camille Mohr-Daurat
2021-11-12
Use Enter instead of F2 as an editor renaming shortcut on macOS
Hugo Locurcio
2021-11-12
Add `ShapeCast2D` node
Andrii Doroshenko (Xrayez)
2021-11-12
Make OpenSimplex and VisualScript modules not depend on the editor
Aaron Franke
2021-11-12
Implement texture padding in TileSetAtlasSources
Gilles Roudière
2021-11-12
Merge pull request #53987 from groud/tile_data_inspector_plugin
Rémi Verschelde
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-12
Merge pull request #53914 from Chaosus/shader_default_texture_param
Rémi Verschelde
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-11
Fix node naming in scene tree dock
kobewi
2021-11-11
Merge pull request #54874 from lyuma/fix_other_importer
Rémi Verschelde
2021-11-11
Fix import_scene_from_other_importer and import_animation_from_other_importer
Lyuma
2021-11-11
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
2021-11-10
Merge pull request #54745 from KoBeWi/find_in_scenes
Rémi Verschelde
2021-11-10
Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups
Rémi Verschelde
2021-11-10
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
Rémi Verschelde
2021-11-10
Merge pull request #54838 from groud/fix_editor_import_plugin
Rémi Verschelde
2021-11-10
Fix EditorImportPlugin logic for checking unimplemented methods
Gilles Roudière
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-09
Merge pull request #54662 from KoBeWi/now_with_reloading
Rémi Verschelde
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Properly reload built-in tool scripts
kobewi
2021-11-09
Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals
Rémi Verschelde
2021-11-09
Merge pull request #54694 from briansemrau/rem-silly-obj-error
Rémi Verschelde
2021-11-09
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Rémi Verschelde
2021-11-09
Merge pull request #51341 from V-Sekai/fps-30
K. S. Ernest (iFire) Lee
2021-11-09
Display 2 decimals instead of 1 in editor frametime labels
Hugo Locurcio
2021-11-09
Default to 30 animation fps for better quality.
K. S. Ernest (iFire) Lee
2021-11-09
Merge pull request #54788 from rcorre/orbit_clamp
Rémi Verschelde
2021-11-09
Clamp rotation for up/down orbiting shortcuts.
Ryan Roden-Corrent
2021-11-09
Merge pull request #54372 from bruvzg/text_edit_ui
Rémi Verschelde
2021-11-09
Merge pull request #54649 from bruvzg/shadows
Rémi Verschelde
2021-11-08
Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` fu...
bruvzg
2021-11-08
Several Gradient improvements
Hendrik Brucker
2021-11-08
Merge pull request #52943 from RandomShaper/property_pin_control_natural
Rémi Verschelde
2021-11-08
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
Yuri Roubinsky
2021-11-08
Add property value pinning
Pedro J. Estébanez
2021-11-08
Improve Add Node Here popup
kobewi
2021-11-08
Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colors
Rémi Verschelde
2021-11-08
Properly handle scenes in Find in Files
kobewi
2021-11-07
Improve save handling for built-in scripts
kobewi
2021-11-07
Fix editor saving blank scenes (for real)
kobewi
2021-11-07
Unify determination of default property values
Pedro J. Estébanez
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-06
Prevent obj importer from printing misleading error
Brian Semrau
2021-11-07
Fix preview sun and environment names
kobewi
2021-11-06
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
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