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2019-11-11Display icon for "Set As Main Scene" in filesystem popupAndrii Doroshenko (Xrayez)
2019-11-11Merge pull request #33529 from code-xD/masterRémi Verschelde
fixes #33439. The feature now changes according to the feature profile.
2019-11-11Merge pull request #33499 from nekomatata/animation-filter-functionRémi Verschelde
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-11fixes #33439. The feature now changes according to the feature profile.Shivansh Anand
2019-11-10Merge pull request #33516 from qarmin/small_fixesRémi Verschelde
Memory leaks and crash fixes
2019-11-10Merge pull request #33513 from nekomatata/multi-selection-focusRémi Verschelde
Keep focus on the top-most node for multi-selection in scene tree
2019-11-10Memory leak and crash fixesRafał Mikrut
2019-11-10Keep focus on the top-most node for multi-selection in scene treePouleyKetchoupp
Makes behavior consistent with selecting/deselecting single nodes and fixes a regression about the focused node being lost when multi-selecting. Fixes #33332
2019-11-10Multi-selection restored properly after switching scenesPouleyKetchoupp
Fixes #33511
2019-11-09Fixed function/audio/anim tracks in blend tree animation filterPouleyKetchoupp
2019-11-09Fixed errors when saving scene with a shrunk viewportPouleyKetchoupp
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0. Fixes #33497
2019-11-09Fixed Camera preview when creating new scenesPouleyKetchoupp
Fixes #33490
2019-11-08Fix some small text mistakesTomasz Chabora
2019-11-08Fixed initial title in audio buses editorDanil Alexeev
Previously, 'default_bus_layout.tres' was always displayed at startup, even if 'audio/default_bus_layout' was changed in Project Settings.
2019-11-08Merge pull request #27742 from rxlecky/camera-replicationRémi Verschelde
Game camera override
2019-11-07Merge pull request #33343 from KoBeWi/scene_tree_dustingRémi Verschelde
Another scene tree dock menu cleanup
2019-11-07Merge pull request #33183 from silvanocerza/filesystem-tree-expandRémi Verschelde
Folders in FileSystem are not expanded on project save anymore
2019-11-07Merge pull request #32997 from Calinou/editor-color-picker-add-tooltipRémi Verschelde
Add a tooltip to Color properties in the editor inspector
2019-11-07Merge pull request #32527 from OsamaElHariri/fix_locale_filterRémi Verschelde
Fix locale filter in project settings editor
2019-11-06Merge pull request #33362 from qarmin/regression_controlRémi Verschelde
Fix dragging spinner without control key
2019-11-06Merge pull request #33387 from nekomatata/faster-create-dialog-filterRémi Verschelde
Node create dialog filtering optimization
2019-11-06Make text in the "About" dialog reset its position when changedMichael Alexsander
2019-11-06Node create dialog filtering optimizationPouleyKetchoupp
Avoid loading the same scripts again and parse them when updating the node type tree.
2019-11-05Merge pull request #33361 from codecustard/masterRémi Verschelde
Fixes improper undo state for pivot setting
2019-11-05Fix dragging spinner without controlRafał Mikrut
2019-11-05Fixes improper undo state for pivot settingcodecustard
After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state.
2019-11-04Folders in FileSystem are not expanded on project save anymoreSilvano Cerza
If an item was selected in the FileSystem dock and its parent was collapsed the folder would be expanded when saving the project.
2019-11-04Merge pull request #33335 from Calinou/input-map-editor-fix-key-namesRémi Verschelde
Fix key names being wrongly capitalized in the input map editor
2019-11-04Merge pull request #33330 from nekomatata/fix-label-autowrap-sizeRémi Verschelde
Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04Another scene tree dock menu cleanupTomasz Chabora
2019-11-04Fix key names being wrongly capitalized in the input map editorHugo Locurcio
This also fixes the prompt in the editor shortcuts dialog while removing duplicated code. This closes #33305.
2019-11-04Allow zooming while panningTomasz Chabora
2019-11-04Fixed cases where labels with autowrap can overflow the editor uiPouleyKetchoupp
Fixes #33155
2019-11-03Added sampler inputs for visual shadersYuri Roubinsky
2019-11-02Merge pull request #33270 from norkn/fix-issue-27256Rémi Verschelde
Copy transform when creating convex sibling
2019-11-02Update connection info on script validation rather then saved copyPaulb23
2019-11-02Copy transform when creating convex siblingcheckerWoho
2019-11-02Merge pull request #33182 from MCrafterzz/scaleSnapRémi Verschelde
Added snapping for scaling in 2D editor
2019-11-02Merge pull request #33256 from Chaosus/vs_fix_custom_nodesYuri Roubinsky
Sort custom vshader nodes+prevents them from divide to different folders
2019-11-02Sort custom vshader nodes+prevents them from divide to different foldersYuri Roubinsky
2019-11-02Added snapping for scaling in 2D editorMCrafterzz
2019-11-01Fixed error when renaming a state in AnimationNodeStateMachinePouleyKetchoupp
Fixes #33245
2019-11-01Merge pull request #33204 from akien-mga/prevent-crash-permission-issueRémi Verschelde
Prevent crash when we can't write to editor cache or config path
2019-11-01Merge pull request #33216 from nekomatata/help-editor-codeblockRémi Verschelde
Code sections improvements in editor help
2019-11-01Merge pull request #33232 from kraghot/Fix-Batch-RenameRémi Verschelde
Fix Batch Rename not opening
2019-11-01Fix Batch Rename not openingEdi Cikovic
2019-10-31Make the editor dimming smarterMichael Alexsander
2019-10-31Code sections improvements in editor helpPouleyKetchoupp
- Removed extra new lines around code blocks - Different color for code and code blocks to make them more visible
2019-10-31Prevent crash when we can't write to editor cache or config pathRémi Verschelde
This can happen if users somehow got wrong user permissions assigned to their Godot cache, config or data paths (e.g. `~/.config/godot`). The error messages should give them a hint as to what the issue may be. Fixes #33199. There may be other situations that still lead to a crash, we need to review all uses of `FileAccess::open` with `FileAccess::WRITE` mode to ensure that proper pointer validation is done.
2019-10-31Fix "seperate" typosAaron Franke