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2021-09-11Merge pull request #52504 from V-Sekai/gltf_8_uvJuan Linietsky
8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-10Merge pull request #52406 from ellenhp/libvorbisJuan Linietsky
Replace stb_vorbis with libvorbis
2021-09-108 uvs for glTF2, URI decode and Vertex Custom api.Lyuma
Add glTF2 uri decode for paths. Add vertex custom apis. Add scene importer api. Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh Co-authored-by: darth negative hunter <thenegativehunter2@users.noreply.github.com>
2021-09-10Merge pull request #52503 from KoBeWi/DROPNODESTOFOLDERRRRMax Hilbrunner
Save branch as scene by dropping to filesystem
2021-09-09Replace stb_vorbis with libogg+libvorbisEllen Poe
2021-09-09Merge pull request #51158 from YeldhamDev/potgen_enhancementsJuan Linietsky
Make some enhancements to the POT generation
2021-09-09Merge pull request #44844 from KoBeWi/hey_listen!_but_2dJuan Linietsky
Add Listener2D
2021-09-09Save branch as scene by dropping to filesystemkobewi
2021-09-08Merge pull request #52462 from TokageItLab/fixed-regression-of-skinningJuan Linietsky
Fixed regression of skinning with skeleton
2021-09-08Merge pull request #52106 from Paulb23/text-edit-optimisationGilles Roudière
Optimise TextEdit get line height and width
2021-09-08Merge pull request #52307 from Calinou/scene-tree-tooltip-display-node-nameGilles Roudière
Display the node name in scene tree dock tooltips
2021-09-08Merge pull request #52459 from groud/fix_terrain_editor_resetGilles Roudière
Fix TileSet terrain painting reset to no terrain
2021-09-07Fix undo/redo for properties set as PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIEDPouleyKetchoupp
Full inspector update was triggered only on property changed, but not on undo/redo actions, which can cause inspector discrepancies when some properties are supposed to be shown or hidden. Now update all flag is passed into _edit_set() method which already has logic to handle this case properly (it still triggers update_tree() down the line).
2021-09-07Merge pull request #47391 from Calinou/platform-feature-tags-lowercaseJuan Linietsky
Make platform feature tag names lowercase
2021-09-07Merge pull request #52440 from kdiduk/issue-41297-fix-type-casting-to-uint32_tMax Hilbrunner
Cosmetic: explicitly convert signed to unsigned value
2021-09-07Merge pull request #52267 from williamd67/lookup-symbol-builtin-functionsMax Hilbrunner
Show help for built-in functions (@GlobalScope)
2021-09-07Merge pull request #52277 from groud/implement_array_property_hintJuan Linietsky
Implement properties arrays in the Inspector.
2021-09-07Fixed regression of skinning with skeletonSilc 'Tokage' Renew
2021-09-07Fix TileSet terrain painting reset to no terrainGilles Roudière
2021-09-07Implement properties arrays in the Inspector.Gilles Roudière
2021-09-06Merge pull request #52286 from nekomatata/restore-kinematic-bodyCamille Mohr-Daurat
Add AnimatableBody inherited from StaticBody for moving platforms
2021-09-06Explicitly convert signed to unsigned valueKirill Diduk
2021-09-05Apply set_read_only() to child classes of EditorProperty elementsSilc 'Tokage' Renew
2021-09-02Merge pull request #33123 from Calinou/remote-inspector-capitalize-propertiesHugo Locurcio
Capitalize properties in the remote inspector
2021-09-02Make some enhancements to the POT generationMichael Alexsander
2021-09-02Tweak tooltip styleHendrik Brucker
2021-09-01Merge pull request #51639 from Ev1lbl0w/gsoc21-dapFabio Alessandrelli
Implement more advanced features for DAP
2021-09-01Display the node name in scene tree dock tooltipsHugo Locurcio
This makes long node names previewable without having to rename them.
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
Instead of having a physics node named Static that can be either Static or Kinematic, AnimatableBody is added again as a separate node: -Inherited from StaticBody to make its usage clearer -Still separated from CharacterBody to make its usage more focused Properly implemented constant velocity for kinematic bodies in godot physics servers (induced velocity without actually moving). Also updated description for the different physics nodes to make their usage clearer.
2021-08-31Make platform feature tag names lowercaseHugo Locurcio
Feature tag names are still case-sensitive, but this makes built-in feature tags more consistent. - `Windows` -> `windows` - `OSX` -> `osx` - `LinuxBSD` -> `linuxbsd` - `Android` -> `android` - `iOS` -> `ios` - `HTML5` -> `html5` - `JavaScript` -> `javascript` - `UWP` -> `uwp`
2021-08-31Add Listener2Dkobewi
2021-08-31Capitalize properties in the remote inspectorHugo Locurcio
This makes property casing consistent with the editor. If property capitalization is disabled in the Editor Settings, the remote inspector will also disable capitalization.
2021-08-31Implemented advanced features of DAPEv1lbl0w
Respect client "supportsVariableType" capability Implement "breakpointLocations" request Implement "restart" request Implement "evaluate" request Fix error messages not being shown, and improved wrong path message Removed thread option and behavior Implemented detailed inspection of complex variables Fix "const"ness of functions Added a configurable timeout for requests Implement Godot custom data request/event Implement syncing of breakpoints Added support for debugging native platforms
2021-08-30Merge pull request #52240 from Rubonnek/rename-rel-pathJuan Linietsky
Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30Merge pull request #43838 from lupoDharkael/cancel-memberJuan Linietsky
Clear connection data from/to empty after used
2021-08-30Show help for built-in functions (@GlobalScope)William Deurwaarder
2021-08-30Revert " Improve collision generation usability in the new 3D scene import ↵Juan Linietsky
workflow."
2021-08-30Merge pull request #51985 from AndreaCatania/collCamille Mohr-Daurat
Improve collision generation usability in the new 3D scene import workflow.
2021-08-30Merge pull request #52245 from AndreaCatania/AndreaCatania-patch-4Juan Linietsky
EditorPropertyText, pass changing variable false.
2021-08-30Update editor_properties.cppAndrea Catania
2021-08-30EditorPropertyText, pass changing variable false.Andrea Catania
When the `EditorPropertyText` change is triggered, it pass the `changing` as true, while there is an early return that blocks such event to be emitted when the Editor is updating. This commit aligns the early return with the passes parameter.
2021-08-29Rename String::is_rel_path to String::is_relative_pathWilson E. Alvarez
2021-08-29Revert "Display a matrix for Node2D and don't display a duplicate origin"Juan Linietsky
2021-08-29Display a matrix for Node2D and don't display a duplicate originAaron Franke
2021-08-28Optimise TextEdit get height and widthPaulb23
2021-08-28Improve collision generation usability in the new 3D scene import workflow.AndreaCatania
With this PR it's possible to add a collision during the Mesh import, directly in editor. To generate the shape is possible to chose between the following options: - Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library). - Simple Convex: Is generated a convex shape that enclose the entire mesh. - Trimesh: Generate a trimesh shape using the Mesh faces. - Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`. - Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`. - Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`. - Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`. It's also possible to chose the generated body, so you can create: - Rigid Body. - Static Body. - Area.
2021-08-27Merge pull request #52122 from V-Sekai/autoload_listK. S. Ernest (iFire) Lee
Use sorted map for autoloads in ProjectSettings to preserve order.
2021-08-27Merge pull request #51962 from LoipesMas/zoom_fixMax Hilbrunner
Clamp EditorZoomWidget zoom
2021-08-27Merge pull request #51908 from bruvzg/msdf_fonts2K. S. Ernest (iFire) Lee
Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27Merge pull request #51896 from nekomatata/restore-ray-shapeCamille Mohr-Daurat
Refactor RayShape and rename to SeparationRayShape