Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-23 | Rename polygon editor settings for better display in the Editor Settings | Hugo Locurcio | |
2021-08-23 | Merge pull request #51971 from aaronfranke/https | Max Hilbrunner | |
Replace HTTP URLs with HTTPS for sites with HTTPS versions | |||
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz | |
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now. | |||
2021-08-22 | Replace HTTP links with HTTPS for sites with HTTPS versions | Aaron Franke | |
2021-08-22 | Merge pull request #51886 from Geometror/fix-layout-editor-file-dialog | Michael Alexsander | |
Fix ItemList layout (+EditorFileDialog) | |||
2021-08-22 | Merge pull request #51982 from reduz/fix-doctool-merging-when-signatures-change | Juan Linietsky | |
Fix doctool merges when method signatures don't match | |||
2021-08-22 | Merge pull request #51700 from Geometror/fix-color-picker | K. S. Ernest (iFire) Lee | |
Reimplement ColorPicker presets | |||
2021-08-22 | Fix doctool merges when method signatures don't match | reduz | |
If methods signature did not match, documentation is not merged. This is a considerable source of annoyance for contributors and it happened as a result of #4533, otherwise the documentation for constructors would not be properly merged. This PR modifies the logic introduced to only do the signature test on constructors and operators (which are the only types of members that can repeat). | |||
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz | |
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits. | |||
2021-08-22 | Merge pull request #47673 from Calinou/improve-editor-window-title | Hugo Locurcio | |
Improve the editor window title for better usability | |||
2021-08-21 | Fix camera override not working | requizm | |
2021-08-21 | Fix ItemList layout (+EditorFileDialog) | Hendrik Brucker | |
2021-08-19 | Merge pull request #51583 from nekomatata/capsule-height-radius-setters | Rémi Verschelde | |
Fix capsule height/radius setters with linked properties | |||
2021-08-19 | Fix capsule height/radius setters with linked properties | PouleyKetchoupp | |
Capsule height and radius setters can modify each other, rather than using clamping, to avoid cases where values are not set correctly when loading a scene (depending on the order of properties). Inspector undo/redo: Added the possibility to link properties together in the editor, so they can be undone together, for cases where a property can modify another one. Gizmo undo/redo: Capsule handles pass both radius and height values so they can be undone together. | |||
2021-08-19 | Avoid a crash when an node of the AnimationTree is invalid | fabriceci | |
2021-08-19 | Merge pull request #48560 from SaracenOne/collada_semantic_fix_4_0 | Rémi Verschelde | |
2021-08-19 | Merge pull request #51703 from YeldhamDev/compal_tweaks | Rémi Verschelde | |
Minor tweaks/fixes for the Command Palette | |||
2021-08-18 | Merge pull request #50411 from Chaosus/vs_filter | Rémi Verschelde | |
Added port type content filter on port dragging in visual shader | |||
2021-08-18 | Merge pull request #51627 from mhilbrunner/todo-for-neikeq | Rémi Verschelde | |
2021-08-18 | Added port type content filter on port dragging in visual shader | Yuri Roubinsky | |
2021-08-18 | Fix visual shader keyword colour | Paulb23 | |
2021-08-18 | Minor tweaks/fixes for the Command Palette | Michael Alexsander | |
2021-08-18 | Merge pull request #50752 from Phischermen/indeterminate_checkmark_api | Rémi Verschelde | |
Added icons and API for indeterminate checkmarks for the Tree class. | |||
2021-08-18 | Fix missing and incorrectly named visual shader texture uniform icons | Hugo Locurcio | |
2021-08-18 | Reimplement ColorPicker presets | Hendrik Brucker | |
2021-08-17 | Fixes to tests for Variant and Geometry3D | Aaron Franke | |
2021-08-17 | Merge pull request #51729 from yjh0502/ext-reload-master | Rémi Verschelde | |
Auto-reload scripts with external editor | |||
2021-08-17 | Remove underscore hacks | Max Hilbrunner | |
Way less cruft. :) Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | |||
2021-08-17 | Improve Undo/Redo menu items | Haoyu Qiu | |
* Make Undo/Redo menu items disabled when clicking it does nothing. * Context menu of `TextEdit` * Context menu of `LineEdit` * Editor's Scene menu * Script editor's Edit menu and context menu (for Script and Text) * Make editor undo/redo log messages translatable. * Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`. * Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available. | |||
2021-08-17 | Auto-reload scripts with external editor | Jihyun Yu | |
2021-08-17 | Merge pull request #51758 from ThreeRhinosInAnElephantCostume/fix51725 | Rémi Verschelde | |
Fixed node not renaming when clicking elsewhere on the scene tree | |||
2021-08-17 | Merge pull request #51761 from RevoluPowered/fix-undefined-behaviour-editor-grid | Rémi Verschelde | |
Fix editor grid perspective undefined behaviour | |||
2021-08-17 | Merge pull request #51755 from jmb462/fix-carret-not-following-debugger | Rémi Verschelde | |
Fix caret not following while debugging (Fix #51754) | |||
2021-08-17 | Merge pull request #51651 from pycbouh/editor-merge-custom-theme | Rémi Verschelde | |
Add support for partial custom editor themes | |||
2021-08-17 | Merge pull request #51647 from pycbouh/editor-dont-use-invalid-styleboxes | Rémi Verschelde | |
Make sure stylebox is valid in `EditorSpinSlider` before using it | |||
2021-08-17 | fixed the node not renaming when clicking elsewhere on the scene tree. | developer | |
2021-08-17 | Fix editor grid perspective undefined behaviour | Gordon MacPherson | |
Initialise the enum value | |||
2021-08-16 | Fix carret not following while debugging (Fix #51754) | jmb462 | |
2021-08-16 | Added icons and API for indeterminate checkmarks for the Tree class. | Kevin Fischer | |
2021-08-16 | Merge pull request #51698 from Paulb23/text-editor-settings | Rémi Verschelde | |
Reorganise text editor settings | |||
2021-08-16 | Merge pull request #51733 from timothyqiu/resource-menu-item | Rémi Verschelde | |
Disable "Edit Resource from Clipboard" when nothing in clipboard | |||
2021-08-16 | Merge pull request #51736 from JFonS/minor_fixes_n3ep | Rémi Verschelde | |
Minor fixes to Node3DEditorPlugin | |||
2021-08-16 | Reorganise text editor settings | Paulb23 | |
2021-08-16 | Disable "Edit Resource from Clipboard" menu item when nothing in clipboard | Haoyu Qiu | |
To be consistent with other menu items. | |||
2021-08-16 | Merge pull request #51368 from ↵ | Rémi Verschelde | |
TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED New and improved IK system for Skeleton3D - Squashed! | |||
2021-08-16 | Minor fixes to Node3DEditorPlugin | jfons | |
* Change EditorNode3D::update_all_gizmos() to start at the edited scene root instead of the whole editor root. * Call update_all_gizmos() only once at start instead of evrey time a gizmo plugin is added. * Add missing null check. | |||
2021-08-16 | Merge pull request #50181 from ↵ | Rémi Verschelde | |
Calinou/gpu-particles-improve-visibility-generation Improve visibility rect/AABB generation usability in GPUParticles | |||
2021-08-16 | Merge pull request #51704 from Calinou/editor-icons-add-expression | Rémi Verschelde | |
Add editor icons for VisualScript and VisualShader expression resources | |||
2021-08-16 | Merge pull request #51702 from Calinou/port-visual-shader-icons | Rémi Verschelde | |
Port visual shader node icons from Godot 2.1.x | |||
2021-08-16 | Merge pull request #51701 from theoway/updates_node_arranger_icon | Rémi Verschelde | |
Changes the icon of node arranger in GraphEdit & editor |