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2019-04-07Merge pull request #26164 from Chaosus/vshader_improvementsRémi Verschelde
Major update for visual shader system
2019-04-07Merge pull request #26551 from ZahFox/editor-shortcutsRémi Verschelde
New shortcuts for the editor menu items
2019-04-07Merge pull request #25311 from qarmin/third_pointRémi Verschelde
Add third point to change size RectangleShape2D in two axis
2019-04-07Merge pull request #27645 from theisegeberg/fix-wav-import-trimRémi Verschelde
Fix end pops when trimming wav files
2019-04-07Merge pull request #27734 from Hendrikto/cleanupRémi Verschelde
Remove unused imports
2019-04-07Merge pull request #25810 from TheYokai/mixer_improvementsRémi Verschelde
New Nonlinear Audio Bus Fader
2019-04-07Merge pull request #27741 from danielkulas/pathRémi Verschelde
Fix "Show in File Manager" option
2019-04-07Merge pull request #27151 from vorabrijesh/updatedRémi Verschelde
Changed default shortcut for opening help menu to (Shift + F1)
2019-04-07Major improvements for visual shader systemChaosus
2019-04-06New Nonlinear Audio Bus MixerEoin O'Neill
This patch changes the audio mixer faders to use a non-linear algorithm for volume control. The intention is to make Godot's audio faders be more like those found in professional audio equipment and programs. It is an exponential equation which intends to counter-act the logarithmic nature of human hearing. The effect of this is a more usable audio mixer with more emphasis on the values that make the most difference to the mix. It also changes the audio level notch widget to be less static and thus supports changing the scaling factor of the audio faders.
2019-04-06Fix "Show in File Manager" optionDaniel Kulas
2019-04-07Change Help menu shortcut to Shift+F1: Fixes #3786vorabrijesh
2019-04-06Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fixRémi Verschelde
Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06Merge pull request #27699 from LATRio/fix_region_editor_marginRémi Verschelde
Fix TextureRegion margin bug
2019-04-06Merge pull request #26609 from nekomatata/shadow_offsetTimo
Support for shadow offset in box style
2019-04-06Remove unused importsHendrikto
2019-04-06Merge pull request #25995 from lupoDharkael/csvRémi Verschelde
Add CSV export to profiling data
2019-04-06Merge pull request #26122 from vixelz/allow-embedding-gdscript-defined-resourcesRémi Verschelde
Include global class resources in Resource property inspector
2019-04-06Merge pull request #26650 from YeldhamDev/filesys_tooltipsRémi Verschelde
Small tooltip changes to filesystem-related UI componentes in editor
2019-04-05Fix crash when using the Tileset Editor when the given shape has no pointsMichael Alexsander Silva Dias
2019-04-05Merge pull request #26903 from guzzard/polygon-point-hoverRémi Verschelde
Display vertex number when hovering point in collision polygon
2019-04-05Merge pull request #26918 from aqnuep/skeleton_reparenting_fixRémi Verschelde
Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-04-05Merge pull request #26927 from qarmin/fix_perspective_button_hideRémi Verschelde
Fix perspective button hide when it actually should be disabled
2019-04-05Merge pull request #26930 from qarmin/fix_delete_project_settings_propertiesRémi Verschelde
Fix deleting properties after deleting files
2019-04-05Merge pull request #26954 from willnationsdev/refreshRémi Verschelde
Add a getter for the EditorInspector
2019-04-05Merge pull request #27330 from qarmin/fix_bones_not_showing_after_createRémi Verschelde
Show bones after creating
2019-04-05Merge pull request #27677 from akien-mga/Wimplicit-fallthroughRémi Verschelde
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05Merge pull request #27008 from qarmin/fix_toggle_visibilityRémi Verschelde
Fix crash when toggle visibility in SceneTreeDialog
2019-04-05Fix TextureRegion margin bug introduced in #27122LATRio
2019-04-05Merge pull request #27254 from piyushdagar/fix-animationRémi Verschelde
Fixes Adding animation to AnimatedSprite doesn't update inspector immmediately #26381
2019-04-05Ability to make CanvasLayers have pseudo 3D depth.Juan Linietsky
2019-04-05Merge pull request #27401 from Calinou/fix-restart-label-colorRémi Verschelde
Use the "warning" color for the "restart required" label
2019-04-05Merge pull request #27465 from ↵Rémi Verschelde
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05Fix -Wimplicit-fallthrough warnings from GCC 8Rémi Verschelde
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional. Can be replaced by `[[fallthrough]]` if/when we switch to C++17. The warning is now enabled by default for GCC on `extra` warnings level (part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet, but we could enable it manually once we switch to C++11. There's no equivalent feature in MSVC for now. Fixes #26135.
2019-04-05Merge pull request #27365 from Byteron/tile_map_negative_offsetMariano Javier Suligoy
TileMap, negative Y and X Offset
2019-04-05added negative X and negative Y offset to TileMapAaron Winter
clang-format added negative X and negative Y offset to TileMap
2019-04-04Merge pull request #27500 from samdze/masterMariano Javier Suligoy
Allow TileMap to override set_cell behaviour while using TileMap editor
2019-04-04Merge pull request #27201 from siddharth952/issue1Mariano Javier Suligoy
Fixed Tileset Editor bug related to polygon size
2019-04-04Merge pull request #27122 from LATRio/fix_texture_region_zoomMariano Javier Suligoy
Fix zooming in TextureRegion
2019-04-04Merge pull request #27469 from Calinou/text-selection-use-accent-colorRémi Verschelde
Use the accent color to highlight selected text
2019-04-04Merge pull request #27567 from Calinou/selection-boxes-use-accent-colorRémi Verschelde
Use the editor theme's accent color for 2D/3D selections and rotations
2019-04-04-Added trim limit constant at top of file, defining at which db trimming ↵Theis Egeberg
should occur (moved from being in the code itself) -Added fade out frames constant at top of file, defining how many frames should have fade out applied (to avoid pops at the end of trim) -Rewrote parts of the trimming logic to use an average of volume across all channels instead of any particular channel -Added fade-out to trimming
2019-04-03Fix: Keep custom tracks option now keeps animation loop property and value ↵Angeloss
track update mode. (cherry picked from commit 589c5698a0808fb2ad9f240d65c1f44ad6544834)
2019-04-03Merge pull request #27238 from ShyRed/cpu2dmaskRémi Verschelde
Add Emission Mask to CPUParticle2D
2019-04-02Merge pull request #27228 from Kanabenki/preserve-binds-change-nodeRémi Verschelde
Preserve extra arguments for connected signals when changing node type
2019-04-01Allow TileMap to override set_cell behaviour while using TileMap editorSamuele Zolfanelli
2019-04-01Merge pull request #25676 from willnationsdev/fix-inherited-iconsRémi Verschelde
Fix inherited icons for script classes
2019-04-01Merge pull request #26701 from qarmin/do_not_lost_focusRémi Verschelde
Do not lose focus when moving through scene tree
2019-04-01Merge pull request #27117 from Faless/editor/asset_lib_image_errorRémi Verschelde
Enabled logging of failed image download.
2019-04-01Merge pull request #26970 from KoBeWi/custom_node_is_now_other_nodeRémi Verschelde
Changed 'Custom Node' to 'Other Node' to be less confusing