Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-11 | Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build | Rémi Verschelde | |
Clean up ProjectConverter3To4 architecture, move renames map to separate file | |||
2023-02-11 | Merge pull request #46435 from Hassan-A/MeshLibrary-RemoveItem-Fix | Rémi Verschelde | |
Fix mesh library remove selected item menu option | |||
2023-02-11 | Merge pull request #71740 from Jummit/dict-array-missing-types | Rémi Verschelde | |
Support signals and callables in exposed dictionaries | |||
2023-02-11 | Merge pull request #73106 from YuriSizov/editor-help-theming-2000 | Rémi Verschelde | |
Improve EditorHelp theming and make font size settings work | |||
2023-02-11 | Fix mesh library remove selected item menu option | Haz | |
Fixes #45969. | |||
2023-02-11 | fix nullptr dereference in AnimationTimelineEdit | Ruthger Dijt | |
2023-02-11 | Increase default font sizes for EditorHelp | Yuri Sizov | |
2023-02-11 | Make EditorHelp respect font size settings | Yuri Sizov | |
2023-02-11 | Make use of a theme cache in EditorHelp and ensure it's updated | Yuri Sizov | |
- Migrates the existing cache to the standard theme cache struct - Moves some parts of the codebase to use cache instead of ad-hoc fetching - Adds hooks to editor settings previously missing from theme regeneration | |||
2023-02-11 | Merge pull request #73098 from YuriSizov/editor-dont-hide-plugins | Rémi Verschelde | |
Avoid cleaning up editor plugins when property list changes | |||
2023-02-11 | Merge pull request #73092 from TokageItLab/ray-is-what | Rémi Verschelde | |
Remove WARNING "ray: index" for debug from SkeletonEditor | |||
2023-02-11 | Merge pull request #73091 from TokageItLab/fix-bezier-edit-button-update | Rémi Verschelde | |
Fix weird bezier edit button update timing in AnimationTrackEditor | |||
2023-02-11 | Avoid cleaning up editor plugins when property list changes | Yuri Sizov | |
Also removes a usability hack from the Theme editor, as it doesn't work anymore, and it confuses the Inspector. | |||
2023-02-11 | Merge pull request #73082 from aaronfranke/check-canvas-item | Rémi Verschelde | |
Check for CanvasItem instead of Control and Node2D | |||
2023-02-11 | Remove WARNING "ray: index" for debug from SkeletonEditor | Silc Renew | |
2023-02-11 | Fix weird bezier edit button update timing in AnimationTrackEditor | Silc Renew | |
2023-02-11 | Check for CanvasItem instead of Control and Node2D | Aaron Franke | |
2023-02-11 | Fix code editor's ColorPicker issue | heppocogne | |
ColorPicker now supports color constants. Modify code comments. | |||
2023-02-10 | Merge pull request #71691 from ↵ | Rémi Verschelde | |
hcoura/res-importer-gen-physics-mesh-only-when-needed Fix SceneImportSettings perf issues | |||
2023-02-10 | Merge pull request #71054 from ↵ | Rémi Verschelde | |
MarioLiebisch/fix-animationplayer-calltrack-strings Properly stringify args for Call Method Tracks | |||
2023-02-10 | Merge pull request #73042 from akien-mga/create-project-gl_compatibility-mobile | Rémi Verschelde | |
ProjectManager: Also set `gl_compatibility` for mobile override | |||
2023-02-10 | Merge pull request #43111 from junkajii/master | Yuri Sizov | |
New icons for ParallaxBackground & ParallaxLayer | |||
2023-02-10 | ProjectManager: Also set `gl_compatibility` for mobile override | Rémi Verschelde | |
It's a bit hacky as the choice mainly impacts the main setting, but there are pre-existing overrides which supersede it. We should treat this checkbox as the highest allowed rendering method, and replace the ones which would be higher end (here replace `mobile` with the chosen `gl_compatibility`). | |||
2023-02-10 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2023-02-10 | Merge pull request #73001 from SaracenOne/update_on_advanced_reimport | Rémi Verschelde | |
Emit reimport signal in reimport_file_with_custom_parameters method | |||
2023-02-10 | Merge pull request #73007 from KoBeWi/typos_be_like | Rémi Verschelde | |
Fix error spam when deselecting TileMap | |||
2023-02-10 | Merge pull request #73034 from groud/fix_tilemap_pattern | Rémi Verschelde | |
Fix TileMap patterns creation | |||
2023-02-10 | Clean up ProjectConverter3To4 architecture, move renames map to separate file | Rémi Verschelde | |
This allows properly limiting what features depend on the RegEx module (doing the actual conversion) and what features only require the renames data (GDScript suggestions). Also better excludes the conversion command line options when actually disabling deprecated code. Fixes #73029. | |||
2023-02-10 | Fix TileMap patterns creation | Gilles Roudière | |
2023-02-10 | Add some missing translatable editor strings | Haoyu Qiu | |
2023-02-10 | Fix error spam when deselecting TileMap | kobewi | |
2023-02-09 | Emit reimport signal in reimport_file_with_custom_parameters | SaracenOne | |
method to fix resources not updating when reimported from the advanced import menu. | |||
2023-02-09 | Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp | Rémi Verschelde | |
Fix internal editor not updating when using external editor via LSP | |||
2023-02-09 | Improve some editor strings for localization | Haoyu Qiu | |
2023-02-08 | [Bitmap Font] Fix character count check. | bruvzg | |
2023-02-08 | Merge pull request #72860 from RedworkDE/editor-export-plugin-bind | Rémi Verschelde | |
Bind `EditorExportPlugin::_get_export_features` | |||
2023-02-07 | Bind `EditorExportPlugin::_get_export_features` | RedworkDE | |
2023-02-07 | Merge pull request #70623 from timothyqiu/property-i18n | Rémi Verschelde | |
Separate property translation from editor translation, move sources to separate godot-editor-l10n repo | |||
2023-02-07 | Merge pull request #72829 from Sauermann/fix-code-simplifications | Rémi Verschelde | |
Some code simplifications | |||
2023-02-07 | Keep only production ready translations, move the WIP ones to godot-editor-l10n | Rémi Verschelde | |
- Remove WIP translation templates, moved to godot-editor-l10n which will be the source and target for Weblate contributions. * https://github.com/godotengine/godot-editor-l10n - Re-add translations with a high completion ratio, stripped of the untranslated and fuzzy strings, and of the location and translator comments, to keep the size lower. * Threshold editor interface: 20% complete. * Threshold properties: 20% complete. * Threshold classes: 10% complete. | |||
2023-02-07 | Some code simplifications | Markus Sauermann | |
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows` | |||
2023-02-07 | Prepare for moving editor and classref translations to godot-editor-l10n repo | Haoyu Qiu | |
- Separate editor interface and property translations. - Add property translation in TranslationServer. - The split and merge of the POT/PO/Makefiles and extract scripts is done directly in godot-editor-l10n, the files will be removed in the next commit. - Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the files which are ready to inclue. | |||
2023-02-07 | Merge pull request #72827 from RandomShaper/fix_slow_step | Rémi Verschelde | |
Pace debugger draw requests | |||
2023-02-07 | Pace debugger draw requests | Pedro J. Estébanez | |
2023-02-06 | Merge pull request #72812 from salianifo/master | Rémi Verschelde | |
Fix AnimationEditor ignoring region of Sprite2D | |||
2023-02-06 | Merge pull request #72741 from KoBeWi/connect!_but_where | Rémi Verschelde | |
Improve Connect Dialog navigation | |||
2023-02-06 | Improve Connect Dialog navigation | kobewi | |
2023-02-06 | Fix AnimationEditor ignoring region of Sprite2D | Salia Nifo | |
2023-02-06 | Merge pull request #72552 from m4gr3d/cleanup_custom_build_main | Rémi Verschelde | |
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process | |||
2023-02-06 | Merge pull request #72805 from TokageItLab/fix-ap | Rémi Verschelde | |
Fix AnimationTrackEditor doesn't open when selecting AnimationPlayer node while another Editor is open |