Age | Commit message (Collapse) | Author |
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Project manager UI displaced by long paths #10245
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Due to how spatial selection works, after clicking on
MeshInstance that had no owner editor was crashing.
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Fixes to buses editor
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Hide tilemap menu when no tilemap is selected
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Inspector: Right click on resource opens sub-menu.
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Fixed undo when converting indent with no changes, issue 9841
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Improved add texture as node dialog
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ability to click on spatial subscene to select it
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Core/io: Fix typo in resource_format_binary
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ResourceImporterScene: fix 'bult' typo
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NodePath option to find target in editor node tree
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Improves method bind's detecting of signarute types
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Fixed unselectable bus
Added bus options button
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Fixes #9052
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Visual polishing
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toolbar space, fixes #6461
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Improved colors
Added some missing icons
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ProjectManager: Show error dialog if unable to run project.
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Implement 32 bit IEEE float WAVE format
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Fix resource docker thumbnail bug
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homer666/adjust-filesystem-split-mode-height-threshold
Adjust FileSystem dock split mode's height threshold
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Makes all Godot API's Methods lower_case
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fixed loading old theme styleboxes
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Fix label align of button in editor
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SpatialEditor: fix "Top", overflow preview button
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SpatialEditor: uniform min/max of fov,znear,zfar
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builtin_script_template_improvements
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Theme border settings change + updating styles
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Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTER
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