Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-14 | Merge pull request #37861 from reduz/implement-decals | Rémi Verschelde | |
Implement decals | |||
2020-04-14 | Implement decals | Juan Linietsky | |
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h | |||
2020-04-13 | Merge pull request #37843 from qarmin/unitialized_crash | Rémi Verschelde | |
Fixed crash caused by uninitialised variable | |||
2020-04-13 | Fixed crash caused by unitialized variable | qarmin | |
2020-04-13 | Merge pull request #37823 from MCrafterzz/relativeSnap | Rémi Verschelde | |
Relative scale snapping 2D | |||
2020-04-13 | Relative scale snapping 2D | Marcus Elg | |
2020-04-12 | Remove separators from particles menus | Nico Mitchell | |
2020-04-13 | Merge pull request #37749 from clayjohn/Vulkan-improved-ss | Rémi Verschelde | |
Add vogel filter and settings to soft shadows | |||
2020-04-12 | Implement MSAA | Juan Linietsky | |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky | |
2020-04-10 | Add proper quality settings to soft shadows | clayjohn | |
2020-04-10 | Shows proper scene render time in editor info | Juan Linietsky | |
Also fixed GPU profiler, which was not working on nvidia hardware. | |||
2020-04-10 | Othographic camera in-editor now uses Z near/far settings instead of a ↵ | Kiri Jolly | |
hardcoded value Fixes #18809. The in-editor ortho camera used a far clipping plane of 8192 units, and was placed 4096 units away from the camera cursor. This was far enough to cause culling issues from floating point precision loss on objects smaller than one unit. This change modifies the near/far clipping planes of the ortho camera to use those specified in the editor (and currently used by the perspective camera). The frustum is still centered around the camera cursor location, as it was before. (cherry picked from commit 26912c15e625f234a0528f239bf5e5ab2f858d9a) | |||
2020-04-10 | Merge pull request #37344 from YeldhamDev/dialog_node_icons | Rémi Verschelde | |
Updade dialog node's icons | |||
2020-04-10 | Merge pull request #37509 from wazzy47/issue_36228 | Rémi Verschelde | |
Add "preview_on_sphere" setting of material editor plugin | |||
2020-04-10 | Merge pull request #37517 from nekomatata/slider-grab-area-highlight | Rémi Verschelde | |
Add style for highlighted Slider grab area | |||
2020-04-10 | Merge pull request #37565 from Calinou/builtin-script-warn-limitations | Rémi Verschelde | |
Warn about built-in script limitations in the script creation dialog | |||
2020-04-10 | Merge pull request #37602 from Janglee123/reversed-zoom-scale-animtion-player | Rémi Verschelde | |
Reversed timeline zoom slider of AnimationPlayer | |||
2020-04-10 | ARVR -> XR rename icon missing fixed | Thakee Nathees | |
Fix: #37716 | |||
2020-04-08 | Merge pull request #37678 from reduz/refactor-shadowmapping | Juan Linietsky | |
Refactored shadowmapping. | |||
2020-04-08 | Refactored shadowmapping. | Juan Linietsky | |
- Made shadow bias size independent, so it will remain when changing light or camera size. - Implemented normal offset bias, which greatly enhances quality. - Added transmission to subsurface scattering - Reimplemented shadow filter modes Closes #17260 | |||
2020-04-08 | Merge pull request #37644 from JFonS/gizmos_rename | Rémi Verschelde | |
Rename all gizmo classes, using the 4.0 node names. | |||
2020-04-08 | Fix signal disconnection soon after connection in EditorQuickOpen | unknown | |
2020-04-07 | Reversed timeline zoom slider | janglee | |
Fixes #37409 | |||
2020-04-07 | Rename all gizmo classes, using the 4.0 node names. | jfons | |
2020-04-07 | Merge pull request #37592 from Anutrix/dissolving_class | Rémi Verschelde | |
Dissolving class EditorLineEditFileChooser into EditorAutoloadSettings. | |||
2020-04-07 | Merge pull request #37643 from YeldhamDev/help_tooltip_paneless | Rémi Verschelde | |
Remove unnecessary panel in EditorHelpBit | |||
2020-04-06 | Remove unnecessary panel in EditorHelpBit | Michael Alexsander | |
2020-04-06 | Merge pull request #37639 from qarmin/no_more_leaks | Rémi Verschelde | |
Fixes leaks when running editor | |||
2020-04-06 | Fixes leaks when running editor | qarmin | |
2020-04-06 | Merge pull request #37623 from Chaosus/vs_fix_keyword_name | Yuri Roubinsky | |
Adds warning to the uniform name in visual shader if its equal to keyword | |||
2020-04-06 | Adds warning to the uniform name in visual shader if its equal to keyword | Yuri Roubinsky | |
2020-04-06 | Merge pull request #37447 from ThakeeNathees/text-replace-empty-string-fix | Rémi Verschelde | |
replace selected text with empty string bug fixed | |||
2020-04-06 | Merge pull request #37621 from dankan1890/autoslice_fix | Rémi Verschelde | |
Fixed TextureRegion autoslice issue. | |||
2020-04-06 | TextureRegion: fixed Autoslice not created/updated properly. | dankan1890 | |
2020-04-06 | Merge pull request #37556 from KoBeWi/kill_get_index | Rémi Verschelde | |
Remove Node.get_position_in_parent() | |||
2020-04-06 | Merge pull request #37613 from pycbouh/linkbutton-missing-colors | Rémi Verschelde | |
Add missing LinkButton colors in Editor Theme | |||
2020-04-06 | replace selected text with empty string bug fixed | Thakee Nathees | |
Fix: #37416 | |||
2020-04-06 | Remove Node.get_position_in_parent() | Tomasz Chabora | |
2020-04-05 | Added missing LinkButton colors in Editor Theme | Yuri Sizov | |
2020-04-05 | Fix changing the import type of multiple files at once | Michael Alexsander | |
2020-04-05 | Dissolving class EditorLineEditFileChooser into EditorAutoloadSettings. | unknown | |
2020-04-05 | Remove unnecessary Panel in "Features" section in the Export dialog | Michael Alexsander | |
2020-04-04 | Merge pull request #37570 from reduz/implement-sss | Rémi Verschelde | |
Re-implement subsurface scattering. | |||
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky | |
The size settings are more "just works", with default scale and depth scale values that don't need much tweaking. Additionally, a "skin" mode was added so skin looks better. EDIT: Cleaned up SSR filter shader a bit. | |||
2020-04-04 | Take borders into account with floating dock initial position/size | Michael Alexsander | |
2020-04-04 | Warn about built-in script limitations in the script creation dialog | Hugo Locurcio | |
This partially addresses #31758. | |||
2020-04-04 | Add "preview_on_sphere" setting of material editor plugin | Vasiliy | |
2020-04-04 | Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode | Rémi Verschelde | |
Expose 'Embedded Windows Mode' as Editor and Project Settings | |||
2020-04-03 | Expose 'Embedded Windows Mode' as Editor and Project Settings | Dominik 'dreamsComeTrue' Jasiński | |