Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-04 | Merge pull request #58770 from YeldhamDev/some_crumbles_left | Rémi Verschelde | |
Replace some bits of code left to work with the new `TabContainer` | |||
2022-03-04 | Merge pull request #58727 from fire-forge/EditorSpinSlider_label_color | Rémi Verschelde | |
Make EditorSpinSlider label color a theme property | |||
2022-03-04 | Replace some bits of code left to work with the new `TabContainer` | Michael Alexsander | |
2022-03-04 | Make EditorSpinSlider label color a theme property | FireForge | |
2022-03-04 | Merge pull request #58758 from timothyqiu/audio-effect-icon | Rémi Verschelde | |
Update audio effect icon when theme changes | |||
2022-03-04 | Add icon_normal_color to Button in editor theme | Raul Santos | |
2022-03-05 | Update audio effect icon when theme changes | Haoyu Qiu | |
2022-03-04 | Merge pull request #58691 from miremrie/absolute-file-path-in-file-browser | Rémi Verschelde | |
2022-03-04 | Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain | Rémi Verschelde | |
2022-03-04 | Merge pull request #58741 from ↵ | Rémi Verschelde | |
Calinou/editor-visual-profiler-fix-light-font-color Fix font color in the editor visual profiler when using light theme | |||
2022-03-04 | Merge pull request #58670 from KoBeWi/internal_debugger | Rémi Verschelde | |
2022-03-04 | Merge pull request #58731 from Calinou/editor-theme-clamp-base-colors | Rémi Verschelde | |
Clamp the editor theme's base colors to avoid various issues | |||
2022-03-04 | Fix font color in the editor visual profiler when using light theme | Hugo Locurcio | |
Previously, white text would be drawn on a white background. | |||
2022-03-04 | Merge pull request #58730 from ↵ | Rémi Verschelde | |
Calinou/editor-visual-profiler-use-background-color Use the editor background color for the visual profiler graph | |||
2022-03-04 | Clamp the editor theme's base colors to avoid various issues | Hugo Locurcio | |
This fixes the profiler backgrounds being black when using the light editor theme (which is a regression from using a negative contrast setting by default for the Light preset). | |||
2022-03-04 | Use the editor background color for the visual profiler graph | Hugo Locurcio | |
This was already done for the general profiler. | |||
2022-03-04 | Add node icons to the Sprite2D menu | FireForge | |
2022-03-03 | Make `TabContainer` use `TabBar` internally | Michael Alexsander | |
2022-03-03 | Use vformat() instead of string concatenation inside TTR() | Haoyu Qiu | |
2022-03-02 | Added property hint to id property in tile set atlas source editor | Igor Kordiukiewicz | |
2022-03-02 | Allow absolute file paths in file dialogs | miremrie | |
2022-03-02 | Fix debugger not opening built-in scripts | kobewi | |
2022-03-01 | Merge pull request #58632 from IgorKordiukiewicz/camera-preview-toggle-crash | Rémi Verschelde | |
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash | |||
2022-03-01 | Merge pull request #58548 from V-Sekai/lod_lightmaps | JFonS | |
Allow automatic lod when importing 3D scenes with Static Lightmaps | |||
2022-03-01 | Fix scripts not saving when closing | kobewi | |
2022-02-28 | Fixes camera preview toggle in additional editor viewports not disappearing ↵ | Igor Kordiukiewicz | |
corectly causing a crash | |||
2022-02-27 | Fix crash on creation of `HSV2RGB/RGB2HSV` functions in visual shader | Yuri Roubinsky | |
2022-02-25 | Allow automatic lod when importing 3D scenes with Static Lightmaps | K. S. Ernest (iFire) Lee | |
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation | |||
2022-02-25 | Improve popup window handling. | bruvzg | |
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding. | |||
2022-02-24 | Fix source picking with sort | kobewi | |
2022-02-23 | Utilize mouse position when zooming with shortcuts in 2D editor | Haoyu Qiu | |
2022-02-22 | Fix GIProbe gizmo out of bounds crash | lawnjelly | |
The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message. This PR removes the Vector2s as they were unused. | |||
2022-02-21 | Merge pull request #58399 from Sauermann/fix-bresenham-usage | Rémi Verschelde | |
Use bresenham_line() in EditorAtlasPacker::chart_pack | |||
2022-02-21 | Merge pull request #58397 from Calinou/editor-font-preload-fix-typo | Rémi Verschelde | |
Fix typos in editor font preload dialog warning messages | |||
2022-02-21 | Use bresenham_line() in EditorAtlasPacker::chart_pack | Markus Sauermann | |
2022-02-21 | Fix typos in editor font preload dialog warning messages | Hugo Locurcio | |
2022-02-21 | Merge pull request #58315 from KoBeWi/fixibility | Rémi Verschelde | |
2022-02-21 | Merge pull request #58372 from KoBeWi/orphan_ci | Rémi Verschelde | |
Fix 2D instance drop position | |||
2022-02-20 | Fix 2D instance drop position | kobewi | |
2022-02-20 | Fix errors when updating script template list | Haoyu Qiu | |
2022-02-19 | Merge pull request #57163 from ↵ | Rémi Verschelde | |
winterpixelgames/feature/allow-disable-atlas-texture-alpha-trim Allow disabling the alpha trim on texture atlas creation. | |||
2022-02-19 | Fix CanvasItem visibility propagation | kobewi | |
2022-02-19 | Allow disabling the alpha trim on texture atlas creation. | Jason Knight | |
Default to true | |||
2022-02-19 | Fix vertical icons in container sizing | Markus Sauermann | |
2022-02-19 | Merge pull request #58308 from timothyqiu/dae-for | Rémi Verschelde | |
Fix crash when importing DAE model | |||
2022-02-19 | Fix crash when importing DAE model | Haoyu Qiu | |
2022-02-19 | Fix crash in Create New Node dialog with certain user-created scripts | Haoyu Qiu | |
2022-02-18 | Merge pull request #58278 from Ev1lbl0w/fix_decompress_retcode | Rémi Verschelde | |
2022-02-18 | Fix decompression functions not returning errcodes | Ricardo Subtil | |
2022-02-18 | Fixed issues with shortcut checking in 3d node editor | Eric M | |
The freelook shortcuts now use the action system by proxy. This allows the actions system to be leveraged for input checking. When the shortcut changes, the respective action is updated. |