Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-18 | Clamp the editor scale to 1 when resetting zoom in the 2D editor | Hugo Locurcio | |
This closes #35294. | |||
2020-01-18 | Fix minimap updating in shader tab | Yuri Roubinsky | |
2020-01-17 | Mark alternate editor display modes as disabled in the GLES2 renderer | Hugo Locurcio | |
This partially addresses #27018. | |||
2020-01-17 | show parametric setters and getters in editor help | Lakshay Angrish | |
2020-01-16 | i18n: Sync translation template with current source | Rémi Verschelde | |
2020-01-16 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2020-01-16 | Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-mode | Rémi Verschelde | |
Fix issue regarding rotating Canvas Items in editor | |||
2020-01-16 | Adds NULL check before using image loader | Haoyu Qiu | |
2020-01-16 | Merge pull request #34091 from andrycodestuffs/master | Rémi Verschelde | |
Fixed unknown ASCII symbols rendered instead of tabs in bookmarks list | |||
2020-01-16 | Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists | andrycodestuffs | |
Tab characters were not rendered properly in the breakpoints and bookmarks lists of the script editor if the bookmarked line was a comment, resulting in unknown ASCII symbols “�”. Fixes #34046. Also changed formatting a bit to enclose the code in backticks (like in Markdown) instead of quotes. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-01-16 | Refactor (and fix) how the connect button is disabled. | asynts | |
It should not be possible to click the "Connect" button unless - a node is selected, and - that node is valid in the current mode. The modes are the default and advanced modes which allow connecting to scripts and nodes respectively. | |||
2020-01-16 | Merge pull request #35123 from asynts/asynts.crash-on-double-click | Rémi Verschelde | |
Prevent crash described in #34555. | |||
2020-01-15 | Use int64_t for EditorPropertyInteger and warn when out of double range | Aaron Franke | |
2020-01-15 | Merge pull request #35165 from groud/fix_memleak_filesystemdock | Rémi Verschelde | |
Fixes a memory leak in FileSystemDock | |||
2020-01-15 | Add an icon for OGG samples | Hugo Locurcio | |
The icon is the same as WAV samples, as both formats are accepted in AudioStreamPlayer. This closes #35163. | |||
2020-01-15 | Fixes a memory leak in FileSystemDock | Gilles Roudière | |
Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com> | |||
2020-01-15 | Fixes AssetLib crash when JPG module is disabled | Haoyu Qiu | |
JPG module is optional, so check it's existence before using. | |||
2020-01-15 | Don't close the connection dialog when the validation failed. | asynts | |
Currently the connection dialog is closed when 1. no method name is specified, or 2. no script is attached and if the method name isn't a buildin. That's really annoying. | |||
2020-01-15 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.16.0. See ab3bccdb78cc7dffb6ab796053ef63489f05558d for procedure. | |||
2020-01-15 | Merge pull request #35132 from Calinou/doc-description-below-brief | Rémi Verschelde | |
doc: Move the class description to be just below the brief description | |||
2020-01-15 | doc: Move the class description to be just below the brief description | Hugo Locurcio | |
- Drop the "Brief description" header as it became redundant with this change. - Fix a bug in the editor help where an extraneous newline was added after the header if the class isn't inherited by any others. - Remove the Category line in the rST markup as it's not useful for API users. | |||
2020-01-14 | Cleanup unnecessary code from before the scrollbar overlapping fixes | Michael Alexsander | |
2020-01-14 | Merge pull request #34801 from Calinou/add-3d-viewport-crosshair | Rémi Verschelde | |
Add a crosshair to the 3D viewport | |||
2020-01-14 | Prevent crash described in #34555. | asynts | |
Normally it wouldn't be possible to click on the "Connect" button if no node is selected, because the button would be disabled. However, double clicking on a node is also hooked up to the same signal and double clicking is possible even if the "Connect" button is disabled. This caused a crash described in #34555. | |||
2020-01-14 | Fix issue regarding rotation | Phischermen | |
Canvas items will now rotate correctly no matter what their global scale happens to be. | |||
2020-01-14 | Merge pull request #35116 from YeldhamDev/more_scrollbar_tweaks | Rémi Verschelde | |
Fix more scrollbar anchorings | |||
2020-01-14 | Fix more scrollbar anchorings | Michael Alexsander | |
2020-01-14 | Export: Properly disable resource preview thread | Rémi Verschelde | |
Fixes #26857. Fixes #34433. Fixes #34826. | |||
2020-01-14 | Merge pull request #35082 from akien-mga/dont-count-yer-chicken | Rémi Verschelde | |
EditorNode: Delay addon init to NOTIFICATION_READY | |||
2020-01-13 | Fix more instances of overlapping scrollbars | Michael Alexsander | |
2020-01-13 | Add a crosshair to the 3D viewport | Hugo Locurcio | |
The crosshair makes freelook navigation a bit easier, while making it clearer that it's possible to select nodes by clicking while in freelook mode. The crosshair is only displayed while in freelook mode. It uses an icon designed to be visible on any background. | |||
2020-01-13 | EditorNode: Delay addon init to NOTIFICATION_READY | Rémi Verschelde | |
Fixes #25635. | |||
2020-01-13 | Animation editor: Set resource name when duplicating | Rémi Verschelde | |
Fixes #25156. | |||
2020-01-13 | Clamp the editor scale to 1 for 2D zoom operations | Hugo Locurcio | |
Some people set the editor scale below 1 to fit more content on screen, even if their display doesn't have a particularly low DPI. This closes #35059. | |||
2020-01-13 | Merge pull request #35050 from Calinou/enlarge-item-list-editor | Rémi Verschelde | |
Increase the size of the item list editor popup | |||
2020-01-13 | Fixes the New Window option in macOS dock menu | Haoyu Qiu | |
2020-01-12 | Increase the size of the item list editor popup | Hugo Locurcio | |
This makes it easier to edit large amounts of items. This partially addresses https://github.com/godotengine/godot-proposals/issues/368. | |||
2020-01-12 | i18n: Sync translation template with current source | Rémi Verschelde | |
Prevent parsing 'thirdparty' sources, there are invalid UTF-8 files among Bullet sources. | |||
2020-01-12 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2020-01-12 | Merge pull request #35037 from timothyqiu/plugin-min-height | Rémi Verschelde | |
Fixes min size of various editor plugins on HiDPI | |||
2020-01-12 | Merge pull request #35006 from BastiaanOlij/offset_mesh_obj | Rémi Verschelde | |
Add option to apply an offset to obj mesh import | |||
2020-01-12 | Fixes min size of various editor plugins on HiDPI | Haoyu Qiu | |
* AnimationTree * AudioStream * ResourcePreloader * ShaderEditor * VisualShaderEditor | |||
2020-01-11 | Fixes minimap width on HiDPI monitor | Haoyu Qiu | |
2020-01-11 | Add option to apply an offset to obj mesh import | Bastiaan Olij | |
2020-01-10 | Merge pull request #34934 from volzhs/copy-params-except-script | Rémi Verschelde | |
Don't copy script with copy params | |||
2020-01-10 | Use cycle and loop hint flags in glTF2. | K. S. Ernest (iFire) Lee | |
2020-01-10 | Merge pull request #34981 from timothyqiu/trim-group-name | Rémi Verschelde | |
Trims user provided group name | |||
2020-01-10 | Merge pull request #34969 from volzhs/anim-bezier | Rémi Verschelde | |
Fix inserting bezier curve in Animation editor | |||
2020-01-10 | Trims user provided group name | Haoyu Qiu | |
2020-01-10 | Merge pull request #34937 from YeldhamDev/scriptdiag_disable_load | Rémi Verschelde | |
Add option to disable loading scripts in ScriptCreateDialog |