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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-25
Merge pull request #36513 from Calinou/editor-icons-pascalcase-filenames
Rémi Verschelde
2020-02-24
Use PascalCase file names for editor icons
Hugo Locurcio
2020-02-24
Remove this signal call that was mistakenly added in #36244
nathanwfranke
2020-02-24
Merge pull request #36494 from akien-mga/callable-fixes
Rémi Verschelde
2020-02-24
Merge pull request #36489 from YeldhamDev/more_icons
Rémi Verschelde
2020-02-24
Merge pull request #36488 from Chaosus/capsule_y
Rémi Verschelde
2020-02-23
Signals: Fix invalid connections to missing callbacks
Rémi Verschelde
2020-02-23
Signals: Make callbacks non-const, callable_mp can't handle it
Rémi Verschelde
2020-02-23
Mention version compatibility when there are no results in the assetlib
Hugo Locurcio
2020-02-23
Partial revert "Fix two signal errors"
nathanwfranke
2020-02-23
Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-23
Add icons for some new variants
Michael Alexsander
2020-02-23
Fix Breakpoint compare in new Debugger.
Fabio Alessandrelli
2020-02-23
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Rémi Verschelde
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-22
Remove extra margin in the top of the debugger
Michael Alexsander
2020-02-22
Fix visuals of the new debugger editor
Michael Alexsander
2020-02-21
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Yuri Roubinsky
2020-02-21
Merge pull request #36400 from reduz/variant-string-name
Rémi Verschelde
2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-21
Merge pull request #36393 from reduz/callable-method-pointer
Rémi Verschelde
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-21
Merge pull request #36415 from reduz/skeleton-skin-named
Rémi Verschelde
2020-02-21
Created the callable_mp macro, for signals to call method pointers directly.
Juan Linietsky
2020-02-21
Add support for named binds in Skin.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Merge pull request #36340 from nathanwfranke/fix-signal-errors
Rémi Verschelde
2020-02-19
Fix two signal errors
nathanwfranke
2020-02-19
Make orthogonal view mode persistent in new scene
janglee
2020-02-19
Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon
Rémi Verschelde
2020-02-19
i18n: Sync translations with Weblate
Rémi Verschelde
2020-02-18
Decrease the script editor's default split width to 70
Hugo Locurcio
2020-02-18
Convert "Pool*Array" icons into "Packed*Array"
Michael Alexsander
2020-02-18
EditorProperty: Fix handling of PackedRealArray
Rémi Verschelde
2020-02-18
Merge pull request #36311 from reduz/poolvector-deprecation
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
Fix typo/spelling: "exisiting" -> "existing"
follower
2020-02-17
Merge pull request #36248 from Calinou/connections-method-dialog-increase-width
Rémi Verschelde
2020-02-17
Merge pull request #36284 from KoBeWi/scripting_bats
Rémi Verschelde
2020-02-16
Allow for continuous deletion/duplication of lines
Tomasz Chabora
2020-02-16
Merge pull request #36267 from timothyqiu/conn-enter-crash
Rémi Verschelde
2020-02-16
Fixes crash when pressing enter in ConnectDialog with nothing selected
Haoyu Qiu
2020-02-15
Increase the width of the "Connections to method" dialog
Hugo Locurcio
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
Merge pull request #36230 from SkyLucilfer/iconBug
Rémi Verschelde
2020-02-15
Add a soft line length guideline to the script editor
Hugo Locurcio
2020-02-15
Add a margin to EditorSpinSlider to visually line up the edited number
Hugo Locurcio
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