summaryrefslogtreecommitdiff
path: root/editor
AgeCommit message (Collapse)Author
2020-02-16Merge pull request #36267 from timothyqiu/conn-enter-crashRémi Verschelde
Fixes crash when pressing enter in ConnectDialog with nothing selected
2020-02-16Fixes crash when pressing enter in ConnectDialog with nothing selectedHaoyu Qiu
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-15Merge pull request #36230 from SkyLucilfer/iconBugRémi Verschelde
Fix script creation icon not showing at startup bug
2020-02-15Add a margin to EditorSpinSlider to visually line up the edited numberHugo Locurcio
This means clicking on an EditorSpinSlider to edit its value will no longer cause the number to be visually offset while it's being edited.
2020-02-15Fix script icon not showing at startup bugSkyJJ
2020-02-14Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcutRémi Verschelde
Added 'Replace in files' functionality to text editors
2020-02-14i18n: Sync translation template with current sourceRémi Verschelde
(cherry picked from commit 3dfedc0b4c5a76db5ada0c3c178b7af240e9a6d0)
2020-02-14i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 74738806f3fd41d101f630ed1d3d58702fa80dbc)
2020-02-14Merge pull request #36218 from akien-mga/doc-version-branchRémi Verschelde
doc: Only encode version branch (x.y) in class header
2020-02-14doc: Only encode version branch (x.y) in class headerRémi Verschelde
This avoids a big diff on patch version updates.
2020-02-14Merge pull request #36066 from timothyqiu/float-step-rangeRémi Verschelde
Fixes range hint for default_float_step
2020-02-14Merge pull request #36201 from YeldhamDev/import_dock_fixesRémi Verschelde
Fix multiple issues with the "Import" dock
2020-02-14Merge pull request #36191 from drichardson/fix_36190Rémi Verschelde
Disable video driver option in editor
2020-02-14Merge pull request #36208 from akien-mga/warningsRémi Verschelde
Fix various GCC compilation warnings after Vulkan merge
2020-02-14Restore cubemaps in visual shadersYuri Roubinsky
2020-02-14Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde
Part of #36132.
2020-02-14Merge pull request #36197 from Calinou/tweak-editor-help-comment-colorRémi Verschelde
Tweak the editor help comment color for better readability
2020-02-14Merge pull request #36030 from dreamsComeTrue/fix-replace-text-enteredRémi Verschelde
Allow using Enter key for replacing text in code editors
2020-02-13Fix multiple issues with the "Import" dockMichael Alexsander
2020-02-13Added 'Replace in files' functionality to text editorsDominik 'dreamsComeTrue' Jasiński
Fixes issue #31146
2020-02-13Tweak the editor help comment color for better readabilityHugo Locurcio
2020-02-13Disable video driver option in editor since switching to GLES2 wouldDoug Richardson
currently cause a crash on restart. Fixes #36190.
2020-02-13fix Vulkan project descriptionMarcin Zawiejski
2020-02-13Restore drag&drop textures in visual shadersYuri Roubinsky
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
2020-02-13Merge pull request #36172 from Chaosus/vs_custom_highendRémi Verschelde
Added virtual method to VisualShaderNodeCustom to enable high-end mark
2020-02-13Merge pull request #36152 from Calinou/project-manager-rename-last-modifiedRémi Verschelde
Rename the "Last Modified" project list sorting option to "Last Edited"
2020-02-13Merge pull request #36167 from Calinou/project-manager-disable-gles2Rémi Verschelde
Disable the GLES2 renderer option in the Project Manager
2020-02-13Added virtual method to VisualShaderNodeCustom to enable high-end markYuri Roubinsky
2020-02-13Disable the GLES2 renderer option in the Project ManagerHugo Locurcio
It will be re-enabled once the GLES2 renderer is refactored to work in Godot 4.0.
2020-02-12Added high-end (Vulkan) label to some functions in visual shaderYuri Roubinsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵Juan Linietsky
32 bits.
2020-02-12Rename the "Last Modified" project list sorting option to "Last Edited"Hugo Locurcio
The `project.godot` file will always be modified when editing a project, but not when running it. This effectively makes the option sort by last edition date, rather than modification as is typically understood by users. This closes #36127.
2020-02-12Changed in-text driver name to "Vulkan"Teashrock
But it still requires a change of "driver_name" in backend itself.
2020-02-12Merge pull request #36119 from YeldhamDev/tileeditor_concave_fixesRémi Verschelde
Fix problems with concave shapes in the TileSet editor
2020-02-11Fix problems with concave shapes in the TileSet editorMichael Alexsander
2020-02-11Don't flip screenshot.K. S. Ernest (iFire) Lee
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11Added normalmap guided roughness mipmap generator, and a global roughness ↵Juan Linietsky
limiter.
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11DOF fully implemented, can be edited on the fly.Juan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11[Vulkan] Add repeat flag to texture preview checkerboard backgroundYuri Roubinsky
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356.
2020-02-11Several fixes to GIProbesJuan Linietsky
2020-02-11More GIProbe work and fixesJuan Linietsky
2020-02-11Fix Vector3 ambiguities and out of bounds init.bruvzg
2020-02-11Fixed display menu visualizations.Juan Linietsky