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2022-12-09Fix changing of visual shader modeYuri Rubinsky
2022-12-09Merge pull request #69661 from Mickeon/fix-editor-cannot-disconnect-signalRémi Verschelde
Fix unable to disconnect signal in Editor once created
2022-12-08Fix unable to disconnect signal in Editor once createdMicky
Adds a CONNECT_INHERITED flag to connections, only available in editor builds. This flag denotes that the signal has been inherited from a previous Scene in the instancing hierarchy.
2022-12-08Merge pull request #69738 from Chaosus/vs_custom_nodesYuri Rubinsky
2022-12-08Make custom visual shader nodes automatically updates from scriptYuri Rubinsky
2022-12-08Merge pull request #69617 from MewPurPur/this-darn-pixelRémi Verschelde
Fix fringe issues with shortcuts not behaving as expected for multi-carets
2022-12-07Fix various fringe issues with multi-carets and selectionsVolTer
2022-12-07Merge pull request #69573 from KoBeWi/our_hero_call-deferred-manRémi Verschelde
Fix dependency reload triggered too early
2022-12-07Merge pull request #69719 from groud/fix_gdextension_bad_vformat_errorRémi Verschelde
Fix a wrong error formatting in gdextension export plugin
2022-12-07Merge pull request #68682 from timothyqiu/camera-gizmo-sizeRémi Verschelde
Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07Merge pull request #69713 from groud/rename_get_surrounding_tilesRémi Verschelde
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07Merge pull request #67554 from ↵Rémi Verschelde
Sauermann/fix-determining-window-in-scroll-container Remove Screen-parameter for determining Touchscreen capability
2022-12-07Merge pull request #69695 from timothyqiu/id-capitalizationRémi Verschelde
Make ID capitalization in tiles editor consistent
2022-12-07Fix a wrong error formatting in gdextension export pluginGilles Roudière
2022-12-07Rename get_surrounding_tiles to get_surrounding_cellsGilles Roudière
2022-12-07Fix Determining Window for TouchscreenMarkus Sauermann
DisplayServer::screen_is_touchscreen will likely never utilize its parameter p_screen. This PR replaces this function by DisplayServer::is_touchscreen_available() with the same functionality. This solves the problem, that a SubViewport was used for determining the screen, which resulted in error messages.
2022-12-07Fix crash when deleting an alternative-level tile proxyHaoyu Qiu
2022-12-07Make ID capitalization in tiles editor consistentHaoyu Qiu
2022-12-06Merge pull request #69651 from alfredbaudisch/autocomplete-line-numberRémi Verschelde
Cancels the code complete timer when the caret moves to another line
2022-12-06Cancels the code complete timer when the caret moves to another lineAlfred Reinold Baudisch
Fixes and closes #68961
2022-12-06Merge pull request #69446 from Chaosus/fix_quick_openRémi Verschelde
Fix new quick open dialog to be showed at the center of the screen
2022-12-06Merge pull request #69234 from Sauermann/fix-enter-focusRémi Verschelde
Fix focus after pressing Enter in EditorSpinSlider
2022-12-06Merge pull request #69643 from Chaosus/vcs_rendering_fixRémi Verschelde
Fix incorrect rendering of vcs dialogs
2022-12-06Merge pull request #67906 from groud/simpler_gdextension_configRémi Verschelde
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06Merge pull request #69631 from timothyqiu/tile-proxy-rmbRémi Verschelde
Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06Fix incorrect rendering of vcs dialogsYuri Rubinsky
2022-12-06Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fixRémi Verschelde
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
2022-12-06Merge pull request #68860 from xiongyaohua/path3d_fishbonesRémi Verschelde
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06Fix error when right clicking proxy list in TileProxiesManagerDialogHaoyu Qiu
2022-12-05 AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with ↵Eduard Zalyaev
dragging Fixes #69413.
2022-12-05Merge pull request #68324 from AThousandShips/group_import_uidRémi Verschelde
Fix group reimport bug
2022-12-05Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-rootRémi Verschelde
Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05Merge pull request #67553 from Sauermann/fix-new-node-dialog-descriptionRémi Verschelde
Fix Updating New Node Dialog Description of Custom Nodes
2022-12-05Merge pull request #69600 from Chaosus/fix_global_shader_crashRémi Verschelde
Fix setting a global shader variable in the project settings
2022-12-05Fix slight visual discrepancy in Search Result dockVolTer
2022-12-05Fix setting a global shader variable in the project settingsYuri Rubinsky
2022-12-05Merge pull request #69525 from m4gr3d/polish_navigation_controls_opacity_mainRémi Verschelde
Minor tweaks/polish to the navigation controls to prevent interference
2022-12-05Merge pull request #69132 from RumblingTurtle/multiline-move-fixRémi Verschelde
Script editor: Rewrite multiline move logic
2022-12-05Script editor: Rewrite multiline move logic. Preserving all carets and their ↵Eduard Zalyaev
selections intact on alt+up/down shortcut Fixes #68731.
2022-12-05draw fish bones for Path2D and Path3DYaohua Xiong
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05Fix animation play backward doesn't process current key&animtrack seekSilc Renew
2022-12-05Merge pull request #69357 from TokageItLab/byebye-triggerRémi Verschelde
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05Merge pull request #68770 from TokageItLab/add-track-validatorRémi Verschelde
Add track validator to AnimationPlayerEditor to detect tracks which have error
2022-12-05Merge pull request #68995 from bruvzg/sys_font_for_textRémi Verschelde
Use system fonts as fallback.
2022-12-05Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_varRémi Verschelde
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
2022-12-04Fix dependency reload triggered too earlykobewi
2022-12-04Fix heap-use-after-free when exiting editor after editing TileSetHaoyu Qiu
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-02Minor tweaks/polish to the navigation controls to prevent interference:Fredia Huya-Kouadio
- Reduce controls size - Enable opacity on hover to increase visibility