Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-13 | Merge pull request #48666 from LLschuster/master | Rémi Verschelde | |
text-editor: fix Clicking warning doesn't center around line #48639 | |||
2021-05-13 | text-editor: fix Clicking warning doesn't center around line | llschuster | |
2021-05-12 | Fix EditorPropertyEasing capturing drag events originated outside of it | Yuri Sizov | |
2021-05-12 | Add outlines and contrasting backgrounds to the editor UI elements | Yuri Sizov | |
2021-05-10 | Fix small issues with capitalization in the new TileMap editor | Michael Alexsander | |
2021-05-09 | Merge pull request #48534 from Calinou/editor-theme-allow-negative-contrast | Rémi Verschelde | |
Allow negative contrast values in the editor theme settings | |||
2021-05-09 | Merge pull request #46808 from pycbouh/theme-editor-better-create-ui | Rémi Verschelde | |
Refactor Create Theme menu in Theme Editor | |||
2021-05-09 | Merge pull request #48582 from Calinou/editor-resource-preview-fix-focus-outline | Rémi Verschelde | |
Fix EditorPropertyResource focus outline being drawn behind the preview | |||
2021-05-09 | Merge pull request #48574 from Calinou/editor-add-new-scene-shortcuts | Rémi Verschelde | |
Add shortcuts for New Scene and New Inherited Scene actions | |||
2021-05-09 | Fix EditorPropertyResource focus outline being drawn behind the preview | Hugo Locurcio | |
2021-05-09 | Save the current script when pressing Ctrl + S if no scene is open | Hugo Locurcio | |
- Tweak the dialog messages to be more informative. - The "Saved N modified resources" dialog is not a warning per se, so make it more explicit. | |||
2021-05-09 | Add shortcuts for New Scene and New Inherited Scene actions | Hugo Locurcio | |
These default to Ctrl + N and Ctrl + Shift + N respectively. | |||
2021-05-09 | Refactor Create Theme menu in Theme Editor | Yuri Sizov | |
2021-05-07 | Merge pull request #48535 from groud/tiles_squashed | Rémi Verschelde | |
TileSet and TileMap rework (squashed) | |||
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) | |||
2021-05-07 | Tweak the setting hint for the custom editor theme setting | Hugo Locurcio | |
The custom editor theme is only visible after restarting the editor. | |||
2021-05-07 | Allow negative contrast values in the editor theme settings | Hugo Locurcio | |
When using a negative contrast value, the base color will be lightened to create the derivative colors instead of being darkened. This can lead to better-looking themes, especially for light themes. | |||
2021-05-07 | Merge pull request #47530 from likeich/add_instance_child_shortcut | Rémi Verschelde | |
Adds command+shift+a shortcut to instance a scene | |||
2021-05-07 | Merge pull request #48521 from likeich/remove_extra_separator | Rémi Verschelde | |
Remove extra separator in scenetree dock menu | |||
2021-05-07 | Merge pull request #33577 from Calinou/highlight-control-flow-keywords | Rémi Verschelde | |
Highlight control flow keywords with a different color | |||
2021-05-07 | Merge pull request #48491 from dalexeev/action-map-editor | Rémi Verschelde | |
Improve ActionMapEditor | |||
2021-05-07 | Merge pull request #48466 from EricEzaM/output-log-save-state | Rémi Verschelde | |
Made Editor Log buttons save their state, per project. | |||
2021-05-07 | Implement the `%command%` placeholder in the Main Run Args setting | Hugo Locurcio | |
This can be used to tell Godot to run an executable that will run Godot rather than running Godot directly. This is useful to make Godot start on the dedicated GPU when using a NVIDIA Optimus setup on Linux: `prime-run %command%` The `editor/run/main_run_args` setting declaration was moved to make it visible in the ProjectSettings documentation. | |||
2021-05-06 | Remove extra separator | Kyle | |
Removes an extra separator when Scene Tree Editing is disabled. Discussed in #48518 | |||
2021-05-06 | Fixed cut/copy/paste visibility | Kyle | |
Fixes #48514 by moving the visibility of these buttons into their own if statement that depends on if scene tree editing is allowed. Previously it was under the script editing setting which is unexpected as it works with nodes and the scene tree. | |||
2021-05-06 | Merge pull request #45607 from Calinou/improve-editor-theme | Rémi Verschelde | |
Improve the editor theme | |||
2021-05-06 | Merge pull request #44831 from gongpha/dont-update-tree-if-selected | Rémi Verschelde | |
Blocking updating in SceneTreeEditor when an item was selected | |||
2021-05-06 | Merge pull request #42416 from Calinou/editor-make-function-save-script | Rémi Verschelde | |
2021-05-06 | Merge pull request #37700 from Calinou/rename-ip-unix-tcp-server | Rémi Verschelde | |
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores | |||
2021-05-06 | Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores | Hugo Locurcio | |
2021-05-06 | Fix blank line at start of Editor Log (reinstate #44909) | Eric M | |
2021-05-05 | Save the current script when adding a new method via signal connection | Hugo Locurcio | |
This makes it possible for external editors to pick up the changes. Most modern editors should reload the file automatically, but some older/lightweight editors may ask the user instead (or only warn after trying to save in the external editor). This closes #41283. | |||
2021-05-05 | Highlight control flow keywords with a different color | Hugo Locurcio | |
This makes them easier to distinguish from other keywords. | |||
2021-05-05 | Improve ActionMapEditor | Danil Alexeev | |
- CheckBox replaced with CheckButton. - Removed unnecessary code. | |||
2021-05-06 | Made Editor Log buttons save their state, per project. | Eric M | |
2021-05-05 | Merge pull request #48467 from EricEzaM/editor-settings-shortcut-crash-fix | Rémi Verschelde | |
2021-05-05 | fix AnimationTrackEditor's undo with correction invalid method name | Tokage | |
2021-05-05 | Fixed crash in Editor Settings shortcuts UI | Eric M | |
2021-05-04 | Merge pull request #48378 from Calinou/editor-improve-audio-inspector-preview | Rémi Verschelde | |
Improve the editor audio preview inspector appearance and functionality | |||
2021-05-04 | Merge pull request #47172 from CaptainProton42/fix-3d-scene-preview | Rémi Verschelde | |
Fix 3D scene preview generation. | |||
2021-05-04 | Merge pull request #48451 from EricEzaM/output-log-fixes | Rémi Verschelde | |
Fixed issues with Editor Log after recent changes | |||
2021-05-04 | Fix 3D scene preview generation. | CaptainProton42 | |
File system dock previews will now be generated for 3D scenes when no editor feature profile is set. | |||
2021-05-05 | Fixed issues with Editor Log after recent changes | Eric M | |
Fixed #48446, Fixed #48443 | |||
2021-05-04 | Fixed wrong mouse position after releasing grabber | kobewi | |
2021-05-04 | Merge pull request #47855 from aaronfranke/doubleclick | Rémi Verschelde | |
Rename `doubleclick` to `double_click` | |||
2021-05-04 | Merge pull request #41321 from EricEzaM/output-log-enhancements | Rémi Verschelde | |
2021-05-04 | Merge pull request #35375 from Calinou/version-click-to-copy | Rémi Verschelde | |
Make it possible to copy the Godot version identifier by clicking it | |||
2021-05-04 | Merge pull request #48274 from groud/undoredo_dependencies | Rémi Verschelde | |
Allow to hook a callback into inspector's undo/redo | |||
2021-05-04 | Rename `doubleclick` to `double_click` | Aaron Franke | |
2021-05-04 | Provide a way to hook into Inspectors UndoRedo. | Gilles Roudière | |