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2021-11-04Add is_built_in() method to Resourcekobewi
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03Merge pull request #54072 from KoBeWi/hrcr_is_dedRémi Verschelde
2021-11-03Merge pull request #52781 from KoBeWi/node's_favorite_shaderRémi Verschelde
2021-11-03Infer shader type based on edited nodekobewi
2021-11-03i18n: Sync classref translations with WeblateRémi Verschelde
German (de) is now above the threshold for inclusion. (cherry picked from commit 0b694eb8e711b6cfdc3d398254692ed9cbb6f8c9)
2021-11-03i18n: Sync editor translations with WeblateRémi Verschelde
Latvian (lv) is now above the threshold for inclusion. (cherry picked from commit 74bcf37f90faa8b5ec2bfe2bf2b36934ac875f4b)
2021-11-02Add a flag to EditorResourcePicker to differentiate selection contextsYuri Sizov
2021-11-02Fix crash in ResourceImporterTexture::_save_stex if webp disabledChained Lupine
Fixes #51535.
2021-11-01Merge pull request #54387 from ↵Rémi Verschelde
Calinou/editor-translations-increase-zlib-compression-level
2021-11-01Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choiceRémi Verschelde
Fix new projects always being created with OpenGL
2021-11-01Merge pull request #54396 from groud/implement_terrain_other_brushesRémi Verschelde
2021-11-01Fix new projects always being created with OpenGLHugo Locurcio
Only Vulkan is fully implemented for now, so OpenGL isn't available in the project manager yet. This also makes the rendering driver checks use lowercase names everywhere for consistency.
2021-11-01Merge pull request #54379 from Anutrix/editor-default-float-stepRémi Verschelde
2021-11-01Merge pull request #54476 from bruvzg/monterey_create_instanceRémi Verschelde
2021-11-01Merge pull request #54419 from Chaosus/vs_cutRémi Verschelde
2021-11-01Merge pull request #54475 from groud/fix_tileset_editor_drag_and_dropRémi Verschelde
2021-11-01[macOS] Add `create_instance` function to spawn editor copies.bruvzg
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01Fix TileSet editor drag and drop not workingGilles Roudière
2021-11-01Merge pull request #54443 from briansemrau/threadsafe-toastRémi Verschelde
Make editor toasts threadsafe
2021-10-31Merge pull request #54288 from Razoric480/fix-key-up-down-idle-frameRémi Verschelde
2021-10-31Merge pull request #53452 from aaronfranke/who-let-the-docs-outRémi Verschelde
2021-10-31Merge pull request #54307 from Calinou/add-opengl-renderer-squashRémi Verschelde
Add OpenGL renderer (squashed)
2021-10-31Use OpenGL 3.3 core profile instead of compatibility profileClay John
- Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31Refactored copy/paste of visual shaders, implement 'Cut' featureYuri Roubinsky
2021-10-30Make editor toasts threadsafeBrian Semrau
2021-10-30Merge pull request #54383 from ↵Rémi Verschelde
Calinou/colorpicker-overbright-indicator-tweak-icon Tweak overbright indicator icon to be more visible on white background
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
- Use lowercase driver names for the `--rendering-driver` command line argument.
2021-10-30Add GLES2 2D renderer + Linux display managerlawnjelly
First implementation with Linux display manager. - Add single-threaded mode for EditorResourcePreview (needed for OpenGL). Co-authored-by: clayjohn <claynjohn@gmail.com> Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-29Implement missing TileMap brushes for terrainsGilles Roudière
2021-10-29Move the docs for constructors and operators out of methods sectionAaron Franke
2021-10-29Use maximum zlib compression when generating editor translation headersHugo Locurcio
With comments stripped, this reduces the combined generated translation size from 28.7 MB to 28.4 MB (-240 KB).
2021-10-29Merge pull request #53234 from Geometror/gradient-texture-2dYuri Roubinsky
2021-10-29Merge pull request #54388 from Chaosus/fix_orm_conversionYuri Roubinsky
2021-10-29Added convertor from `ORMMaterial3D` to `ShaderMaterial`Yuri Roubinsky
2021-10-29Tweak overbright indicator icon to be more visible on white backgroundHugo Locurcio
An outline is now present on all sides to ensure it's more visible when the "new" color (on the right of a ColorPicker) is overbright.
2021-10-29Repair Fog mode in visual shadersYuri Roubinsky
2021-10-29Made float, Vector2, Vector3 and similar property editors to use the ↵Anutrix
default_float_step
2021-10-29Merge pull request #54328 from YeldhamDev/tabbar_close_signal_renameMax Hilbrunner
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
2021-10-28Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn
Co-authored-by: Brian Semrau <brian.semrau@gmail.com>
2021-10-28Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`Michael Alexsander
2021-10-28clang-format: Enable `BreakBeforeTernaryOperators`Rémi Verschelde
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test.
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
2021-10-28Merge pull request #54342 from groud/remove_item_list_editorRémi Verschelde
2021-10-28Remove ItemList editor and replace it by a property arrayGilles Roudière
2021-10-28Merge pull request #52985 from ↵Rémi Verschelde
Calinou/editor-debugger-bottom-panel-error-warning-highlight Improve appearance of the editor Debugger bottom panel menu
2021-10-28Remove node_hrcr hackkobewi
2021-10-27Merge pull request #54321 from V-Sekai/import-scene-crashRémi Verschelde
2021-10-27Avoid crash in scene importer when the mesh is empty.K. S. Ernest (iFire) Lee