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2020-02-24Merge pull request #36494 from akien-mga/callable-fixesRémi Verschelde
Fix some signals and non-debug branch for callable_mp
2020-02-24Merge pull request #36489 from YeldhamDev/more_iconsRémi Verschelde
Add icons for some new variants
2020-02-24Merge pull request #36488 from Chaosus/capsule_yRémi Verschelde
Changed default capsule axis to vertical
2020-02-23Signals: Fix invalid connections to missing callbacksRémi Verschelde
These bugs existed since those lines were added, so I assume that their intended use is no longer relevant.
2020-02-23Signals: Make callbacks non-const, callable_mp can't handle itRémi Verschelde
2020-02-23Changed default capsule axis to verticalYuri Roubinsky
Co-authored-by: Hugo Locurcio <https://hugo.pro>
2020-02-23Add icons for some new variantsMichael Alexsander
2020-02-23Fix Breakpoint compare in new Debugger.Fabio Alessandrelli
Only used to keep the hashmap, but clearly bogus.
2020-02-23Merge pull request #36461 from akien-mga/c++17-fallthrough-attributeRémi Verschelde
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
This attribute is now part of the standard we target so we no longer need compiler-specific hacks. Also enables -Wimplicit-fallthrough for Clang now that we can properly support it. It's already on by default for GCC's -Wextra. Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-22Remove extra margin in the top of the debuggerMichael Alexsander
2020-02-22Fix visuals of the new debugger editorMichael Alexsander
2020-02-21Merge pull request #36421 from Chaosus/vs_sort_custom_nodsYuri Roubinsky
Refactor node processing in visual shader member dialog
2020-02-21Merge pull request #36400 from reduz/variant-string-nameRémi Verschelde
Added StringName as a variant type.
2020-02-21Refactor node processing in visual shader member dialogYuri Roubinsky
2020-02-21Merge pull request #36393 from reduz/callable-method-pointerRémi Verschelde
New callable_mp macro, for signals to call method pointers directly.
2020-02-21Added StringName as a variant type.Juan Linietsky
Also changed all relevant properties defined manually to StringName.
2020-02-21Merge pull request #36415 from reduz/skeleton-skin-namedRémi Verschelde
Add support for named binds in Skin.
2020-02-21Created the callable_mp macro, for signals to call method pointers directly.Juan Linietsky
2020-02-21Add support for named binds in Skin.Juan Linietsky
Helps better reutilization of skeletons from Maya exported files.
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-20Merge pull request #36340 from nathanwfranke/fix-signal-errorsRémi Verschelde
Fix two signal errors, remove unused break_request signals in profilers
2020-02-19Fix two signal errorsnathanwfranke
Update
2020-02-19Make orthogonal view mode persistent in new scenejanglee
Fixes #36339.
2020-02-19Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-iconRémi Verschelde
Remove the 3D camera gizmo icon
2020-02-19i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 1c9132540f5a763106ae1529c61b5cb8cd851bc5)
2020-02-18Convert "Pool*Array" icons into "Packed*Array"Michael Alexsander
2020-02-18EditorProperty: Fix handling of PackedRealArrayRémi Verschelde
2020-02-18Merge pull request #36311 from reduz/poolvector-deprecationRémi Verschelde
Convert all references and instances of PoolVector to Vector
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-18Fix typo/spelling: "exisiting" -> "existing"follower
Specifically: "exisiting_script_removable" -> "existing_script_removable"
2020-02-17Merge pull request #36248 from Calinou/connections-method-dialog-increase-widthRémi Verschelde
Increase the width of the "Connections to method" dialog
2020-02-17Merge pull request #36284 from KoBeWi/scripting_batsRémi Verschelde
Allow for continuous deletion/duplication of lines
2020-02-16Allow for continuous deletion/duplication of linesTomasz Chabora
2020-02-16Merge pull request #36267 from timothyqiu/conn-enter-crashRémi Verschelde
Fixes crash when pressing enter in ConnectDialog with nothing selected
2020-02-16Fixes crash when pressing enter in ConnectDialog with nothing selectedHaoyu Qiu
2020-02-15Increase the width of the "Connections to method" dialogHugo Locurcio
This closes #36245.
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-15Merge pull request #36230 from SkyLucilfer/iconBugRémi Verschelde
Fix script creation icon not showing at startup bug
2020-02-15Add a margin to EditorSpinSlider to visually line up the edited numberHugo Locurcio
This means clicking on an EditorSpinSlider to edit its value will no longer cause the number to be visually offset while it's being edited.
2020-02-15Fix script icon not showing at startup bugSkyJJ
2020-02-14Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcutRémi Verschelde
Added 'Replace in files' functionality to text editors
2020-02-14i18n: Sync translation template with current sourceRémi Verschelde
(cherry picked from commit 3dfedc0b4c5a76db5ada0c3c178b7af240e9a6d0)
2020-02-14i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 74738806f3fd41d101f630ed1d3d58702fa80dbc)
2020-02-14Merge pull request #36218 from akien-mga/doc-version-branchRémi Verschelde
doc: Only encode version branch (x.y) in class header
2020-02-14doc: Only encode version branch (x.y) in class headerRémi Verschelde
This avoids a big diff on patch version updates.
2020-02-14Merge pull request #36066 from timothyqiu/float-step-rangeRémi Verschelde
Fixes range hint for default_float_step
2020-02-14Merge pull request #36201 from YeldhamDev/import_dock_fixesRémi Verschelde
Fix multiple issues with the "Import" dock
2020-02-14Merge pull request #36191 from drichardson/fix_36190Rémi Verschelde
Disable video driver option in editor