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2018-01-11Fixes add script button updateGilles Roudiere
2018-01-11Merge pull request #15571 from RandomShaper/fix-crash-save-branchRémi Verschelde
Fix crash on save-branch-as-scene
2018-01-11Merge pull request #15579 from damarindra/add-receptor-tilesetRémi Verschelde
fix updating tileset list when assign texture and set autotile true
2018-01-11Fixes snap button getting out of sync (issue 15366)poke1024
2018-01-11fix updating tileset list when assign texture and set autotile truedamarindra
2018-01-10Fix crash on save-branch-as-scenePedro J. Estébanez
2018-01-10Merge pull request #15516 from StateOff/fixes_crash_on_drop_scene_fileRémi Verschelde
Fixes #15470 "Crash on drag and drop scene file on empty scene"
2018-01-09- Fixes #15470 "Crash on drag and drop scene file on empty scene"Blazej Floch
- New: Allows for multiple files to be dragged over - Added error when multiple nodes are dropped in scene **without** scene root - Removed TTR: "This operation requires a single selected node.", "I see.." - Introduces TTR: "Can not instaniate multiple nodes without root." - Fixes "Can't add_child, already got a parent" error - Reduced multiple resource loading by casting - Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
2018-01-09External editor fixesIgnacio Etcheverry
- Fix VS Code opening on the previous line to the desired one. - Fix running MonoDevelop without the line and column parameters. - Fix `ScriptEditor::_goto_script_line` not working with language overriden external editors.
2018-01-09Mono: Implement stack info for errors and exceptionsIgnacio Etcheverry
2018-01-09Fix bindings of EditorSettings.set_initial_valueRémi Verschelde
Also ran doctool.
2018-01-09Revert "Fix "Attach Node Script" inherits popup type"Rémi Verschelde
This reverts commit 227238b4246d335910c364188ce9233fc70ddc65. This dialog is used to both open and create scripts, so it needs to have the features of the save dialog.
2018-01-08Fix "Attach Node Script" inherits popup typeJerome67000
2018-01-08Merge pull request #15498 from poke1024/fix15478Rémi Verschelde
Don't delete edit menu too early when closing script tabs
2018-01-08Don't delete edit menu too early when closing script tabsBernhard Liebl
2018-01-08Merge pull request #15294 from poke1024/fix-debug-hangsRémi Verschelde
Fix Godot getting swamped by debug events
2018-01-08Merge pull request #15377 from mrcdk/wav_correct_loopRémi Verschelde
Fixed loop mode values when importing a wav file.
2018-01-08Merge pull request #15480 from StateOff/fixes_deleted_nodes_in_historyRémi Verschelde
Fixes #15416 - "The deleted nodes are hanging in the inspector."
2018-01-08Merge pull request #15483 from Noshyaar/pbmRémi Verschelde
Fix imported BitMap dimension flip
2018-01-08Merge pull request #15458 from volzhs/fix-editor-settings-1Rémi Verschelde
Fix editor setting value is back to default
2018-01-08Fix imported BitMap dimension flipPoommetee Ketson
2018-01-08Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch
2018-01-08Merge pull request #15457 from volzhs/custom-font-source-codeRémi Verschelde
Set source code font with ttf, otf
2018-01-08Set source code font with ttf, otfvolzhs
renamed interface/editor/custom_font to interface/editor/main_font moved text_editor/theme/font to interface/editor/code_font renamed interface/editor/font_size to interface/editor/main_font_size renamed interface/editor/source_code_size to interface/editor/code_font_size
2018-01-08Fix editor setting value is back to defaultvolzhs
Fix #15449
2018-01-07Merge pull request #15433 from poke1024/fix13957George Marques
Fix crash due to stale refs to node selection lists
2018-01-07Merge pull request #15357 from damarindra/autotile-behaviourRémi Verschelde
Fixing unconsistent behaviour on autotile editor
2018-01-07Merge pull request #15438 from endragor/export-after-importRémi Verschelde
Perform export after import is fully complete
2018-01-07Merge pull request #15439 from poke1024/fix-debug-breakRémi Verschelde
Fixes debugger randomly not pausing
2018-01-07Fixes debugger randomly not pausingBernhard Liebl
2018-01-07Merge pull request #15396 from volzhs/fix-editor-settingsRémi Verschelde
Fix editor settings weird behavior
2018-01-07Fix crash due to stale refs to node selection listsBernhard Liebl
2018-01-06Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky
2018-01-06Fix typo in new stringsPoommetee Ketson
2018-01-06i18n: Sync translation templates with current sourceRémi Verschelde
2018-01-06i18n: Sync translations with WeblateRémi Verschelde
2018-01-06Fix editor settings weird behaviorvolzhs
2018-01-05Avoid crashing when dependencies on inherited/instanced scenes cant be ↵Juan Linietsky
satisfied, fixes #15298
2018-01-05Fixed loop mode values when importing a wav file.MrCdK
Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
2018-01-05Make sure .import folder exists before importing, in case user deleted it ↵Juan Linietsky
manually. Fixes #15315
2018-01-05Fixed problem with missing uninitialized last byte on waveform trip, closes ↵Juan Linietsky
#15316
2018-01-05Fixes to GLTF2 importer skeleton positioning, though vertex bone indices ↵Juan Linietsky
still look broken somehow..
2018-01-05Fixing weird behaviour on autotile editordamarindra
2018-01-05prevent autotile properties out of boundsdamarindra
2018-01-05Merge pull request #15352 from thomaslynge/anim_drag_key_glitchRémi Verschelde
Visual glitch when dragging keyframes #15285
2018-01-05Visual glitch when dragging keyframes #15285. Changed to int cast.Thomas Lynge
2018-01-05Drop obsolete bitmap doc fontsRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-05Visual glitch when dragging keyframes #15285Thomas Lynge
2018-01-04forward_canvas_gui_input only takes one parameterTim Schellenberg