Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-26 | Merge pull request #60409 from fire-forge/array-type | Rémi Verschelde | |
2022-04-26 | Merge pull request #60511 from akien-mga/readd-find_node | Rémi Verschelde | |
2022-04-26 | Merge pull request #60446 from KoBeWi/animation_extermination | Rémi Verschelde | |
Remove RESET tracks after removing tracks | |||
2022-04-26 | Merge pull request #60369 from timothyqiu/al-validate | Rémi Verschelde | |
Fix AnimationLibrary name validation | |||
2022-04-26 | Merge pull request #58666 from IgorKordiukiewicz/sprite-frames-resize-panels | Rémi Verschelde | |
Fixed issue where panels in sprite frames editor couldn't be resized | |||
2022-04-25 | Add more property capitalizations | FireForge | |
- BiDi - FileSystem - NavMesh | |||
2022-04-26 | Fixed issue where panels in sprite frames editor couldn't be resized | Igor Kordiukiewicz | |
2022-04-25 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 1e61fb1e37c537179e3d50ad21ff26776a3ebb7e) | |||
2022-04-25 | Merge pull request #60401 from fire-forge/gradient-undoredo | Rémi Verschelde | |
2022-04-25 | Merge pull request #60490 from aaronfranke/dap-typo | Rémi Verschelde | |
2022-04-25 | Merge pull request #60500 from KoBeWi/scene_crasher | Rémi Verschelde | |
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-25 | Merge pull request #60493 from Calinou/editor-add-external-link-icon | Rémi Verschelde | |
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-25 | Node: Re-add `find_node` as `find_child`, improve docs | Rémi Verschelde | |
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly. | |||
2022-04-25 | Merge pull request #60298 from reduz/scene-unique-paths | Rémi Verschelde | |
2022-04-25 | Implement Scene Unique Nodes | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached. | |||
2022-04-25 | Merge pull request #60439 from Chaosus/vs_vec4 | Yuri Rubinsky | |
2022-04-25 | Fix crash with nested resources | kobewi | |
2022-04-24 | Add an external link editor icon | Hugo Locurcio | |
This replaces the existing "chainlink" instance icon that was used for external links. That icon is still used for scene instancing. The icon was designed by redlamp. Co-authored-by: Taylor Wright <taylor@redlamp.org> | |||
2022-04-24 | Fix type name typo in Debug Adapter Protocol | Aaron Franke | |
2022-04-24 | Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin | Aaron Franke | |
2022-04-23 | Rename theme properties to include underscores | FireForge | |
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation | |||
2022-04-23 | Remove RESET tracks after removing tracks | kobewi | |
2022-04-22 | Continue to improve vector4 type in visual shaders | Yuri Roubinsky | |
2022-04-22 | Implement Label3D node. | bruvzg | |
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector. | |||
2022-04-20 | Show typed Array type in Array editor | FireForge | |
- Use vformat() and TTR() for Array editor button text | |||
2022-04-20 | Fix UndoRedo in Gradient editor | FireForge | |
2022-04-20 | Merge pull request #60175 from Geometror/visual-shader-vector4 | Yuri Rubinsky | |
2022-04-19 | Fix AnimationLibrary name validation | Haoyu Qiu | |
2022-04-19 | Fixes incorrect display of property labels with feature tags | Rindbee | |
Closes #60352 | |||
2022-04-16 | Unzip read success no longer breaks read loop | Josh Kabo | |
unzReadCurrentFile(3) returns number of bytes read, so the current code only processes the file if no bytes were read (UNZ_OK is a #define equal to 0). I've altered the break to occur only on unsuccessful read, (when unzReadCurrentFile(3) returns less than zero), and added an error message for when an unsuccessful read occurs. | |||
2022-04-13 | Merge pull request #60177 from reduz/animation-library-import | Rémi Verschelde | |
Import scenes as AnimationLibrary | |||
2022-04-13 | Import scenes as AnimationLibrary | reduz | |
Added the ability to import scenes as AnimationLibrary * Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296 * Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes. * Helps if you simply want to have animations using a dummy model, which can be shared across multiple models. Creates a secondary scene importer used only for animations. **NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR. | |||
2022-04-13 | Merge pull request #59398 from ↵ | Rémi Verschelde | |
Calinou/animation-track-editor-keyframe-draw-hover | |||
2022-04-13 | Merge pull request #60030 from KoBeWi/pewport | Rémi Verschelde | |
2022-04-13 | Ensure gizmos are added to newly created Node3D-derivatives and silence ↵ | SaracenOne | |
error for attempting to create gizmos twice | |||
2022-04-12 | Merge pull request #60081 from fire-forge/input-event-editor-fix | Rémi Verschelde | |
Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation. | |||
2022-04-12 | Merge pull request #60040 from ConteZero/editor_log_copy | Rémi Verschelde | |
2022-04-12 | Merge pull request #54740 from ↵ | Rémi Verschelde | |
LightningAA/project-manager-sort-by-most-recent-as-default | |||
2022-04-12 | Add Vector4 to VisualShader | Hendrik Brucker | |
2022-04-12 | Merge pull request #60163 from fire-forge/texture-size-x | Rémi Verschelde | |
2022-04-12 | Redesign InputEvent editor plugin | FireForge | |
- Use vertical layout and add text wrapping - Fix Window.popup_centered() rect calculation | |||
2022-04-12 | Merge pull request #60057 from timothyqiu/select-frames | Rémi Verschelde | |
2022-04-12 | Merge pull request #60169 from bruvzg/remove_fa_close | Rémi Verschelde | |
2022-04-12 | Remove or make private `FileAccess` `close()` methods. | bruvzg | |
2022-04-12 | Fix OpenType property editor signal connection. | bruvzg | |
2022-04-12 | Merge pull request #60166 from bruvzg/narrow_file_access | Rémi Verschelde | |
2022-04-12 | Narrow FileAccess scope to prevent deadlocks. | bruvzg | |
2022-04-12 | Disable Open in Inspector when there is no animation | Haoyu Qiu | |