Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-23 | Merge pull request #62323 from Maran23/window-title-changed-data-fix | Rémi Verschelde | |
2022-06-23 | Merge pull request #61966 from Rindbee/fix-internal-nodes-owned | Rémi Verschelde | |
Fix setting owner on internal nodes when save branch as scene | |||
2022-06-23 | Merge pull request #61826 from guilhermefelipecgs/fix_leak | Rémi Verschelde | |
Fix ObjectDB instances leaked on state machine when editor closes | |||
2022-06-23 | Add missing TTR in dialog title | Haoyu Qiu | |
2022-06-22 | Update the window title when the project settings were changed or when the ↵ | Marius Hanl | |
unsaved cache was changed (either by editing something or by saving) This makes sure that: 1.) The title is always up-to-date with project settings 2.) The title always reflects the changes made in the editor by showing or hiding the '(*)' | |||
2022-06-21 | Merge pull request #62262 from fire-forge/suffix2 | Rémi Verschelde | |
2022-06-21 | Merge pull request #62122 from reduz/implement-movie-writer | Rémi Verschelde | |
Implement a Movie Maker mode | |||
2022-06-21 | Implement Running Godot as Movie Writer | reduz | |
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings). | |||
2022-06-21 | Avoid possibly showing two Dialogs at the same time | Rindbee | |
Update editor/scene_tree_editor.cpp Add a comment to explain why Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-06-20 | Merge pull request #62252 from Maran23/project-window-title-rename-fix | Rémi Verschelde | |
Update project window title when a project setting was changed | |||
2022-06-20 | Improve TileSet editor and add more suffixes | FireForge | |
2022-06-20 | Update project window title when a project setting was changed | Marius Hanl | |
Before this fix the title was just updated when we make the first change in the project settings. Now we always update the window title as it may be changed in the meantime when a project setting is changed (e.g. the app name (application/config/name)). | |||
2022-06-20 | Rename VideoPlayer editor icon to VideoStreamPlayer | Hugo Locurcio | |
The icon was previously unused. | |||
2022-06-20 | Revert "Disable VRAM compression by default for small textures in Detect 3D" | Juan Linietsky | |
2022-06-20 | Merge pull request #61459 from reduz/new-shader-editor | Rémi Verschelde | |
2022-06-20 | Clean up Hash Functions | reduz | |
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better) | |||
2022-06-20 | Merge pull request #62201 from Calinou/navigation-nodes-tweak-editor-icons | Rémi Verschelde | |
2022-06-19 | Move definition of const int ERROR_CODE to be reachable by all functions. | Georg Ziegler | |
2022-06-19 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 000499662bdb60e786ab6451c260e62a72ad595d) | |||
2022-06-19 | Tweak editor icons for navigation nodes and SkeletonIK3D | Hugo Locurcio | |
This adds a partial 2D/3D color to each icon for easier visual grepping. The icons are not fully colored as these nodes don't inherit from Node2D or Node3D. This is similar in principle to how the WorldEnvironment editor icon is colored. | |||
2022-06-19 | Automatically update the editor viewport when 3D scaling options are changed | Hugo Locurcio | |
This allows for previewing the effects of the various 3D scaling project settings without having to restart the editor. | |||
2022-06-18 | Merge pull request #62151 from tdaven/tdaven/fix-62149 | Rémi Verschelde | |
Add missing new function parameter to fix button presses. | |||
2022-06-17 | Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress | Rémi Verschelde | |
Disable VRAM compression by default for small textures in Detect 3D | |||
2022-06-17 | Add missing new function parameter. | Trevor Davenport | |
2022-06-17 | Merge pull request #62125 from cow-neaz/stop_game_on_reloading_project | Rémi Verschelde | |
Stop game on reloading project - Fix #62088 issue | |||
2022-06-17 | Merge pull request #62072 from fire-forge/project-manager-icons | Rémi Verschelde | |
Add icons to the Project Manager side buttons | |||
2022-06-16 | Add icons to the Project Manager side buttons | FireForge | |
2022-06-17 | Stop game on reloading project | cow-neaz | |
2022-06-16 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 135c252a389c4cea2074536aeebef941038a1429) | |||
2022-06-16 | Merge pull request #61888 from Chaosus/vs_remove_engine_version | Rémi Verschelde | |
Remove engine version from visual shader | |||
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-16 | Merge pull request #61820 from pfertyk/issue-61604-is-plugin-enabled-by-name | Rémi Verschelde | |
2022-06-15 | Merge pull request #51950 from qarmin/bad_godot4_converter | Rémi Verschelde | |
2022-06-15 | Merge pull request #62063 from fire-forge/inputevent-button | Rémi Verschelde | |
2022-06-15 | Merge pull request #62060 from fire-forge/h-offset | Rémi Verschelde | |
2022-06-15 | Add Godot 3.x -> Godot 4.x project converter | Rafał Mikrut | |
2022-06-15 | Expose PopupMenu set/get_item_horizontal_offset() | FireForge | |
- Renames setter from set_item_h_offset() - Adds getter | |||
2022-06-15 | Use new inspector button style in InputEvent editor | FireForge | |
2022-06-14 | Allow folding in sub-inspectors in Array and Dictionary editors | FireForge | |
2022-06-14 | Merge pull request #61702 from fire-forge/tilemap-layers | Rémi Verschelde | |
2022-06-14 | Improve TileMap editor layer selection button | FireForge | |
2022-06-14 | Merge pull request #62009 from KoBeWi/rings_a_bell | Rémi Verschelde | |
Improve toaster buttons | |||
2022-06-14 | Add vector value linking | kobewi | |
Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com> | |||
2022-06-14 | Disable VRAM compression by default for small textures in Detect 3D | Hugo Locurcio | |
This is done to prevent reducing texture quality when it doesn't save much video memory, especially for pixel art. The size threshold can be adjusted in the project settings. To get the previous behavior where textures detected to be used in 3D had their compression mode always set to VRAM, set this to the lowest value (16). | |||
2022-06-14 | [macOS] Fix high-precision scrolling direction in the canvas editor zoom. | bruvzg | |
2022-06-14 | Improve toaster buttons | kobewi | |
2022-06-13 | Merge pull request #62005 from Calinou/texture-import-detect-3d-i18n | Rémi Verschelde | |
Add internationalization for Detect 3D texture import messages | |||
2022-06-13 | Add internationalization for Detect 3D texture import messages | Hugo Locurcio | |
These messages are only printed in the editor and can be seen in the editor Output panel, so these should be localizable. | |||
2022-06-13 | Merge pull request #61974 from Calinou/project-settings-mark-as-basic | Rémi Verschelde | |
2022-06-13 | Merge pull request #61809 from groud/terrain_center_bit | Rémi Verschelde | |