Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde | |
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors. | |||
2022-05-02 | Add Copy UID option to filesystem dock | kobewi | |
2022-05-01 | Merge pull request #60693 from KoBeWi/random_programming | Rémi Verschelde | |
Change Place Random Tiles to an icon | |||
2022-05-01 | Change Place Random Tiles to an icon | kobewi | |
2022-05-01 | Keep logo aspect ratio in About dialog | Haoyu Qiu | |
2022-04-30 | Fix wrong condition checking for foreign resources | kobewi | |
2022-04-29 | Merge pull request #60521 from IgorKordiukiewicz/warning-ignore-annotations | Rémi Verschelde | |
Added button to add warning ignore annotations | |||
2022-04-29 | Merge pull request #60109 from rohanrhu/find-match-number | Rémi Verschelde | |
2022-04-29 | Fix issues when skipping l10n for script variables | Haoyu Qiu | |
2022-04-29 | Fix external link icon black background | Haoyu Qiu | |
(cherry picked from commit 65f3d99693762a86bcd6e29d3bc5c528b6ffce54) | |||
2022-04-29 | Load fallback icon for custom class when no icon available | Haoyu Qiu | |
2022-04-28 | Fix cppcheck const parameters | Markus Sauermann | |
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h | |||
2022-04-28 | Added button to add warning ignore annotations | Igor Kordiukiewicz | |
2022-04-28 | Limit the maximum value of unbinds to signal_argument_size | Rindbee | |
Update editor/connections_dialog.cpp Co-authored-by: Tomek <kobewi4e@gmail.com> | |||
2022-04-27 | Merge pull request #56093 from bruvzg/pck_section_load | Rémi Verschelde | |
Improve embedded PCK loading and exporting. | |||
2022-04-27 | Indicate code editor search match number | Oğuzhan Eroğlu | |
2022-04-27 | Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menu | Rémi Verschelde | |
2022-04-27 | Merge pull request #60319 from TokageItLab/implement-global-rest | Rémi Verschelde | |
2022-04-27 | Merge pull request #60440 from ↵ | Rémi Verschelde | |
KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ | |||
2022-04-27 | Merge pull request #60549 from timothyqiu/import-preset-i18n | Rémi Verschelde | |
2022-04-27 | Merge pull request #59979 from bruvzg/cpp_check2 | Rémi Verschelde | |
2022-04-27 | Merge pull request #58383 from bruvzg/no_inv_window_placement | Rémi Verschelde | |
2022-04-27 | Merge pull request #60535 from timothyqiu/class-name-icon | Rémi Verschelde | |
Fix custom class icon when it inherits from a script | |||
2022-04-27 | Merge pull request #58164 from Calinou/import-hdr-add-clamp-exposure-option | Rémi Verschelde | |
Add an option to clamp HDR exposure to reduce environment fireflies | |||
2022-04-27 | Make more import preset name translatable | Haoyu Qiu | |
2022-04-27 | Fix custom class icon when it inherits from a script | Haoyu Qiu | |
2022-04-27 | Add an option to clamp HDR exposure to reduce environment fireflies | Hugo Locurcio | |
HDRI panoramas designed for realistic lighting can have extremely bright suns, causing fireflies to appear in the environment reflection (in addition to making environment lighting too bright when a DirectionalLight3D is used). This uses the Filament tonemapping formula. | |||
2022-04-26 | Add RayCast2D target_position editor handle | FireForge | |
2022-04-26 | Allow using other property hints without the range hint | Aaron Franke | |
2022-04-26 | Merge pull request #60395 from Geometror/editor-gradient-preview-plugin | Rémi Verschelde | |
2022-04-26 | Merge pull request #60008 from fire-forge/bitmap-preview | Rémi Verschelde | |
2022-04-26 | Merge pull request #60367 from timothyqiu/refresh-cd | Rémi Verschelde | |
2022-04-26 | Merge pull request #60409 from fire-forge/array-type | Rémi Verschelde | |
2022-04-26 | Merge pull request #60511 from akien-mga/readd-find_node | Rémi Verschelde | |
2022-04-26 | Merge pull request #60446 from KoBeWi/animation_extermination | Rémi Verschelde | |
Remove RESET tracks after removing tracks | |||
2022-04-26 | Merge pull request #60369 from timothyqiu/al-validate | Rémi Verschelde | |
Fix AnimationLibrary name validation | |||
2022-04-26 | Merge pull request #58666 from IgorKordiukiewicz/sprite-frames-resize-panels | Rémi Verschelde | |
Fixed issue where panels in sprite frames editor couldn't be resized | |||
2022-04-25 | Add more property capitalizations | FireForge | |
- BiDi - FileSystem - NavMesh | |||
2022-04-26 | Fixed issue where panels in sprite frames editor couldn't be resized | Igor Kordiukiewicz | |
2022-04-25 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 1e61fb1e37c537179e3d50ad21ff26776a3ebb7e) | |||
2022-04-25 | Merge pull request #60401 from fire-forge/gradient-undoredo | Rémi Verschelde | |
2022-04-25 | Merge pull request #60490 from aaronfranke/dap-typo | Rémi Verschelde | |
2022-04-25 | Merge pull request #60500 from KoBeWi/scene_crasher | Rémi Verschelde | |
2022-04-25 | Merge pull request #60261 from fire-forge/theme-prop-renames | Rémi Verschelde | |
2022-04-25 | Merge pull request #60493 from Calinou/editor-add-external-link-icon | Rémi Verschelde | |
2022-04-25 | Merge pull request #60386 from bruvzg/label3d | Rémi Verschelde | |
2022-04-25 | Node: Re-add `find_node` as `find_child`, improve docs | Rémi Verschelde | |
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly. | |||
2022-04-25 | Merge pull request #60298 from reduz/scene-unique-paths | Rémi Verschelde | |
2022-04-25 | Implement Scene Unique Nodes | reduz | |
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached. | |||
2022-04-25 | Merge pull request #60439 from Chaosus/vs_vec4 | Yuri Rubinsky | |