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2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
2022-05-02Add Copy UID option to filesystem dockkobewi
2022-05-01Merge pull request #60693 from KoBeWi/random_programmingRémi Verschelde
Change Place Random Tiles to an icon
2022-05-01Change Place Random Tiles to an iconkobewi
2022-05-01Keep logo aspect ratio in About dialogHaoyu Qiu
2022-04-30Fix wrong condition checking for foreign resourceskobewi
2022-04-29Merge pull request #60521 from IgorKordiukiewicz/warning-ignore-annotationsRémi Verschelde
Added button to add warning ignore annotations
2022-04-29Merge pull request #60109 from rohanrhu/find-match-numberRémi Verschelde
2022-04-29Fix issues when skipping l10n for script variablesHaoyu Qiu
2022-04-29Fix external link icon black backgroundHaoyu Qiu
(cherry picked from commit 65f3d99693762a86bcd6e29d3bc5c528b6ffce54)
2022-04-29Load fallback icon for custom class when no icon availableHaoyu Qiu
2022-04-28Fix cppcheck const parametersMarkus Sauermann
Convert method signature parameters to const where it is possible # Conflicts: # drivers/gles3/rasterizer_canvas_gles3.cpp # drivers/gles3/rasterizer_canvas_gles3.h # editor/plugins/animation_state_machine_editor.cpp # editor/plugins/animation_state_machine_editor.h
2022-04-28Added button to add warning ignore annotationsIgor Kordiukiewicz
2022-04-28Limit the maximum value of unbinds to signal_argument_sizeRindbee
Update editor/connections_dialog.cpp Co-authored-by: Tomek <kobewi4e@gmail.com>
2022-04-27Merge pull request #56093 from bruvzg/pck_section_loadRémi Verschelde
Improve embedded PCK loading and exporting.
2022-04-27Indicate code editor search match numberOğuzhan Eroğlu
2022-04-27Merge pull request #59393 from techiepriyansh/move-gltf-export-under-scene-menuRémi Verschelde
2022-04-27Merge pull request #60319 from TokageItLab/implement-global-restRémi Verschelde
2022-04-27Merge pull request #60440 from ↵Rémi Verschelde
KoBeWi/Ȑ̶̛̘̻̹̪͙̇̍̔͐̊̆̏̏̓̈́̉͌͘Ȩ̸͉̳̘̬̣̩̽̈́́̅̈́̕͝ͅS̷͓̮̙̪̪̺̭̰̓̎̌́͗͆͌̈́̒͋͊͘Ë̷̡̨͔̻͈̺͓̘͉́̏̍̓͋̋͠T̶̠̙͍̱̠̱̟͎͇̬̥̞̘͛̔̄̏̆̽̄̌̅͝ͅ
2022-04-27Merge pull request #60549 from timothyqiu/import-preset-i18nRémi Verschelde
2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-27Merge pull request #58383 from bruvzg/no_inv_window_placementRémi Verschelde
2022-04-27Merge pull request #60535 from timothyqiu/class-name-iconRémi Verschelde
Fix custom class icon when it inherits from a script
2022-04-27Merge pull request #58164 from Calinou/import-hdr-add-clamp-exposure-optionRémi Verschelde
Add an option to clamp HDR exposure to reduce environment fireflies
2022-04-27Make more import preset name translatableHaoyu Qiu
2022-04-27Fix custom class icon when it inherits from a scriptHaoyu Qiu
2022-04-27Add an option to clamp HDR exposure to reduce environment firefliesHugo Locurcio
HDRI panoramas designed for realistic lighting can have extremely bright suns, causing fireflies to appear in the environment reflection (in addition to making environment lighting too bright when a DirectionalLight3D is used). This uses the Filament tonemapping formula.
2022-04-26Add RayCast2D target_position editor handleFireForge
2022-04-26Allow using other property hints without the range hintAaron Franke
2022-04-26Merge pull request #60395 from Geometror/editor-gradient-preview-pluginRémi Verschelde
2022-04-26Merge pull request #60008 from fire-forge/bitmap-previewRémi Verschelde
2022-04-26Merge pull request #60367 from timothyqiu/refresh-cdRémi Verschelde
2022-04-26Merge pull request #60409 from fire-forge/array-typeRémi Verschelde
2022-04-26Merge pull request #60511 from akien-mga/readd-find_nodeRémi Verschelde
2022-04-26Merge pull request #60446 from KoBeWi/animation_exterminationRémi Verschelde
Remove RESET tracks after removing tracks
2022-04-26Merge pull request #60369 from timothyqiu/al-validateRémi Verschelde
Fix AnimationLibrary name validation
2022-04-26Merge pull request #58666 from IgorKordiukiewicz/sprite-frames-resize-panelsRémi Verschelde
Fixed issue where panels in sprite frames editor couldn't be resized
2022-04-25Add more property capitalizationsFireForge
- BiDi - FileSystem - NavMesh
2022-04-26Fixed issue where panels in sprite frames editor couldn't be resizedIgor Kordiukiewicz
2022-04-25i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 1e61fb1e37c537179e3d50ad21ff26776a3ebb7e)
2022-04-25Merge pull request #60401 from fire-forge/gradient-undoredoRémi Verschelde
2022-04-25Merge pull request #60490 from aaronfranke/dap-typoRémi Verschelde
2022-04-25Merge pull request #60500 from KoBeWi/scene_crasherRémi Verschelde
2022-04-25Merge pull request #60261 from fire-forge/theme-prop-renamesRémi Verschelde
2022-04-25Merge pull request #60493 from Calinou/editor-add-external-link-iconRémi Verschelde
2022-04-25Merge pull request #60386 from bruvzg/label3dRémi Verschelde
2022-04-25Node: Re-add `find_node` as `find_child`, improve docsRémi Verschelde
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly.
2022-04-25Merge pull request #60298 from reduz/scene-unique-pathsRémi Verschelde
2022-04-25Implement Scene Unique Nodesreduz
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached.
2022-04-25Merge pull request #60439 from Chaosus/vs_vec4Yuri Rubinsky