Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-11 | Merge pull request #30347 from gaisama/project-name-default | Rémi Verschelde | |
Set a default value for project name when installing a project. | |||
2019-07-10 | Set a default value for project name when installing a project. | gaisama | |
If I download a template named KewlGame, we should not force the user to have to type that name in order to complete the installation process. The user can still rename it if they wish to but we should be providing a default value. This quality of life enhancement will improve the workflow for newcomers to Godot who typically attempt to install a template as their first action within the program. | |||
2019-07-10 | Merge pull request #30455 from qarmin/const_reference | Rémi Verschelde | |
Pass by reference to const | |||
2019-07-10 | Allow dots for class name in popup dialog | Ev1lbl0w | |
Signed-off-by: Ev1lbl0w <ricasubtil@gmail.com> | |||
2019-07-10 | Use reference to constant in functions | qarmin | |
2019-07-09 | Merge pull request #30461 from Calinou/draw-rect-width-antialiased | Rémi Verschelde | |
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()` | |||
2019-07-09 | Merge pull request #30469 from bojidar-bg/20662-unselectable-error | Rémi Verschelde | |
Add a way to copy the text of warnings shown in the editor | |||
2019-07-09 | Add `width` and `antialiased` parameters to CanvasItem `draw_rect()` | Hugo Locurcio | |
This also removes some duplicated editor code which is now obsoleted by the new parameters in `draw_rect()`. | |||
2019-07-09 | Add a way to copy the text of warnings shown in the editor | Bojidar Marinov | |
Closes #20662 | |||
2019-07-09 | Fix issues where translations doesn't work | hbina085 | |
The crux of the issue is a white space between % and s. I have fixed similar problems than found in #30063 Edited by @akien-mga to fix some more occurrences on other placeholders. | |||
2019-07-09 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-07-09 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-07-09 | Merge pull request #30125 from akien-mga/docdata-expose-parametric-setget | Rémi Verschelde | |
DocData: Re-expose parametric setters and getters | |||
2019-07-09 | Merge pull request #30438 from Calinou/use-color-constructors | Rémi Verschelde | |
Use base `Color()` constructors instead of `Color::html()` | |||
2019-07-09 | Merge pull request #30435 from bojidar-bg/14513-show-matches-count | Rémi Verschelde | |
Display a count of matches when searching in the code editor | |||
2019-07-08 | Use base `Color()` constructors instead of `Color::html()` | Hugo Locurcio | |
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated. | |||
2019-07-08 | Display a count of matches when searching in the code editor | Bojidar Marinov | |
Fixes #14513 | |||
2019-07-08 | Merge pull request #30384 from Anutrix/a-filter-feature | Rémi Verschelde | |
Added filter to SceneTreeDialog | |||
2019-07-08 | Merge pull request #30373 from sntdevco/patch-1 | Rémi Verschelde | |
Improve localization | |||
2019-07-08 | Merge pull request #30407 from qarmin/small_fixess | Rémi Verschelde | |
Fixes minor issues found by static analyzer | |||
2019-07-07 | Fixes minor issues found by static analyzer | qarmin | |
2019-07-07 | Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sample | Hugo Locurcio | |
2019-07-06 | Merge pull request #30378 from Kanabenki/sort-selection-duplicate | Rémi Verschelde | |
Sort selected nodes in scene tree before duplication | |||
2019-07-06 | Merge pull request #30379 from bojidar-bg/30368-editor-stay-dimmed | Rémi Verschelde | |
Fix editor remaining dimmed after certain actions | |||
2019-07-06 | Added filter to SceneTreeDialog | unknown | |
2019-07-06 | Fix editor remaining dimmed after certain actions | Bojidar Marinov | |
Fixes #30368 | |||
2019-07-06 | Sort selected nodes in scene tree before duplication | Kanabenki | |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir | |
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope) | |||
2019-07-06 | Improve localization | Sayan Nandan | |
This commit improves localization and clarifies that once removed, the file cannot be restored | |||
2019-07-06 | Fix code completion for shader editor | geequlim | |
2019-07-05 | Revert "Add editor menu to open the project data "user://" location." | Rémi Verschelde | |
2019-07-05 | Merge pull request #30336 from fire/open_project_data | Rémi Verschelde | |
Add editor menu to open the project data "user://" location. | |||
2019-07-05 | Merge pull request #30282 from neikeq/editor_in_cs_equals_win | Rémi Verschelde | |
Re-write mono module editor code in C# | |||
2019-07-05 | Merge pull request #24086 from RandomShaper/bundle-pck-to-executable | Rémi Verschelde | |
Enhance game export | |||
2019-07-05 | Add editor menu to open the project data "user://" location. | K. S. Ernest (iFire) Lee | |
2019-07-05 | Merge pull request #30321 from KoBeWi/underdup | Rémi Verschelde | |
Smarter node placement after duplicating | |||
2019-07-05 | Merge pull request #30316 from sparkart/master | Rémi Verschelde | |
Reparent selection without flattening | |||
2019-07-05 | Merge pull request #30327 from Calinou/editor-dim-window-quitting | Rémi Verschelde | |
Dim the editor window while it's quitting | |||
2019-07-05 | Merge pull request #30326 from Anutrix/replace-all-fix-for-now | Rémi Verschelde | |
Got replace-all working without breaking search | |||
2019-07-05 | Merge pull request #30325 from ↵ | Rémi Verschelde | |
LikeLakers2/scenetreedock-script-creation-bugfix-2 SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog | |||
2019-07-05 | Merge pull request #30319 from Calinou/editor-use-checkboxes | Rémi Verschelde | |
Use CheckBoxes in the editor instead of CheckButtons when applicable | |||
2019-07-05 | Script API methods must return Ref<T> instead of Reference* | Ignacio Etcheverry | |
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!). | |||
2019-07-05 | Re-write mono module editor code in C# | Ignacio Etcheverry | |
Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException. | |||
2019-07-05 | Merge pull request #29744 from GodotExplorer/gdscript-completion-icons | Rémi Verschelde | |
Show icons for code completion options | |||
2019-07-05 | Show icons for code completion options | Geequlim | |
2019-07-04 | Dim the editor window while it's quitting | Hugo Locurcio | |
This makes it clearer that the editor window is busy while it's quitting (which can take a while on slower PCs). This also makes it feel more responsive to user input. Note that the effect is only visible if "Interface > Editor > Quit Confirmation" is disabled in the Editor Settings, as the quit confirmation already makes the editor window dim while quitting. | |||
2019-07-05 | Got replace-all working without breaking search | unknown | |
2019-07-04 | SceneTreeDock will reset the ScriptCreateDialog's inheritance base type | LikeLakers2 | |
2019-07-04 | Smarter node placement after duplicating | Tomasz Chabora | |
2019-07-04 | Use CheckBoxes in the editor instead of CheckButtons when applicable | Hugo Locurcio | |
CheckButtons should only be used if toggling them has an immediate effect. Otherwise, CheckBoxes should be used. |