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2019-07-11Merge pull request #30347 from gaisama/project-name-defaultRémi Verschelde
Set a default value for project name when installing a project.
2019-07-10Set a default value for project name when installing a project.gaisama
If I download a template named KewlGame, we should not force the user to have to type that name in order to complete the installation process. The user can still rename it if they wish to but we should be providing a default value. This quality of life enhancement will improve the workflow for newcomers to Godot who typically attempt to install a template as their first action within the program.
2019-07-10Merge pull request #30455 from qarmin/const_referenceRémi Verschelde
Pass by reference to const
2019-07-10Allow dots for class name in popup dialogEv1lbl0w
Signed-off-by: Ev1lbl0w <ricasubtil@gmail.com>
2019-07-10Use reference to constant in functionsqarmin
2019-07-09Merge pull request #30461 from Calinou/draw-rect-width-antialiasedRémi Verschelde
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
2019-07-09Merge pull request #30469 from bojidar-bg/20662-unselectable-errorRémi Verschelde
Add a way to copy the text of warnings shown in the editor
2019-07-09Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`Hugo Locurcio
This also removes some duplicated editor code which is now obsoleted by the new parameters in `draw_rect()`.
2019-07-09Add a way to copy the text of warnings shown in the editorBojidar Marinov
Closes #20662
2019-07-09Fix issues where translations doesn't workhbina085
The crux of the issue is a white space between % and s. I have fixed similar problems than found in #30063 Edited by @akien-mga to fix some more occurrences on other placeholders.
2019-07-09i18n: Sync translation template with current sourceRémi Verschelde
2019-07-09i18n: Sync translations with WeblateRémi Verschelde
2019-07-09Merge pull request #30125 from akien-mga/docdata-expose-parametric-setgetRémi Verschelde
DocData: Re-expose parametric setters and getters
2019-07-09Merge pull request #30438 from Calinou/use-color-constructorsRémi Verschelde
Use base `Color()` constructors instead of `Color::html()`
2019-07-09Merge pull request #30435 from bojidar-bg/14513-show-matches-countRémi Verschelde
Display a count of matches when searching in the code editor
2019-07-08Use base `Color()` constructors instead of `Color::html()`Hugo Locurcio
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated.
2019-07-08Display a count of matches when searching in the code editorBojidar Marinov
Fixes #14513
2019-07-08Merge pull request #30384 from Anutrix/a-filter-featureRémi Verschelde
Added filter to SceneTreeDialog
2019-07-08Merge pull request #30373 from sntdevco/patch-1Rémi Verschelde
Improve localization
2019-07-08Merge pull request #30407 from qarmin/small_fixessRémi Verschelde
Fixes minor issues found by static analyzer
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-07Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sampleHugo Locurcio
2019-07-06Merge pull request #30378 from Kanabenki/sort-selection-duplicateRémi Verschelde
Sort selected nodes in scene tree before duplication
2019-07-06Merge pull request #30379 from bojidar-bg/30368-editor-stay-dimmedRémi Verschelde
Fix editor remaining dimmed after certain actions
2019-07-06Added filter to SceneTreeDialogunknown
2019-07-06Fix editor remaining dimmed after certain actionsBojidar Marinov
Fixes #30368
2019-07-06Sort selected nodes in scene tree before duplicationKanabenki
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)
2019-07-06Improve localizationSayan Nandan
This commit improves localization and clarifies that once removed, the file cannot be restored
2019-07-06Fix code completion for shader editorgeequlim
2019-07-05Revert "Add editor menu to open the project data "user://" location."Rémi Verschelde
2019-07-05Merge pull request #30336 from fire/open_project_dataRémi Verschelde
Add editor menu to open the project data "user://" location.
2019-07-05Merge pull request #30282 from neikeq/editor_in_cs_equals_winRémi Verschelde
Re-write mono module editor code in C#
2019-07-05Merge pull request #24086 from RandomShaper/bundle-pck-to-executableRémi Verschelde
Enhance game export
2019-07-05Add editor menu to open the project data "user://" location.K. S. Ernest (iFire) Lee
2019-07-05Merge pull request #30321 from KoBeWi/underdupRémi Verschelde
Smarter node placement after duplicating
2019-07-05Merge pull request #30316 from sparkart/masterRémi Verschelde
Reparent selection without flattening
2019-07-05Merge pull request #30327 from Calinou/editor-dim-window-quittingRémi Verschelde
Dim the editor window while it's quitting
2019-07-05Merge pull request #30326 from Anutrix/replace-all-fix-for-nowRémi Verschelde
Got replace-all working without breaking search
2019-07-05Merge pull request #30325 from ↵Rémi Verschelde
LikeLakers2/scenetreedock-script-creation-bugfix-2 SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog
2019-07-05Merge pull request #30319 from Calinou/editor-use-checkboxesRémi Verschelde
Use CheckBoxes in the editor instead of CheckButtons when applicable
2019-07-05Script API methods must return Ref<T> instead of Reference*Ignacio Etcheverry
ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05Re-write mono module editor code in C#Ignacio Etcheverry
Make the build system automatically build the C# Api assemblies to be shipped with the editor. Make the editor, editor player and debug export templates use Api assemblies built with debug symbols. Always run MSBuild to build the editor tools and Api assemblies when building Godot. Several bugs fixed related to assembly hot reloading and restoring state. Fix StringExtensions internal calls not being registered correctly, resulting in MissingMethodException.
2019-07-05Merge pull request #29744 from GodotExplorer/gdscript-completion-iconsRémi Verschelde
Show icons for code completion options
2019-07-05Show icons for code completion optionsGeequlim
2019-07-04Dim the editor window while it's quittingHugo Locurcio
This makes it clearer that the editor window is busy while it's quitting (which can take a while on slower PCs). This also makes it feel more responsive to user input. Note that the effect is only visible if "Interface > Editor > Quit Confirmation" is disabled in the Editor Settings, as the quit confirmation already makes the editor window dim while quitting.
2019-07-05Got replace-all working without breaking searchunknown
2019-07-04SceneTreeDock will reset the ScriptCreateDialog's inheritance base typeLikeLakers2
2019-07-04Smarter node placement after duplicatingTomasz Chabora
2019-07-04Use CheckBoxes in the editor instead of CheckButtons when applicableHugo Locurcio
CheckButtons should only be used if toggling them has an immediate effect. Otherwise, CheckBoxes should be used.