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2023-02-12Rework code editor multiline operationsaXu-AP
Fix bugs if 2 selections were on same line. Fix bugs when selection ended at new line. Make carets stay in place after operation and on undo. Affects: delete lines, move lines, toggle comments, bookmarks and breakpoints.
2023-02-12Round 2: Fix mesh library remove selected item menu optionMmAaXx500
Previous pr: #46435 Fixes: #45969
2023-02-12Add more property capitalizationsHaoyu Qiu
* glTF * LODs (plural form of LOD) * Skeleton modification algorithms: CCDIK and FABRIK
2023-02-11Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-buildRémi Verschelde
Clean up ProjectConverter3To4 architecture, move renames map to separate file
2023-02-11Merge pull request #46435 from Hassan-A/MeshLibrary-RemoveItem-FixRémi Verschelde
Fix mesh library remove selected item menu option
2023-02-11Merge pull request #71740 from Jummit/dict-array-missing-typesRémi Verschelde
Support signals and callables in exposed dictionaries
2023-02-11Merge pull request #73106 from YuriSizov/editor-help-theming-2000Rémi Verschelde
Improve EditorHelp theming and make font size settings work
2023-02-11Fix mesh library remove selected item menu optionHaz
Fixes #45969.
2023-02-11fix nullptr dereference in AnimationTimelineEditRuthger Dijt
2023-02-11Increase default font sizes for EditorHelpYuri Sizov
2023-02-11Make EditorHelp respect font size settingsYuri Sizov
2023-02-11Make use of a theme cache in EditorHelp and ensure it's updatedYuri Sizov
- Migrates the existing cache to the standard theme cache struct - Moves some parts of the codebase to use cache instead of ad-hoc fetching - Adds hooks to editor settings previously missing from theme regeneration
2023-02-11Merge pull request #73098 from YuriSizov/editor-dont-hide-pluginsRémi Verschelde
Avoid cleaning up editor plugins when property list changes
2023-02-11Merge pull request #73092 from TokageItLab/ray-is-whatRémi Verschelde
Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11Merge pull request #73091 from TokageItLab/fix-bezier-edit-button-updateRémi Verschelde
Fix weird bezier edit button update timing in AnimationTrackEditor
2023-02-11Avoid cleaning up editor plugins when property list changesYuri Sizov
Also removes a usability hack from the Theme editor, as it doesn't work anymore, and it confuses the Inspector.
2023-02-11Merge pull request #73082 from aaronfranke/check-canvas-itemRémi Verschelde
Check for CanvasItem instead of Control and Node2D
2023-02-11Remove WARNING "ray: index" for debug from SkeletonEditorSilc Renew
2023-02-11Fix weird bezier edit button update timing in AnimationTrackEditorSilc Renew
2023-02-11Check for CanvasItem instead of Control and Node2DAaron Franke
2023-02-11Fix code editor's ColorPicker issueheppocogne
ColorPicker now supports color constants. Modify code comments.
2023-02-10Merge pull request #71691 from ↵Rémi Verschelde
hcoura/res-importer-gen-physics-mesh-only-when-needed Fix SceneImportSettings perf issues
2023-02-10Merge pull request #71054 from ↵Rémi Verschelde
MarioLiebisch/fix-animationplayer-calltrack-strings Properly stringify args for Call Method Tracks
2023-02-10Merge pull request #73042 from akien-mga/create-project-gl_compatibility-mobileRémi Verschelde
ProjectManager: Also set `gl_compatibility` for mobile override
2023-02-10Merge pull request #43111 from junkajii/masterYuri Sizov
New icons for ParallaxBackground & ParallaxLayer
2023-02-10ProjectManager: Also set `gl_compatibility` for mobile overrideRémi Verschelde
It's a bit hacky as the choice mainly impacts the main setting, but there are pre-existing overrides which supersede it. We should treat this checkbox as the highest allowed rendering method, and replace the ones which would be higher end (here replace `mobile` with the chosen `gl_compatibility`).
2023-02-10i18n: Sync translations with WeblateRémi Verschelde
2023-02-10Merge pull request #73001 from SaracenOne/update_on_advanced_reimportRémi Verschelde
Emit reimport signal in reimport_file_with_custom_parameters method
2023-02-10Merge pull request #73007 from KoBeWi/typos_be_likeRémi Verschelde
Fix error spam when deselecting TileMap
2023-02-10Merge pull request #73034 from groud/fix_tilemap_patternRémi Verschelde
Fix TileMap patterns creation
2023-02-10Clean up ProjectConverter3To4 architecture, move renames map to separate fileRémi Verschelde
This allows properly limiting what features depend on the RegEx module (doing the actual conversion) and what features only require the renames data (GDScript suggestions). Also better excludes the conversion command line options when actually disabling deprecated code. Fixes #73029.
2023-02-10Fix TileMap patterns creationGilles Roudière
2023-02-10Add some missing translatable editor stringsHaoyu Qiu
2023-02-10Fix error spam when deselecting TileMapkobewi
2023-02-09Emit reimport signal in reimport_file_with_custom_parametersSaracenOne
method to fix resources not updating when reimported from the advanced import menu.
2023-02-09Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lspRémi Verschelde
Fix internal editor not updating when using external editor via LSP
2023-02-09Improve some editor strings for localizationHaoyu Qiu
2023-02-08[Bitmap Font] Fix character count check.bruvzg
2023-02-08Merge pull request #72860 from RedworkDE/editor-export-plugin-bindRémi Verschelde
Bind `EditorExportPlugin::_get_export_features`
2023-02-07Bind `EditorExportPlugin::_get_export_features`RedworkDE
2023-02-07Merge pull request #70623 from timothyqiu/property-i18nRémi Verschelde
Separate property translation from editor translation, move sources to separate godot-editor-l10n repo
2023-02-07Merge pull request #72829 from Sauermann/fix-code-simplificationsRémi Verschelde
Some code simplifications
2023-02-07Keep only production ready translations, move the WIP ones to godot-editor-l10nRémi Verschelde
- Remove WIP translation templates, moved to godot-editor-l10n which will be the source and target for Weblate contributions. * https://github.com/godotengine/godot-editor-l10n - Re-add translations with a high completion ratio, stripped of the untranslated and fuzzy strings, and of the location and translator comments, to keep the size lower. * Threshold editor interface: 20% complete. * Threshold properties: 20% complete. * Threshold classes: 10% complete.
2023-02-07Some code simplificationsMarkus Sauermann
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows`
2023-02-07Prepare for moving editor and classref translations to godot-editor-l10n repoHaoyu Qiu
- Separate editor interface and property translations. - Add property translation in TranslationServer. - The split and merge of the POT/PO/Makefiles and extract scripts is done directly in godot-editor-l10n, the files will be removed in the next commit. - Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the files which are ready to inclue.
2023-02-07Merge pull request #72827 from RandomShaper/fix_slow_stepRémi Verschelde
Pace debugger draw requests
2023-02-07Pace debugger draw requestsPedro J. Estébanez
2023-02-06Merge pull request #72812 from salianifo/masterRémi Verschelde
Fix AnimationEditor ignoring region of Sprite2D
2023-02-06Merge pull request #72741 from KoBeWi/connect!_but_whereRémi Verschelde
Improve Connect Dialog navigation
2023-02-06Improve Connect Dialog navigationkobewi