Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-29 | Made float, Vector2, Vector3 and similar property editors to use the ↵ | Anutrix | |
default_float_step | |||
2021-10-29 | Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename | Max Hilbrunner | |
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed` | |||
2021-10-28 | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | |
Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | |||
2021-10-28 | Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed` | Michael Alexsander | |
2021-10-28 | clang-format: Enable `BreakBeforeTernaryOperators` | Rémi Verschelde | |
clang-format keeps breaking the way it handles break *after* ternary operators, so I give up and go with the only style they seem to actually test. | |||
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde | |
All reviewed manually and occasionally rewritten to avoid bad auto formatting. | |||
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-28 | Merge pull request #54342 from groud/remove_item_list_editor | Rémi Verschelde | |
2021-10-28 | Remove ItemList editor and replace it by a property array | Gilles Roudière | |
2021-10-28 | Merge pull request #52985 from ↵ | Rémi Verschelde | |
Calinou/editor-debugger-bottom-panel-error-warning-highlight Improve appearance of the editor Debugger bottom panel menu | |||
2021-10-27 | Merge pull request #54321 from V-Sekai/import-scene-crash | Rémi Verschelde | |
2021-10-27 | Avoid crash in scene importer when the mesh is empty. | K. S. Ernest (iFire) Lee | |
2021-10-27 | Merge pull request #54166 from ConteZero/unique_selection | Rémi Verschelde | |
2021-10-27 | Add option to make selection unique | ConteZero | |
2021-10-27 | Improve appearance of the editor Debugger bottom panel menu | Hugo Locurcio | |
- Make the Debugger bottom panel menu more prominent when there are errors or warnings by adjusting the text color. - Add some spacing to the right of the error/warning icon for better visual appearance. | |||
2021-10-27 | Small formatting fixes in Find in Files | Max Hilbrunner | |
2021-10-26 | Merge pull request #54270 from JFonS/fix_selection | Rémi Verschelde | |
2021-10-26 | Fix click selection in the editor 3D viewport | jfons | |
2021-10-26 | Merge pull request #54267 from pycbouh/controls-button-font-focus | Rémi Verschelde | |
2021-10-26 | Add focus font color to Button and derivatives | Yuri Sizov | |
2021-10-26 | Merge pull request #54254 from mhilbrunner/ticks-msec-64 | Rémi Verschelde | |
2021-10-26 | Save all 64 bits of get_ticks_msec() in more cases | Max Hilbrunner | |
2021-10-26 | Merge pull request #54073 from groud/terrains_for_procgen | Rémi Verschelde | |
2021-10-25 | Refactored Node3D rotation modes | reduz | |
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). | |||
2021-10-25 | Merge pull request #54050 from reduz/animation-compression | Rémi Verschelde | |
2021-10-25 | Ignore empty Font resources as theme override. | bruvzg | |
Add range hint to font_size properties. Remove excessive `base_size` Font property. | |||
2021-10-24 | Merge pull request #53707 from Calinou/action-editor-default-enable-physical | Rémi Verschelde | |
2021-10-24 | Merge pull request #53820 from Calinou/3d-editor-add-quick-fov-adjust | Rémi Verschelde | |
2021-10-24 | Fix max argument count on AnimationTrackEdit spinbox | Wilson E. Alvarez | |
2021-10-24 | Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion | Rémi Verschelde | |
Fixed Pos/Rot/Scl 3D Tracks insertion in `SkeletonEditor` | |||
2021-10-23 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 4010bb9af051cfd2ad53f8e923c35d347d549319) | |||
2021-10-23 | Implement Alt + Mouse wheel to adjust FOV in the 3D editor viewport | Hugo Locurcio | |
This allows for quicker FOV adjustments compared to using the View menu. | |||
2021-10-23 | Fix newly created files not sorted correctly | Robin Arys | |
2021-10-23 | Fixed animation insertion in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-22 | Fix support for multiple base types in the quick load dialog | Robin Arys | |
2021-10-22 | Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master | Rémi Verschelde | |
2021-10-22 | Fix error spam at setting a CurveTexture in visual shaders | Yuri Roubinsky | |
2021-10-21 | Implement Animation Compression | reduz | |
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different). * Implement bitwidth based animation compression (see animation.h for format). * Can compress imported animations up to 10 times. * Compression format opens the door to streaming. * Works transparently (happens all inside animation.h) | |||
2021-10-21 | Remove unimplemented methods | Marcel Admiraal | |
2021-10-21 | Allow updating TileMap cells using surrounding terrains | Gilles Roudière | |
2021-10-21 | Merge pull request #53161 from Duroxxigar/copy-group-name | Rémi Verschelde | |
2021-10-21 | Added ability to copy group name | Duroxxigar | |
2021-10-20 | Merge pull request #54024 from akien-mga/editor-i18n-thresholds | Rémi Verschelde | |
2021-10-20 | Merge pull request #53926 from YeldhamDev/i_am_tabbar_now | Rémi Verschelde | |
2021-10-20 | i18n: Only include editor translations above a threshold | Rémi Verschelde | |
This reduces the size of the editor binaries significantly, as we otherwise embed all WIP translations, including ones with very low completion ratios, and end up paying for the size of all `msgid`s for each locale. Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details. The thresholds used are: - 30% for the editor interface (should already include most common strings while more obscure ones like UndoRedo action names might be untranslated). - 10% for the class reference: this is a HUGE resource and 10% is already a lot of useful content, especially if focused on the most used APIs. This currently reduces the size of the editor binary by 17% on Linux. The list will be synced manually every now and then. (cherry picked from commit 8425c589911f8ffc006990f4149859e175ae93a9) | |||
2021-10-20 | Merge pull request #53994 from groud/move_tileset_tilemap_switch_to_tabs | Rémi Verschelde | |
2021-10-20 | Merge pull request #53260 from Calinou/editor-inspector-warning-yellow | Rémi Verschelde | |
2021-10-20 | Update view name after processing orbit view shortcuts | Haoyu Qiu | |
2021-10-19 | Fix EditorToaster constant update and prevent a crash | Gilles Roudière | |
2021-10-19 | Remove the tilemap/tileset editor switch, move it to tabs | Gilles Roudière | |