Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-13 | Merge pull request #60177 from reduz/animation-library-import | Rémi Verschelde | |
Import scenes as AnimationLibrary | |||
2022-04-13 | Import scenes as AnimationLibrary | reduz | |
Added the ability to import scenes as AnimationLibrary * Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296 * Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes. * Helps if you simply want to have animations using a dummy model, which can be shared across multiple models. Creates a secondary scene importer used only for animations. **NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR. | |||
2022-04-13 | Merge pull request #59398 from ↵ | Rémi Verschelde | |
Calinou/animation-track-editor-keyframe-draw-hover | |||
2022-04-13 | Merge pull request #60030 from KoBeWi/pewport | Rémi Verschelde | |
2022-04-13 | Ensure gizmos are added to newly created Node3D-derivatives and silence ↵ | SaracenOne | |
error for attempting to create gizmos twice | |||
2022-04-12 | Merge pull request #60081 from fire-forge/input-event-editor-fix | Rémi Verschelde | |
Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation. | |||
2022-04-12 | Merge pull request #60040 from ConteZero/editor_log_copy | Rémi Verschelde | |
2022-04-12 | Merge pull request #54740 from ↵ | Rémi Verschelde | |
LightningAA/project-manager-sort-by-most-recent-as-default | |||
2022-04-12 | Merge pull request #60163 from fire-forge/texture-size-x | Rémi Verschelde | |
2022-04-12 | Redesign InputEvent editor plugin | FireForge | |
- Use vertical layout and add text wrapping - Fix Window.popup_centered() rect calculation | |||
2022-04-12 | Merge pull request #60057 from timothyqiu/select-frames | Rémi Verschelde | |
2022-04-12 | Merge pull request #60169 from bruvzg/remove_fa_close | Rémi Verschelde | |
2022-04-12 | Remove or make private `FileAccess` `close()` methods. | bruvzg | |
2022-04-12 | Fix OpenType property editor signal connection. | bruvzg | |
2022-04-12 | Merge pull request #60166 from bruvzg/narrow_file_access | Rémi Verschelde | |
2022-04-12 | Narrow FileAccess scope to prevent deadlocks. | bruvzg | |
2022-04-12 | Disable Open in Inspector when there is no animation | Haoyu Qiu | |
2022-04-11 | Use multiplication symbol in Texture size label | FireForge | |
2022-04-11 | Merge pull request #60020 from KoBeWi/yeet_bg | Rémi Verschelde | |
2022-04-11 | Merge pull request #59980 from reduz/animation-libraries | Rémi Verschelde | |
2022-04-11 | Merge pull request #59440 from bruvzg/fd_ref_counted | Rémi Verschelde | |
2022-04-11 | Merge pull request #60111 from KoBeWi/the_files_have_landed | Rémi Verschelde | |
2022-04-11 | Implement Animation Libraries | reduz | |
* Instead of containing single animations, AnimationPlayer now contains libraries. * Libraries, in turn, contain the animations. This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models. Missing (will be done on separate PRs): * Make it possible to import scenes (dae/fbx/gltf) as animation libraries. * Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything. | |||
2022-04-11 | Merge pull request #59514 from EricEzaM/input-editor-fixes | Rémi Verschelde | |
2022-04-11 | Make FileAccess and DirAccess classes reference counted. | bruvzg | |
2022-04-11 | Localize unnamed project name in editor window title | Haoyu Qiu | |
2022-04-11 | Improvements to files_dropped signal | kobewi | |
2022-04-09 | Improve Select Frames dialog of SpriteFrames editor | Haoyu Qiu | |
2022-04-08 | Fix editor_log text copy | ConteZero | |
2022-04-08 | Fix 2D editor menu position | kobewi | |
2022-04-08 | Remove unused SplitContainer bg theme property | kobewi | |
2022-04-08 | Highlight hovered keyframes in the animation track editor | Hugo Locurcio | |
Both unselected and selected keyframes feature hover feedback. This currently only affects standard keyframes (i.e. not booleans, colors or audio tracks which use custom icons). | |||
2022-04-08 | Merge pull request #59396 from Calinou/animation-track-editor-improve-drawing | Rémi Verschelde | |
Improve the animation track editor drawing | |||
2022-04-07 | Merge pull request #59178 from Calinou/occluder3d-add-editor-icons | Rémi Verschelde | |
2022-04-07 | Merge pull request #59962 from Ev1lbl0w/bugfix-projectManagerFileDialog | Rémi Verschelde | |
2022-04-06 | Restore hidden folder behavior for project manager | Ev1lbl0w | |
2022-04-06 | Fix missing favorite files in filesystem dock | Daniel Kříž | |
2022-04-06 | Fix false warning folder already exists | Aleksey Smirnov | |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-05 | Merge pull request #59922 from V-Sekai/fix_editor_search | Rémi Verschelde | |
Improve handling for editor documentation search with blank searches | |||
2022-04-05 | Improve handling for editor search with blank searches | SaracenOne | |
2022-04-05 | Fix Project Manager hard crashes due to invalid access to Editor Nodes | Marios Staikopoulos | |
2022-04-05 | Merge pull request #56695 from bruvzg/mod_unicode_input | Rémi Verschelde | |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode ↵ | bruvzg | |
character input with Alt / Ctrl modifiers, after processing of shortcuts. | |||
2022-04-05 | Fix lookup symbol in scripts which doesn't open a tab at first attempt | Yuri Roubinsky | |
2022-04-05 | Merge pull request #59891 from ConteZero/editor_log_deselect | Rémi Verschelde | |
2022-04-04 | Merge pull request #59888 from akien-mga/clang-tidy | Rémi Verschelde | |
2022-04-04 | Merge pull request #59885 from Jayman2000/autoload-inheritance-message | Rémi Verschelde | |
2022-04-04 | Disable deselect on focus lost on editor_log | ConteZero | |
2022-04-04 | Improve autoload inheritance error message | Jason Yundt | |
Autoloaded scripts should always inherit from Node. When you run a project that tries to autoload a script which doesn’t inherit from Node, then Godot gives an error. Before this change, the error said “Script does not inherit a Node”. That error message is a little bit misleading. If a class inherits a Node, then one of its superclasses has a Node. If a class inherits _from_ Node, then one of its superclasses is Node. This change corrects that mistake. Fixes #59884. |