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2021-07-25Fix various typosluz paz
Follow-up typos found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25Merge pull request #50809 from akien-mga/iterators-const-referencesRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-25Fix various typos with codespellluz paz
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-24Merge pull request #50791 from foxydevloper/select-mode-tooltip-improvationRémi Verschelde
Improve select tool's tooltip for 2D and 3D
2021-07-24Merge pull request #50816 from aaronfranke/iterators-fix-scene-importRémi Verschelde
Fix scene import following List iterator changes
2021-07-24Fix scene import following List iterator changesAaron Franke
2021-07-24Merge pull request #50786 from reduz/implement-resource-uidsRémi Verschelde
Implement Resource UIDs
2021-07-24Merge pull request #50511 from aaronfranke/iteratorsRémi Verschelde
Use C++ range iterators for Lists in many situations
2021-07-24Implement Resource UIDsreduz
* Most resource types now have unique identifiers. * Applies to text, binary and imported resources. * File formats reference both by text and UID (when available). UID always has priority. * Resource UIDs are 64 bits for better compatibility with the engine. * Can be represented and used textually, example `uuid://dapwmgsmnl28u`. * A special binary cache file is used and exported, containing the mappings. Example of how it looks: ```GDScript [gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"] [ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"] ``` GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files. This will be reserved for future PRs.
2021-07-24Merge pull request #50795 from Calinou/editor-profiler-display-time-add-tooltipsRémi Verschelde
Add a tooltip for Inclusive and Self in the editor profiler
2021-07-24Add a tooltip for Inclusive and Self in the editor profilerHugo Locurcio
This also changes the display mode tooltips to reflect the fact that times are now displayed in milliseconds instead of seconds.
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-23Improve select tool's tooltipfoxydevloper
- Makes tips clearer and more consistent. - Removes outdated "shift+v" that doesn't work - Adds Ctrl+RMB for adding nodes at position - Removes tip for non-existent Alt+Drag in 3D select tool
2021-07-23Merge pull request #50762 from TokageItLab/fix-node-selection-signalRémi Verschelde
2021-07-23Merge pull request #50748 from JFonS/gizmo_reworkRémi Verschelde
Node3D gizmo improvements
2021-07-23Node3D gizmo improvementsjfons
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs. * Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins. * Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes. * Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles. * Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
2021-07-23Merge pull request #50765 from Calinou/resource-importer-expose-order-enumRémi Verschelde
Expose an ImportOrder enum in ResourceImporter
2021-07-23Don't set metadata_label font if it doesn't existkobewi
2021-07-23Merge pull request #50768 from Calinou/editor-asset-library-urls-clarifyRémi Verschelde
Clarify the purpose of the default asset library URLs in the editor
2021-07-23Merge pull request #37760 from KoBeWi/rect_edit_level_upRémi Verschelde
Allow for easier editing of rect CollisionShape2D
2021-07-23Clarify the purpose of the default asset library URLs in the editorHugo Locurcio
`localhost` was removed as it won't work out of the box. It can be added by the user if they're working on the asset library itself. This won't affect existing installations due to how the editor settings are stored, but existing installations will keep working fine.
2021-07-23Expose an ImportOrder enum in ResourceImporterHugo Locurcio
This avoids using magic numbers in code.
2021-07-23Remove extra signal firing in SELECT_MULTI modeSilc 'Tokage' Renew
2021-07-23Revert "Fix duplicate selection in SceneTree"Silc 'Tokage' Renew
This reverts commit 7d20d78847b24586b3f25beb23b41d015a25fb0a. # Conflicts: # editor/scene_tree_editor.cpp
2021-07-22Merge pull request #50746 from LightningAA/fix-texture-preview-crash-4.0Rémi Verschelde
Fix `TexturePreview` crashing
2021-07-22Fix `TexturePreview` crashingLightning_A
2021-07-22Implement textual ext/subresource IDs.reduz
* Friendlier with version control. * Generates pseudo unique IDs, to minimize conflicts when merging, but still user readable (so, not UUID). * Eventually will also allow to have more precisely named sub-resources in imported files. * This will allow better reloading on changes (including resources already loaded) as well as better keeping track of changes on the DCC. * Keeps backward compatibility with the old formats. * Binary and text format version incremented to mark breakage in forward compatibility.
2021-07-22Merge pull request #50319 from nekomatata/optimize-node-path-checkRémi Verschelde
Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-21Implement atlas merging and tile proxiesGilles Roudière
2021-07-21Merge pull request #50684 from Chaosus/fix_output_theme_colorsRémi Verschelde
Fix Output panel colors on theme changing
2021-07-21Merge pull request #50521 from aaronfranke/iseqapproxRémi Verschelde
Use `is_equal_approx` in more places
2021-07-21Fix Output panel colors on theme changingYuri Roubinsky
2021-07-21Use is_equal_approx in more placesAaron Franke
2021-07-20Fix hidden seperators when horizontal frames is 1foxydevloper
2021-07-21Merge pull request #50662 from SirQuartz/patch-25Rémi Verschelde
Fix visual script icons
2021-07-20Fix visual script iconsNick Huelin
This pull request fixes an issue where the visual script icons weren't representative of their data.
2021-07-20Merge pull request #38317 from verdog/get-cam-2d-4.0Rémi Verschelde
add viewport.get_camera_2d()
2021-07-20Make "remove action" translatable in Input Mapfoxydevloper
2021-07-20Merge pull request #50649 from KoBeWi/🐛Rémi Verschelde
Fix Change Node Type after Add Node Here
2021-07-20Merge pull request #50648 from foxydevloper/remove-weird-printsRémi Verschelde
Remove leftover prints when using shader global variables
2021-07-20Fix Change Node Type after Add Node Herekobewi
2021-07-20Minor enhancements for the TileMap editorMichael Alexsander
2021-07-20Merge pull request #50621 from KoBeWi/feel_good_scrollRémi Verschelde
Add scrolling to tile atlas view
2021-07-20Add scrolling to tile atlas viewkobewi
2021-07-20Merge pull request #50631 from timothyqiu/add-item-typeRémi Verschelde
Improve add item type UI in theme editor
2021-07-20Merge pull request #50500 from ↵Rémi Verschelde
LightningAA/simplify-subviewport-preview-editor-theme Remove unnecessary `get_editor_theme()` in `SubViewportPreview`
2021-07-20Merge pull request #50505 from Calinou/editor-create-dialog-display-class-nameRémi Verschelde
Display the class name in the description
2021-07-20Improve add item type UI in theme editorHaoyu Qiu
2021-07-20Merge pull request #50593 from SirQuartz/patch-24Rémi Verschelde
Fix Illegible text in audio bus editor