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2023-02-07Merge pull request #72829 from Sauermann/fix-code-simplificationsRémi Verschelde
Some code simplifications
2023-02-07Some code simplificationsMarkus Sauermann
1. `number_width` isn't used later 2. `return_type` is used only once 3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger 4. negative `aa->backward` conditional 5. `current_canvas` == `find_world_2d()->get_canvas()` 6. identical if `render_shadows`
2023-02-07Merge pull request #72827 from RandomShaper/fix_slow_stepRémi Verschelde
Pace debugger draw requests
2023-02-07Pace debugger draw requestsPedro J. Estébanez
2023-02-06Merge pull request #72812 from salianifo/masterRémi Verschelde
Fix AnimationEditor ignoring region of Sprite2D
2023-02-06Merge pull request #72741 from KoBeWi/connect!_but_whereRémi Verschelde
Improve Connect Dialog navigation
2023-02-06Improve Connect Dialog navigationkobewi
2023-02-06Fix AnimationEditor ignoring region of Sprite2DSalia Nifo
2023-02-06Merge pull request #72552 from m4gr3d/cleanup_custom_build_mainRémi Verschelde
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process
2023-02-06Merge pull request #72805 from TokageItLab/fix-apRémi Verschelde
Fix AnimationTrackEditor doesn't open when selecting AnimationPlayer node while another Editor is open
2023-02-06Merge pull request #72708 from KoBeWi/PackedMultilineStringArrayYuri Sizov
Fix @export_multiline for PackedStringArray
2023-02-07Fix AnimationTrackEditor doesn't open when selecting AnimationPlayerSilc Renew
2023-02-06Merge pull request #72628 from lyuma/gltf-reimport-appendingRémi Verschelde
Use reimport_append api for importing embedded gltf images
2023-02-06Merge pull request #72796 from KoBeWi/toggle_game_over_pluginRémi Verschelde
More fixes to over plugin handling
2023-02-06Use reimport_append api for importing embedded gltf imagesLyuma
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06Merge pull request #72455 from reduz/allow-reimport-appendingRémi Verschelde
Support reimport appending
2023-02-06Merge pull request #72663 from akien-mga/project-converter-fix-no-regex-buildRémi Verschelde
Fix no-regex build for ProjectConverter3to4
2023-02-06More fixes to over plugin handlingkobewi
2023-02-06Merge pull request #72782 from TokageItLab/fix-rot-scYuri Sizov
Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEdit
2023-02-06Fix ghost SpriteFramesEditor cause crashSilc Renew
2023-02-06Fix rotation key edit is labeled scale in AnimationMultiTrackKeyEditSilc Renew
2023-02-04Fix @export_multiline for PackedStringArraykobewi
2023-02-04Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.xRémi Verschelde
Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04Merge pull request #72669 from TokageItLab/fix-scale-subgizmoRémi Verschelde
Fix broken `scaled_orthogonal()` & subgizmo global scaling
2023-02-03Merge pull request #71862 from RedMser/splitcontainer-fixesYuri Sizov
Fix SplitContainer rendering and theming
2023-02-04Fix scaled_orthogonal() & subgizmo global scalingSilc Renew
2023-02-03Fix no-regex build for ProjectConverter3to4Rémi Verschelde
Fixes #72649.
2023-02-03Prevent preview error for the instance parameter in visual shaderYuri Rubinsky
2023-02-03Fix NavigationMesh baking AABB Editor handling and visualssmix8
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-02Merge pull request #72509 from TokageItLab/seekconRémi Verschelde
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02Rename Godot's 'custom build' to 'gradle build' to better reflect the ↵Fredia Huya-Kouadio
underlying build process.
2023-02-02Fix missing LightmapGI gizmo icon in the 3D editorHugo Locurcio
2023-02-02Merge pull request #72334 from tbxMb/conv-ext-shaderRémi Verschelde
Allow .gdshader files in 3to4 conversion
2023-02-02Merge pull request #72576 from Maran23/4-x-rmb-new-menuRémi Verschelde
Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager'
2023-02-02Allow .gdshader files in 3to4 conversiontbxMb
2023-02-02Merge pull request #72559 from Maran23/4-x-improve-layout-dialogRémi Verschelde
Improve editor layout dialog
2023-02-02Fix rightclick on some files changes the 'New' menu entry to 'Show in File ↵Marius Hanl
Manager' due to no fixed index for the 'New' menu
2023-02-02Merge pull request #72521 from KoBeWi/simplesize_itRémi Verschelde
Simplify Connect Dialog layout and sizing
2023-02-02Improve editor layout dialogMarius Hanl
- Disable the 'Save' button in the dialog if no layout name is selected and no text is set - Use a small min height for the layout names list to make the dialog more clear if no layout has been created yet
2023-02-01Simplify Connect Dialog layout and sizingkobewi
2023-02-01Remove meaningless `rename_parameter` in AnimationTreeSilc Renew
2023-02-01Merge pull request #71800 from akien-mga/ci-codespell-actionRémi Verschelde
CI: Add official codespell action with PR annotations
2023-02-01Merge pull request #71482 from ↵Rémi Verschelde
Calinou/editor-android-web-hide-show-in-file-manager Hide non-functional "Show in File Manager" buttons in Android/web editor
2023-02-01Consistent with NodeTimeSeek parameters OtherNodesSilc Renew
2023-02-01Support reimport appendingJuan Linietsky
* Add API: `EditorFileSystem::reimport_append(path)`, thread safe, what can be used from importers when they generate new files within the import process. * Added a `remap.gen_param` custom value to .import files, which can be used by importers to store data needed to generate this file again or not. This API is added to allow the GLTF2 importer to properly extract png files as textures.
2023-02-01Hide non-functional "Show in File Manager" buttons in Android/web editorHugo Locurcio
The editor filesystem isn't readily accessible by OS applications on those platforms.
2023-02-01More codespell fixes, do more changes from previous ignore listRémi Verschelde
2023-02-01Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressedRémi Verschelde
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSEDLyuma
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed. Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime. This provides an option for pixel art to be stored losslessly. Additionally, respect project importer defaults for texture import settings. Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01Merge pull request #71409 from fire/escn-fixesRémi Verschelde
Fixes to ESCN mesh import