Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-15 | Merge pull request #51512 from Bhu1-V/PR/cmd-fix | Rémi Verschelde | |
command palette improvements | |||
2021-08-15 | command palette improvements | Bhuvan Vemula | |
2021-08-14 | Improve the animation bezier editor | Hugo Locurcio | |
- Allow snapping bezier handles to the timeline. - Allow precise snapping when holding Shift for keyframes and handles. - Previously, it was only allowed for seeking the timeline. - This change also impacts the animation track editor, not just the bezier editor. - Invert the Ctrl + mouse wheel behavior to match the zoom direction in the animation track editor. - Increase the line spacing between the "Time:" and "Value:" texts to improve readability. - Tweak box selection styling to match the animation track editor. - Adjust line widths for hiDPI displays. | |||
2021-08-14 | Merge pull request #51669 from KoBeWi/nextnextnextnextnext | Rémi Verschelde | |
Fix double Next Editor Tab | |||
2021-08-14 | Merge pull request #51657 from timothyqiu/view-name | Rémi Verschelde | |
Fix i18n of 3D view name | |||
2021-08-14 | Fix double Next Editor Tab | kobewi | |
2021-08-14 | Merge pull request #51660 from AnilBK/use-short-functions | Rémi Verschelde | |
Use get_global_* functions instead of using transforms. | |||
2021-08-14 | Use get_global_* functions instead of using transforms. | Anilforextra | |
2021-08-14 | Merge pull request #51636 from Calinou/rename-lineshape2d | Rémi Verschelde | |
Rename LineShape2D to WorldMarginShape2D | |||
2021-08-14 | Fix i18n of 3D view name | Haoyu Qiu | |
Make the full view name translatable as a whole instead of combining from sub-strings. | |||
2021-08-14 | Rename LineShape2D to WorldMarginShape2D | Hugo Locurcio | |
The new name makes it more obvious that it acts as an infinite plane, and is consistent with its 3D counterpart (WorldMarginShape3D). | |||
2021-08-13 | Merge pull request #51642 from akien-mga/cleanup-use_single_quotes | Rémi Verschelde | |
2021-08-13 | Merge pull request #51585 from Paulb23/theme-update-optimisation | Rémi Verschelde | |
2021-08-13 | Style: Cleanup code using `text_editor/completion/use_single_quotes` | Rémi Verschelde | |
2021-08-13 | Merge pull request #51628 from timothyqiu/drag-property-path | Rémi Verschelde | |
Allow dropping property path into script editor | |||
2021-08-13 | Move CodeEdit theme overrides into EditorTheme | Paulb23 | |
2021-08-13 | Merge pull request #51619 from Chaosus/fix_dark_words | Rémi Verschelde | |
Fix incorrect word block colors in the inspector tooltip | |||
2021-08-13 | Allow dropping property path into script editor | Haoyu Qiu | |
2021-08-13 | Fix incorrect word block colors in the inspector tooltip | Yuri Roubinsky | |
2021-08-13 | Merge pull request #51035 from foxydevloper/drag-drop-more-support | Rémi Verschelde | |
Improve drag and dropping files into viewport by supporting more types | |||
2021-08-13 | Merge pull request #49523 from foxydevloper/improve-shortcut-naming | Rémi Verschelde | |
Improve naming of a couple shortcuts | |||
2021-08-13 | Merge pull request #50114 from Chaosus/vs_constants | Rémi Verschelde | |
Few improvements for constants in visual shader | |||
2021-08-13 | Merge pull request #51519 from Chaosus/vs_transform_operator | Rémi Verschelde | |
Changed `TransformMult` node to `TransformOp` in visual shaders | |||
2021-08-13 | Merge pull request #51607 from aaronfranke/includes | Rémi Verschelde | |
Fix some unnecessary includes | |||
2021-08-13 | Merge pull request #50767 from KoBeWi/no_head_no_save | Rémi Verschelde | |
Don't save project on startup in no window mode | |||
2021-08-13 | Don't save project on startup in headless mode | kobewi | |
2021-08-13 | Fix duplicate conditions. | Anilforextra | |
2021-08-13 | Fix some unnecessary includes | Aaron Franke | |
2021-08-12 | Merge pull request #51572 from Chaosus/vs_fix_transform_instance | Yuri Roubinsky | |
Fix printing error about unsupported modifier on `TransformUniform` | |||
2021-08-12 | Fix printing error about unsupported modifier on `TransformUniform` | Yuri Roubinsky | |
2021-08-12 | Merge pull request #51532 from nekomatata/layer-mask-accessors | Rémi Verschelde | |
Uniformize layer names, script methods and documentation | |||
2021-08-12 | Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0 | Rémi Verschelde | |
2021-08-12 | i18n: Sync translations with Weblate | Rémi Verschelde | |
And sync template with current 3.x codebase. (cherry picked from commit f3441fcff068b0f064723acfdb0c3588e0ad66cf) | |||
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp | |
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask | |||
2021-08-12 | Allow additional cpp files to be added for export template | Sergey Minakov | |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 | |
2021-08-12 | Cleanup and expose viewport / scrolling methods | Paulb23 | |
2021-08-12 | Rename readonly to editable | Paulb23 | |
2021-08-12 | Protect internal CodeEdit --> TextEdit API | Paulb23 | |
2021-08-12 | Cleanup TextEdit selection methods | Paulb23 | |
2021-08-12 | Expose and cleanup TextEdit line wrap API | Paulb23 | |
2021-08-12 | Cleanup and rename caret operations | Paulb23 | |
2021-08-12 | Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0 | Rémi Verschelde | |
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons | |||
2021-08-12 | Merge pull request #51541 from timothyqiu/reset-crash | Rémi Verschelde | |
Fixes crash when AnimationPlayer reset on save | |||
2021-08-12 | Fixes crash when AnimationPlayer reset on save | Haoyu Qiu | |
2021-08-11 | Focus the scene tree dock after hitting one of the "Create Root Node:" buttons | Lightning_A | |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp | |
Also changed CapsuleMesh to make settings consistent between render and physics. | |||
2021-08-11 | Changed `TransformMult` node to `TransformOp` in visual shaders | Yuri Roubinsky | |
2021-08-11 | Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0 | Rémi Verschelde | |
[4.0] Implement editor grid performance improvements | |||
2021-08-11 | Merge pull request #41634 from KoBeWi/the_independence | Rémi Verschelde | |