Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-31 | Properly disambiguate unsaved scripts | Tomasz Chabora | |
2020-07-31 | Merge pull request #40613 from HaSa1002/multi-lang-docs | Rémi Verschelde | |
Add multiple programming language support to class reference | |||
2020-07-31 | Fix incorrect colors for member variables and numbers in visual shaders | Yuri Roubinsky | |
2020-07-29 | Fixed script_editor info_clicked signal not being connected | Paulb23 | |
2020-07-28 | Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting | Rémi Verschelde | |
Fixed Shader editor single-line comment highlight | |||
2020-07-28 | Fixed shader editor comment highlighting | Brian Semrau | |
2020-07-28 | Fix functions name color in visual shader code preview and expressions | Yuri Roubinsky | |
2020-07-28 | Merge pull request #40785 from Chaosus/vs_uniform_ref | Yuri Roubinsky | |
Added UniformRef visual shader node | |||
2020-07-28 | Added UniformRef visual shader node | Yuri Roubinsky | |
2020-07-28 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit ed20772c092adfecd806a3feddbef2f75d4c39fb) | |||
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-28 | Merge pull request #40762 from SkyLucilfer/PackedSceneLeak | Rémi Verschelde | |
Fix EditorTranslationParser leak | |||
2020-07-28 | SCons: Refactor running commands through builders | Andrii Doroshenko (Xrayez) | |
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders. | |||
2020-07-27 | Fix EditorTranslationParser leak | SkyJJ | |
2020-07-27 | Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d | Rémi Verschelde | |
Fix errors saving a 2D scene preview when the 2D editor was never opened | |||
2020-07-27 | Fix errors saving a 2D scene preview when the 2D editor was never opened | Yuri Sizov | |
2020-07-27 | Script editor: Fix crash when root script is null | Rémi Verschelde | |
Bug introduced in #40746. | |||
2020-07-27 | Script editor: Fix open dominant logic for language-specific external editors | Rémi Verschelde | |
Follow-up to #40735. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com> | |||
2020-07-26 | Script editor: Don't open dominant script in external editor | Rémi Verschelde | |
Fixes #13429. | |||
2020-07-26 | Merge pull request #40647 from Xrayez/blank-tabs-fix | Rémi Verschelde | |
Make unsaved scripts in the script editor more user-friendly | |||
2020-07-26 | Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color | Rémi Verschelde | |
Tweak the built-ins color highlighting in the shader editor | |||
2020-07-26 | Make unsaved scripts in the script editor more user-friendly | Andrii Doroshenko (Xrayez) | |
Unsaved scripts were previously displayed with blank tabs, which are mostly a result of deleted or improperly moved scripts. This patch makes sure that those kind of scripts are displayed as "[unsaved]" now, and ensures that scripts are removed from the list while deleting scripts from the filesystem dock preventing the unsaved tabs to appear in the first place (a user is already prompted with "no undo" warning while deleting any file). A user is always prompted to save those "[unsaved]" scripts if they attempt to close them without saving in any case except as described above. | |||
2020-07-26 | Merge pull request #33760 from nekomatata/script-editor-init-optimization | Rémi Verschelde | |
Optimized ScriptEditor initialization when many scripts are loaded | |||
2020-07-25 | Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals | Rémi Verschelde | |
Docs: Ignore OS specific values (constants, project settings, properties) | |||
2020-07-25 | Merge pull request #40640 from Xrayez/base-begins-with-local-err | Rémi Verschelde | |
Skip internal scripts for breakpoints without printing an error | |||
2020-07-24 | Fix TTR misuse | SkyJJ | |
2020-07-24 | Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks | Rémi Verschelde | |
Small naming and tooltip tweaks | |||
2020-07-23 | Small naming and tooltip tweaks | Michael Alexsander | |
2020-07-24 | Merge pull request #40598 from vnen/gdscript-2.0 | Rémi Verschelde | |
GDScript 2.0 (again) | |||
2020-07-23 | Merge pull request #40632 from asmaloney/macos-maya-scroll | Rémi Verschelde | |
[macOS] Fix Maya navigation with ALT + mouse scroll | |||
2020-07-23 | Skip internal scripts for breakpoints without printing an error | Andrii Doroshenko (Xrayez) | |
This removes: ``` ERROR: get_breakpoints: Condition ' base.begins_with("local://") ``` while running a project with blank scripts caused by deleting or moving, or built-in scripts which are not yet saved within a scene on running a project. | |||
2020-07-23 | Fix run project when current scene was never saved | Tomasz Chabora | |
2020-07-23 | [macOS] Fix Maya navigation with ALT + mouse scroll | Andy Maloney | |
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch | |||
2020-07-23 | Add multiple programming language support to class reference | HaSa1002 | |
2020-07-23 | Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor | Rémi Verschelde | |
Request immediate refresh of cursor in 2D editor while using shortcuts | |||
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-21 | Merge pull request #32908 from Nehluxhes/node_update_twice | Rémi Verschelde | |
Remove duplicate displayed node update call | |||
2020-07-21 | Merge pull request #40448 from Paulb23/fix_txt_close_crash | Rémi Verschelde | |
Fix crash when closing a TextFile | |||
2020-07-21 | Remove duplicate node update call | Nehluxhes | |
2020-07-21 | TileSet Editor: Check polygon size before indexing | Rémi Verschelde | |
Fixes #39722. | |||
2020-07-20 | Merge pull request #38763 from fire/38751 | Rémi Verschelde | |
Allow gltf2 morph targets including animations with no default value… | |||
2020-07-20 | Reintroduce code completion | George Marques | |
2020-07-20 | Add warning checks in GDScript analyzer | George Marques | |
Reenable checking those when validating code. | |||
2020-07-20 | Merge pull request #40500 from KoBeWi/inspector_magic | Rémi Verschelde | |
Convert some resource types in the inspector | |||
2020-07-20 | Convert some resource types in the inspector | Tomasz Chabora | |
2020-07-20 | Prevent multiple Controls moving inside container | Tomasz Chabora | |
2020-07-17 | Optimized ScriptEditor initialization when many scripts are loaded | PouleyKetchoupp | |
This change avoids the editor to freeze for several seconds when a project with lots of scripts is loaded in the editor. It focuses on a few heavy operations previously executed on all previously loaded scripts: - Initialize script resource (script validation/parsing) only on focus - ScriptTextEditor: code editor and edit menu are added to the scene only on focus - Add to recent scripts only when opening new scripts (load/save scene metadata) | |||
2020-07-16 | Fix crash when closing a TextFile | Paulb23 | |
2020-07-15 | Tweak the built-ins color highlighting in the shader editor | Hugo Locurcio | |
This makes built-ins easier to distinguish from keywords at a quick glance. |