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AgeCommit message (Collapse)Author
2020-07-31Properly disambiguate unsaved scriptsTomasz Chabora
2020-07-31Merge pull request #40613 from HaSa1002/multi-lang-docsRémi Verschelde
Add multiple programming language support to class reference
2020-07-31Fix incorrect colors for member variables and numbers in visual shadersYuri Roubinsky
2020-07-29Fixed script_editor info_clicked signal not being connectedPaulb23
2020-07-28Merge pull request #40800 from briansemrau/fix-shader-comment-highlightingRémi Verschelde
Fixed Shader editor single-line comment highlight
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Fix functions name color in visual shader code preview and expressionsYuri Roubinsky
2020-07-28Merge pull request #40785 from Chaosus/vs_uniform_refYuri Roubinsky
Added UniformRef visual shader node
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-28i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit ed20772c092adfecd806a3feddbef2f75d4c39fb)
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-28Merge pull request #40762 from SkyLucilfer/PackedSceneLeakRémi Verschelde
Fix EditorTranslationParser leak
2020-07-28SCons: Refactor running commands through buildersAndrii Doroshenko (Xrayez)
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders.
2020-07-27Fix EditorTranslationParser leakSkyJJ
2020-07-27Merge pull request #40759 from pycbouh/fix-scene-preview-no-2dRémi Verschelde
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27Fix errors saving a 2D scene preview when the 2D editor was never openedYuri Sizov
2020-07-27Script editor: Fix crash when root script is nullRémi Verschelde
Bug introduced in #40746.
2020-07-27Script editor: Fix open dominant logic for language-specific external editorsRémi Verschelde
Follow-up to #40735. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-07-26Script editor: Don't open dominant script in external editorRémi Verschelde
Fixes #13429.
2020-07-26Merge pull request #40647 from Xrayez/blank-tabs-fixRémi Verschelde
Make unsaved scripts in the script editor more user-friendly
2020-07-26Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-colorRémi Verschelde
Tweak the built-ins color highlighting in the shader editor
2020-07-26Make unsaved scripts in the script editor more user-friendlyAndrii Doroshenko (Xrayez)
Unsaved scripts were previously displayed with blank tabs, which are mostly a result of deleted or improperly moved scripts. This patch makes sure that those kind of scripts are displayed as "[unsaved]" now, and ensures that scripts are removed from the list while deleting scripts from the filesystem dock preventing the unsaved tabs to appear in the first place (a user is already prompted with "no undo" warning while deleting any file). A user is always prompted to save those "[unsaved]" scripts if they attempt to close them without saving in any case except as described above.
2020-07-26Merge pull request #33760 from nekomatata/script-editor-init-optimizationRémi Verschelde
Optimized ScriptEditor initialization when many scripts are loaded
2020-07-25Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_valsRémi Verschelde
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25Merge pull request #40640 from Xrayez/base-begins-with-local-errRémi Verschelde
Skip internal scripts for breakpoints without printing an error
2020-07-24Fix TTR misuseSkyJJ
2020-07-24Merge pull request #38088 from YeldhamDev/name_tooltips_tweaksRémi Verschelde
Small naming and tooltip tweaks
2020-07-23Small naming and tooltip tweaksMichael Alexsander
2020-07-24Merge pull request #40598 from vnen/gdscript-2.0Rémi Verschelde
GDScript 2.0 (again)
2020-07-23Merge pull request #40632 from asmaloney/macos-maya-scrollRémi Verschelde
[macOS] Fix Maya navigation with ALT + mouse scroll
2020-07-23Skip internal scripts for breakpoints without printing an errorAndrii Doroshenko (Xrayez)
This removes: ``` ERROR: get_breakpoints: Condition ' base.begins_with("local://") ``` while running a project with blank scripts caused by deleting or moving, or built-in scripts which are not yet saved within a scene on running a project.
2020-07-23Fix run project when current scene was never savedTomasz Chabora
2020-07-23[macOS] Fix Maya navigation with ALT + mouse scrollAndy Maloney
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch
2020-07-23Add multiple programming language support to class referenceHaSa1002
2020-07-23Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursorRémi Verschelde
Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
Fix spelling & grammar in comments, docs, and messages
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-07-21Merge pull request #32908 from Nehluxhes/node_update_twiceRémi Verschelde
Remove duplicate displayed node update call
2020-07-21Merge pull request #40448 from Paulb23/fix_txt_close_crashRémi Verschelde
Fix crash when closing a TextFile
2020-07-21Remove duplicate node update callNehluxhes
2020-07-21TileSet Editor: Check polygon size before indexingRémi Verschelde
Fixes #39722.
2020-07-20Merge pull request #38763 from fire/38751Rémi Verschelde
Allow gltf2 morph targets including animations with no default value…
2020-07-20Reintroduce code completionGeorge Marques
2020-07-20Add warning checks in GDScript analyzerGeorge Marques
Reenable checking those when validating code.
2020-07-20Merge pull request #40500 from KoBeWi/inspector_magicRémi Verschelde
Convert some resource types in the inspector
2020-07-20Convert some resource types in the inspectorTomasz Chabora
2020-07-20Prevent multiple Controls moving inside containerTomasz Chabora
2020-07-17Optimized ScriptEditor initialization when many scripts are loadedPouleyKetchoupp
This change avoids the editor to freeze for several seconds when a project with lots of scripts is loaded in the editor. It focuses on a few heavy operations previously executed on all previously loaded scripts: - Initialize script resource (script validation/parsing) only on focus - ScriptTextEditor: code editor and edit menu are added to the scene only on focus - Add to recent scripts only when opening new scripts (load/save scene metadata)
2020-07-16Fix crash when closing a TextFilePaulb23
2020-07-15Tweak the built-ins color highlighting in the shader editorHugo Locurcio
This makes built-ins easier to distinguish from keywords at a quick glance.