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2022-09-14Merge pull request #65774 from bruvzg/no_mono_hintingRémi Verschelde
Do not use horizontal hinting for the editor monospace font.
2022-09-14Merge pull request #65494 from V-Sekai/fix_inspect_command_contextRémi Verschelde
2022-09-14Merge pull request #65421 from V-Sekai/spriteframes_read_onlyRémi Verschelde
2022-09-14Do not use horizontal hinting for the editor monospace font.bruvzg
2022-09-14Merge pull request #65493 from V-Sekai/lod_scalingRémi Verschelde
Fixes LOD scaling issues on skinned meshes.
2022-09-13Disable menus and functionality that are not relevant on the Android Editor portFredia Huya-Kouadio
2022-09-14Fix LOD-generation on skinned meshes.SaracenOne
2022-09-14Merge pull request #65490 from halgriffiths/profiler-fixRémi Verschelde
Fix broken profiler in 4.0
2022-09-13Don't print error on empty actionskobewi
2022-09-13Fix profiler being disabled at wrong timeshalgriffiths
Co-authored by: Will Whitty <tavurth@gmail.com>
2022-09-13Merge pull request #65621 from KoBeWi/eternal_patternRémi Verschelde
Fix broken patterns on TileMap layer change
2022-09-13Merge pull request #65624 from KoBeWi/help_I'm_stuckRémi Verschelde
Prevent infinite loops in editor help search
2022-09-13Merge pull request #65632 from YeldhamDev/thin_editorsRémi Verschelde
Shrink shader editor's oversized borders
2022-09-13Merge pull request #65651 from dzil123/animation_tree_node_renameRémi Verschelde
2022-09-13Merge pull request #64927 from KoBeWi/three2fourRémi Verschelde
2022-09-13Merge pull request #65708 from akien-mga/vcs-plugin-ssh-key-HOMERémi Verschelde
2022-09-13Merge pull request #65679 from ↵Rémi Verschelde
Calinou/3d-editor-improve-preview-sun-sky-usability
2022-09-13Fix category of view_index inputs in the visual shader editorYuri Rubinsky
2022-09-13Merge pull request #65704 from akien-mga/web-editor-fix-some-errorsRémi Verschelde
Fix some errors affecting the Web editor
2022-09-12project manager language OptionButton fit to longest itemNathan Franke
2022-09-12Add option to convert project from Project Managerkobewi
2022-09-12VCS plugin: SSH key dialog defaults to HOMERémi Verschelde
Fixes #65691.
2022-09-12Fix some errors affecting the Web editorRémi Verschelde
- Don't warn about minimized/maximized modes not being available. - Blender and FBX export both depend on running thirdparty applications, which can't be done (easily at least) for Web and Android editors. - Editor theme complained about not being able to retrieve texture data for an icon. It was only used once so instead of flipping at runtime, let's just add a flipped icon. Part of #65702.
2022-09-12Improve 3D editor preview sun and sky usabilityHugo Locurcio
- Use grayscale icons to look better when pressed (with accent color modulation). - Invert state to be more logical (pressed = preview is enabled, not disabled).
2022-09-11Ignore node rename if already exited blend treedzil123
2022-09-11Add ability to flag classes as experimental or deprecated.SaracenOne
2022-09-10Shrink shader editor's oversized bordersMichael Alexsander
2022-09-10Fix Ctrl/Cmd+F always processed by the asset library, instead of script ↵bruvzg
editor / help.
2022-09-10Merge pull request #64465 from TokageItLab/bind-after-gui-inputRémi Verschelde
Bind `AfterGUIInput` to GDScript and update document
2022-09-10Prevent infinite loops in editor help searchkobewi
2022-09-10Fix broken patterns on TileMap layer changekobewi
2022-09-09Merge pull request #64938 from YuriSizov/editor-scaled-iconsRémi Verschelde
2022-09-09Merge pull request #65352 from Mickeon/try-scene-tree-filter-multi-wordRémi Verschelde
2022-09-09i18n: Sync editor translations with Weblate (3.5 branch)Rémi Verschelde
(cherry picked from commit 367ffd10c8a0131bb7f669070d99841fdc3ec6e2)
2022-09-09Improve Scene Tree Dock's Node filter (Allow multiple terms & more)Micky
- Allows more than one parameter to be passed in the "Filter Node" search box, each term separated by spaces. - Grays out any parent Node not matching the search, but still having to be there because a child is. - Adds a `group:` filter. It matches any Node belonging to the passed group. If no argument is passed, it matches all Nodes belonging to any group. It also ignores groups used internally, and its alias is `g`.
2022-09-09Merge pull request #63640 from mbe9/fix_noneditable_remote_objectsRémi Verschelde
2022-09-09Merge pull request #65520 from V-Sekai/remote_objects_no_read_onlyRémi Verschelde
2022-09-09Merge pull request #64373 from YeldhamDev/edscale_likes_them_floatyRémi Verschelde
2022-09-08Fix undo actions in SceneTreeDockkobewi
2022-09-08Make `Vector2i` values paired with `EDSCALE` be just `Vector2`Michael Alexsander
2022-09-08Remove read-only status from EditorDebuggerRemoteObjectSaracenOne
2022-09-08Merge pull request #65468 from Chaosus/vs_fixYuri Rubinsky
2022-09-08Merge pull request #65495 from V-Sekai/animation_editor_fixesRémi Verschelde
2022-09-08Merge pull request #65499 from Mickeon/project-converter-english-examRémi Verschelde
2022-09-08Merge pull request #65504 from KoBeWi/close_before_savingRémi Verschelde
2022-09-08bind AfterGUIInputSilc Renew
2022-09-08Fix several oddities in Project ConverterMicky
This is not a complete list. Nor are all of the changes exhaustive. - Measure final execution time in seconds instead of milliseconds. - Use `vformat()` instead of unreadable string concatenation whenever necessary. - Replaces every `&` used with booleans with `&&` because Visual Studio was really complaining about it. - Adds punctuation to some comments, in accordance to codebase guidelines. - Fixes some typos around the file (such as "parenthesis" being called "parenthess"), as well as attempt to change some sentences to be more English-correct. - Reworded some comments and error messages entirely.
2022-09-08Merge pull request #65241 from bruvzg/no_keymap_ambiguityRémi Verschelde
Fix key mapping changes when moving from macOS to other platform.
2022-09-08Merge pull request #60108 from KoBeWi/arise_to_topRémi Verschelde
Rename raise() to move_to_front()
2022-09-08Merge pull request #63596 from Jayman2000/issue-27640Rémi Verschelde
Rename `change_scene()` and `change_scene_to()`