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2017-05-09New customizable editor themevolzhs
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-05-02Merge pull request #8612 from magyar123/pr-show-dict-contentsRémi Verschelde
Make property editor display dictionaries (read only)
2017-05-02Merge pull request #8610 from akien-mga/project-file-extensionRémi Verschelde
Rename project file to "project.godot"
2017-05-02Merge pull request #8592 from hikari-no-yume/scene_import_rigidonly_flag_masterRémi Verschelde
Scene importer: add -rigidonly flag for empties [master]
2017-05-02Merge pull request #8569 from volzhs/editor-theme-1Rémi Verschelde
Fix to use editor theme instead of handling each UI
2017-05-02Merge pull request #8559 from Paulb23/script_recent_filesRémi Verschelde
Added recent scripts to script editor
2017-05-02Merge pull request #8541 from RandomShaper/opt-out-capitalizationRémi Verschelde
Add setting to opt-out of capitalization in property inspectors
2017-05-01Rename project file to "project.godot"Rémi Verschelde
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
2017-05-01Make property editor display dictionaries (read only)mbalint12
2017-04-30Scene importer: add -rigidonly flag for empties (fixes #8430)Andrea Faulds
2017-04-29Merge pull request #8572 from akien-mga/thirdpartyRémi Verschelde
Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory
2017-04-29Revert "Use .godot as file extension for project files."Juan Linietsky
2017-04-28Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde
2017-04-28Add a few missing copyright headersRémi Verschelde
2017-04-28Fix to use editor theme instead of handling each UIvolzhs
2017-04-28Update editor themevolzhs
2017-04-27Added recent scripts to script editorPaulb23
2017-04-27Add setting to opt-out of capitalization in the property inspectorPedro J. Estébanez
2017-04-27Merge pull request #8515 from attilix/folder-file-managerRémi Verschelde
Right-clicking a folder now gives the option Show in file manager
2017-04-27Merge pull request #8520 from Hinsbart/tree_tooltipsRémi Verschelde
Tree: Ability to add tooltips to TreeItem buttons.
2017-04-27Merge pull request #8553 from Hinsbart/vs_fixRémi Verschelde
Fix recognition of resource extensions.
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-26Fix recognition of resource extensions.Andreas Haas
Also removes a related debug print.
2017-04-26Tree: Ability to add tooltips to TreeItem buttons.Andreas Haas
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
2017-04-26Changed indent type settingsPaulb23
2017-04-26Merge pull request #8531 from RameshRavone/patch-5Rémi Verschelde
Settings: Moving Poly Editor into Editors category
2017-04-25Settings: Moving Poly Editor into Editors categoryRamesh Ravone
2017-04-25Ability to Convert Case, issue 8079Paulb23
2017-04-24Right-clicking a folder in the FileSystem panel now gives the option Show in ↵Attilio Oliva
file manager
2017-04-24Merge pull request #8500 from Paulb23/space_indent_fixesRémi Verschelde
Space indent fixes
2017-04-24Merge pull request #8499 from Melix19/patch-3Rémi Verschelde
Fix "Save/Delete Layout" text field goes outside of the popup
2017-04-24Merge pull request #8444 from magyar123/pr-complete-pathsRémi Verschelde
Script editor now automatically completes file paths in GDScript
2017-04-24Merge pull request #8420 from magyar123/pr-script-files-as-baseRémi Verschelde
Added the ability to select files as base when creating scripts
2017-04-23Added a container to EditorNameDialogMarco Melorio
2017-04-23Fixed convert indent and trim whitespace on savePaulb23
2017-04-23Fix cursor position on indent convertPaulb23
2017-04-23Fix property warnings and hide some debug printsRémi Verschelde
"ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
2017-04-20i18n: Add more assetlib strings to translateRémi Verschelde
Fixes #8463.
2017-04-20i18n: Sync translation templates with current sourceRémi Verschelde
2017-04-20Merge pull request #8417 from neikeq/hello-thereRémi Verschelde
External editor improvements and fixes
2017-04-20Merge pull request #8359 from volzhs/script-filename-masterRémi Verschelde
Show script filename instead of thumbnail
2017-04-18Added autocomplete for file paths in the script editormbalint12
2017-04-18Merge pull request #8424 from Paulb23/convert_indentRémi Verschelde
Support for space indentation
2017-04-18Convert indent on savePaulb23
2017-04-18Added support for space indentationPaulb23
2017-04-17Merge pull request #8375 from Hinsbart/project_extensionRémi Verschelde
Use .godot as file extension for project files.
2017-04-17Merge pull request #8433 from neikeq/pr-fix-smthAndreas Haas
ScriptEditor: Fixes bug where menu option would be handled twice
2017-04-17ScriptEditor: Fixes bug where menu option would be handled twiceIgnacio Etcheverry
2017-04-17External editor improvements and fixesIgnacio Etcheverry
Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default.