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AgeCommit message (Expand)Author
2021-11-21Improved some editor checkboxeskobewi
2021-11-20Merge pull request #54579 from KoBeWi/your_nameRémi Verschelde
2021-11-19Added hint about loop_mode to resource importerSilc 'Tokage' Renew
2021-11-19i18n: Sync editor translations with WeblateRémi Verschelde
2021-11-18Merge pull request #55095 from Giwayume/bugfix/atlas_cutoff_masterRémi Verschelde
2021-11-18Fix texture atlas generation when source sprite is larger than generated atlasGiwayume
2021-11-18Add [theme_item] tag to editor helpkobewi
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
2021-11-16Make bezier handle type a property of keyframes, update interfaceNathan Lovato
2021-11-16Merge pull request #54422 from ibrahn/project-manager-nophysRémi Verschelde
2021-11-16Merge pull request #54926 from Chaosus/fix_debugger_resetRémi Verschelde
2021-11-15Tweak the built-ins color highlighting in the shader editor (take 2)Hugo Locurcio
2021-11-15Fix debugger tab which don't resetting after pressing clear buttonYuri Roubinsky
2021-11-15Revert "Load assets before enabling editor plugins"Rémi Verschelde
2021-11-15Merge pull request #54953 from Calinou/animation-editor-use-different-icon-ea...Rémi Verschelde
2021-11-15Use a different icon for eased keyframes in the animation editorHugo Locurcio
2021-11-15Allow dehardcoding documentation branch and URL in docs linksRémi Verschelde
2021-11-15Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actionsRémi Verschelde
2021-11-14Add path to functions that return iporter optionsreduz
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Merge pull request #54924 from Calinou/editor-macos-rename-shortcut-enterRémi Verschelde
2021-11-12Merge pull request #54803 from goostengine/shape-cast-2dCamille Mohr-Daurat
2021-11-12Use Enter instead of F2 as an editor renaming shortcut on macOSHugo Locurcio
2021-11-12Add `ShapeCast2D` nodeAndrii Doroshenko (Xrayez)
2021-11-12Make OpenSimplex and VisualScript modules not depend on the editorAaron Franke
2021-11-12Implement texture padding in TileSetAtlasSourcesGilles Roudière
2021-11-12Merge pull request #53987 from groud/tile_data_inspector_pluginRémi Verschelde
2021-11-12Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde
2021-11-12Merge pull request #53914 from Chaosus/shader_default_texture_paramRémi Verschelde
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-11Fix node naming in scene tree dockkobewi
2021-11-11Merge pull request #54874 from lyuma/fix_other_importerRémi Verschelde
2021-11-11Fix import_scene_from_other_importer and import_animation_from_other_importerLyuma
2021-11-11String: Remove `erase` method, bindings can't mutate StringRémi Verschelde
2021-11-10Swap rest pose actions in the Skeleton2D editorHugo Locurcio
2021-11-10Merge pull request #54745 from KoBeWi/find_in_scenesRémi Verschelde
2021-11-10Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groupsRémi Verschelde
2021-11-10Merge pull request #54660 from Chaosus/vs_particles_mesh_emitterRémi Verschelde
2021-11-10Merge pull request #54838 from groud/fix_editor_import_pluginRémi Verschelde
2021-11-10Fix EditorImportPlugin logic for checking unimplemented methodsGilles Roudière
2021-11-10Fix EditorInspectorPlugin virtual bindings and add parse_group callbackYuri Sizov
2021-11-09Merge pull request #54662 from KoBeWi/now_with_reloadingRémi Verschelde
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
2021-11-09Properly reload built-in tool scriptskobewi
2021-11-09Merge pull request #54808 from Calinou/editor-frametime-display-more-decimalsRémi Verschelde
2021-11-09Merge pull request #54694 from briansemrau/rem-silly-obj-errorRémi Verschelde
2021-11-09Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_thatRémi Verschelde
2021-11-09Merge pull request #51341 from V-Sekai/fps-30K. S. Ernest (iFire) Lee
2021-11-09Display 2 decimals instead of 1 in editor frametime labelsHugo Locurcio
2021-11-09Default to 30 animation fps for better quality.K. S. Ernest (iFire) Lee