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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-11-21
Improved some editor checkboxes
kobewi
2021-11-20
Merge pull request #54579 from KoBeWi/your_name
Rémi Verschelde
2021-11-19
Added hint about loop_mode to resource importer
Silc 'Tokage' Renew
2021-11-19
i18n: Sync editor translations with Weblate
Rémi Verschelde
2021-11-18
Merge pull request #55095 from Giwayume/bugfix/atlas_cutoff_master
Rémi Verschelde
2021-11-18
Fix texture atlas generation when source sprite is larger than generated atlas
Giwayume
2021-11-18
Add [theme_item] tag to editor help
kobewi
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-16
Make bezier handle type a property of keyframes, update interface
Nathan Lovato
2021-11-16
Merge pull request #54422 from ibrahn/project-manager-nophys
Rémi Verschelde
2021-11-16
Merge pull request #54926 from Chaosus/fix_debugger_reset
Rémi Verschelde
2021-11-15
Tweak the built-ins color highlighting in the shader editor (take 2)
Hugo Locurcio
2021-11-15
Fix debugger tab which don't resetting after pressing clear button
Yuri Roubinsky
2021-11-15
Revert "Load assets before enabling editor plugins"
Rémi Verschelde
2021-11-15
Merge pull request #54953 from Calinou/animation-editor-use-different-icon-ea...
Rémi Verschelde
2021-11-15
Use a different icon for eased keyframes in the animation editor
Hugo Locurcio
2021-11-15
Allow dehardcoding documentation branch and URL in docs links
Rémi Verschelde
2021-11-15
Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions
Rémi Verschelde
2021-11-14
Add path to functions that return iporter options
reduz
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Merge pull request #54924 from Calinou/editor-macos-rename-shortcut-enter
Rémi Verschelde
2021-11-12
Merge pull request #54803 from goostengine/shape-cast-2d
Camille Mohr-Daurat
2021-11-12
Use Enter instead of F2 as an editor renaming shortcut on macOS
Hugo Locurcio
2021-11-12
Add `ShapeCast2D` node
Andrii Doroshenko (Xrayez)
2021-11-12
Make OpenSimplex and VisualScript modules not depend on the editor
Aaron Franke
2021-11-12
Implement texture padding in TileSetAtlasSources
Gilles Roudière
2021-11-12
Merge pull request #53987 from groud/tile_data_inspector_plugin
Rémi Verschelde
2021-11-12
Modules: Make sure to include modules_enabled.gen.h where needed
Rémi Verschelde
2021-11-12
Merge pull request #53914 from Chaosus/shader_default_texture_param
Rémi Verschelde
2021-11-12
Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-11
Fix node naming in scene tree dock
kobewi
2021-11-11
Merge pull request #54874 from lyuma/fix_other_importer
Rémi Verschelde
2021-11-11
Fix import_scene_from_other_importer and import_animation_from_other_importer
Lyuma
2021-11-11
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
2021-11-10
Swap rest pose actions in the Skeleton2D editor
Hugo Locurcio
2021-11-10
Merge pull request #54745 from KoBeWi/find_in_scenes
Rémi Verschelde
2021-11-10
Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups
Rémi Verschelde
2021-11-10
Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter
Rémi Verschelde
2021-11-10
Merge pull request #54838 from groud/fix_editor_import_plugin
Rémi Verschelde
2021-11-10
Fix EditorImportPlugin logic for checking unimplemented methods
Gilles Roudière
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-09
Merge pull request #54662 from KoBeWi/now_with_reloading
Rémi Verschelde
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Properly reload built-in tool scripts
kobewi
2021-11-09
Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals
Rémi Verschelde
2021-11-09
Merge pull request #54694 from briansemrau/rem-silly-obj-error
Rémi Verschelde
2021-11-09
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Rémi Verschelde
2021-11-09
Merge pull request #51341 from V-Sekai/fps-30
K. S. Ernest (iFire) Lee
2021-11-09
Display 2 decimals instead of 1 in editor frametime labels
Hugo Locurcio
2021-11-09
Default to 30 animation fps for better quality.
K. S. Ernest (iFire) Lee
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