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2022-12-02Enable the navigation controls for touchscreen by defaultFredia Huya-Kouadio
2022-12-01Merge pull request #69364 from m4gr3d/add_navigation_controls_mainRémi Verschelde
Add navigation control to the node3d editor viewport
2022-12-01Merge pull request #69443 from KoBeWi/meta_never_diesRémi Verschelde
Restore metadata to script create dialog
2022-12-01Merge pull request #69403 from KoBeWi/gdrequiredvirutalcallnoifRémi Verschelde
Simplify GDVIRTUAL_REQUIRED_CALL calls
2022-12-01Fix invalid metadata names in script create dialogkobewi
2022-12-01Revert "Fix "Script Create" dialog errors with metadata"kobewi
This reverts commit bb5198a5ac92a6fe699751df9bb9c09109a2955a.
2022-11-30Simplify GDVIRTUAL_REQUIRED_CALL callskobewi
2022-11-30Make remote inspector groups not foldablekobewi
2022-11-30Merge pull request #69376 from zaevi/adjust_dropping_textureRémi Verschelde
Adjust position and size for dropping texture in canvas editor.
2022-11-30Merge pull request #69365 from timothyqiu/invalid-referenceRémi Verschelde
Fix heap-use-after-free when changing alternative tile ID
2022-11-30Adjust position and size for dropping texture.Zae
2022-11-30Fix heap-use-after-free when changing alternative tile IDHaoyu Qiu
2022-11-29Add navigation control to the node3d editor viewportFredia Huya-Kouadio
2022-11-29print each migrated project path instead of always printing "migrating" when ↵Nathan Franke
there are none
2022-11-29Merge pull request #69338 from akien-mga/pm-fix-hacky-project-renameYuri Sizov
Project Manager: Fix hacky code for project rename
2022-11-29Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-animRémi Verschelde
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29Merge pull request #69341 from TokageItLab/fix-timeline-crashRémi Verschelde
Fix crash AnimationTimelineEdit when switch FPS mode without track
2022-11-29Merge pull request #66995 from HolonProduction/main_window_bugRémi Verschelde
Fix a bug with main window `EditorPlugin`.
2022-11-29Merge pull request #51471 from KoBeWi/array_of_crashesRémi Verschelde
Fix crash in EditorPropertyArray
2022-11-29Merge pull request #63512 from MmAaXx500/autoload-double-add-removeRémi Verschelde
Prevent autoloads from being added or removed twice
2022-11-29Merge pull request #67664 from WindyDarian/fix_dependency_importRémi Verschelde
Don't try to import unknown dependency from scan
2022-11-29Merge pull request #67814 from opl-/fix/editor-inspector-accept-eventRémi Verschelde
Fix editor inspector classes not accepting events
2022-11-29Merge pull request #66194 from YeldhamDev/feature_fixesRémi Verschelde
Fix some stuff with the editor features
2022-11-30Fix crash AnimationTimelineEdit when switch FPS mode without trackSilc Renew
2022-11-29Solve a bug with main window plugins.HolonProduction
When removing a main window plugin the bindings of the main window buttons was not changed to reflect the changed indices.
2022-11-29Fix crash in EditorPropertyArraykobewi
2022-11-29Project Manager: Fix hacky code for project renameRémi Verschelde
Instantiating a new ProjectSettings is *not* the way to go. ConfigFile works just fine to read/change a single value. Fixes memory leaks as the instantiated ProjectSettings was never freed. Forbid doing this to prevent such problems. Fixes #25661.
2022-11-29Merge pull request #69062 from trollodel/lightweight_editor_massRémi Verschelde
Use forward-declarations in big editor classes
2022-11-29Use forward-declarations in big editor classestrollodel
2022-11-29Add trimming option to cut un-keyed timeline before first key in gltfSilc Renew
2022-11-29Fix heap-use-after-free when removing a tile in TileSet editorHaoyu Qiu
2022-11-28Merge pull request #68874 from TokageItLab/fix-unique-path-keyingRémi Verschelde
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28Merge pull request #69249 from timothyqiu/tile-data-redrawRémi Verschelde
Update TileSet preview when paint custom data changes
2022-11-28Merge pull request #69272 from rune-scape/rune-avoid-global-baseRémi Verschelde
Avoid using `get_global_class_native_base`
2022-11-28Merge pull request #67871 from Calinou/editor-theme-add-oled-presetRémi Verschelde
Add Black (OLED) editor theme preset
2022-11-28Merge pull request #68759 from MewPurPur/bookmark-fixRémi Verschelde
Fix text selection persisting on bookmark traversal
2022-11-28Merge pull request #69178 from aaronfranke/mesh-shapeRémi Verschelde
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-27Update TileSet preview when paint custom data changesHaoyu Qiu
2022-11-27GDScript: Avoid using `get_global_class_native_base`rune-scape
2022-11-25Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-loadRémi Verschelde
Fix singleton scene cyclic loading
2022-11-25Merge pull request #69008 from ↵Rémi Verschelde
akien-mga/property-hint-array-type-resource-simplify Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25Merge pull request #69168 from Mickeon/what-the-heck-is-this-part-2Rémi Verschelde
Remove `Array.find_last()`
2022-11-25Merge pull request #69124 from zaevi/tilemap_fix_alternative_tileRémi Verschelde
[TileMap] Fix alternative tile issues.
2022-11-25Fix singleton scene cyclic loadingAdam Scott
2022-11-25Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke
2022-11-25Remove `Array.find_last()`Micky
2022-11-25Merge pull request #69147 from Sauermann/fix-docks-orderingRémi Verschelde
Fix that the History Dock appears before other Docks in old projects
2022-11-25Merge pull request #69165 from timothyqiu/capitalizationRémi Verschelde
Improve editor property capitalization
2022-11-25Improve editor property capitalizationHaoyu Qiu
* Captialize stop words when they are the last word. * Add stop words logic in `extract.py`.
2022-11-25[Editor] Add button to keep the debug server open.Fabio Alessandrelli
The setting is stored in the project editor metadata, and the server is automatically started/stopped when the option change (only stopped if no session is currently active). The CLI option `--debug-server` now also forces the server to stay open (without saving the state, unlike the menu option). This commit also removes the "Keep debugger open" option in the script editor "debug" menu. That option was really confusing, it used to hide the bottom panel if and only if the debugger pane was selected, so if you had your output log open instead (default when pressing play) it would effectively do nothing. Having an option to save a click in such a very specific case seems very overkill.