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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-10-15
Merge pull request #42791 from Faless/editor/drag_drop_copy_all
Rémi Verschelde
2020-10-15
Refactor delete nodes functions in visual shader editor
Yuri Roubinsky
2020-10-14
Refactored binding system for core types
reduz
2020-10-14
EditorNode now copies all drag and dropped files.
Fabio Alessandrelli
2020-10-13
Merge pull request #42748 from qarmin/dont_clear_twice
Rémi Verschelde
2020-10-13
Don't try to compare freed object to nullptr
Rafał Mikrut
2020-10-13
Merge pull request #42489 from auderer/tilemapeditor-refocus
Rémi Verschelde
2020-10-13
Merge pull request #42737 from volzhs/android-run-tooltip
Rémi Verschelde
2020-10-12
Show android device name when connected only one device
volzhs
2020-10-12
Ensure grid index is valid before trying to change value.
Marcel Admiraal
2020-10-10
Merge pull request #42692 from Chaosus/vs_add_metallic
Yuri Roubinsky
2020-10-10
Adds Metallic to spatial light input of visual shaders
Yuri Roubinsky
2020-10-10
Merge pull request #42683 from reduz/implement-call-bind-unbind
Juan Linietsky
2020-10-10
Merge pull request #42568 from DavidSichma/fix-aabb-update
Rémi Verschelde
2020-10-09
Add ability to bind an unbind arguments to Callable.
reduz
2020-10-09
Implement GPU Particle Collisions
reduz
2020-10-09
Adds pan gesture to StateMachine editor
Haoyu Qiu
2020-10-06
Update the setting when clicking Show hidden files
Tomasz Chabora
2020-10-06
Merge pull request #42314 from mbrlabs/nodepath-fix
Rémi Verschelde
2020-10-05
Check for global script class information before clearing it
Aaron Franke
2020-10-05
Better non alphanumeric bone names.
K. S. Ernest (iFire) Lee
2020-10-05
glTF: Fix parsing image data with `mimeType` undefined
Rémi Verschelde
2020-10-05
aabb change updates bounding box
David Sichma
2020-10-03
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
Rémi Verschelde
2020-10-03
Don't write global script class information if there is none
Aaron Franke
2020-10-02
Updated getters and setters names for toplevel
Duroxxigar
2020-10-02
initialize refocus_over_tile to false
Michael Auderer
2020-10-02
glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME t...
Rémi Verschelde
2020-10-02
Merge pull request #42451 from Duroxxigar/rename-toplevel
Rémi Verschelde
2020-10-02
Reset TileMapEditor painting on application refocus
Michael Auderer
2020-10-01
Merge pull request #42467 from Chaosus/vs_fix_bug
Yuri Roubinsky
2020-10-01
Updates size of float constant in visual shader if empty is selected
Yuri Roubinsky
2020-10-01
Merge pull request #40473 from rcorre/gizmo-doc
Rémi Verschelde
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
Merge pull request #42458 from groud/fix_cursor_rotation
Rémi Verschelde
2020-10-01
Fix scale cursor rotation and handle diagonal ones
Gilles Roudière
2020-10-01
Add an option to select a predifined constant in visual shader editor
Yuri Roubinsky
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-30
Fixes FileSystem tree preview icon size on HiDPI
Haoyu Qiu
2020-09-30
Merge pull request #42387 from KoBeWi/warp_no_mouse
Rémi Verschelde
2020-09-29
Make the pressed autokey icon red to emphasize its "recording" status
Hugo Locurcio
2020-09-29
Merge pull request #42407 from Chaosus/vs_drag_and_drop
Yuri Roubinsky
2020-09-29
Drag & drop 3d/2d array/cubemap texture to visual shader
Yuri Roubinsky
2020-09-29
Automatically start searching in the asset library when entering text
Hugo Locurcio
2020-09-29
Merge pull request #42385 from Craig-Stoneham/patch-2
Rémi Verschelde
2020-09-29
Merge pull request #42078 from Chaosus/vs_rename_type
Rémi Verschelde
2020-09-29
Removed unnecessary keyword, fix comment style
Craig-Stoneham
2020-09-29
Merge pull request #42125 from andriyDev/inspector_only_option
Rémi Verschelde
2020-09-28
Use the vertex colors by default in gltf.
K. S. Ernest (iFire) Lee
2020-09-28
Don't warp mouse when selecting tracks
Tomasz Chabora
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