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2018-08-13Merge pull request #20971 from swarnimarun/new-resource-optionRémi Verschelde
Fix for resource save dialog call
2018-08-13Fix for resource save dialog callSwarnim Arun
to make sure the resource save opens in the current folder when using right click to do it.
2018-08-13Merge pull request #20731 from YeldhamDev/scr_editor_context_fixRémi Verschelde
Fix wrong context menu when right-clicking script/doc files
2018-08-13Merge pull request #20155 from Tunous/line-edit-clearRémi Verschelde
Add clear button to search fields
2018-08-13Merge pull request #20778 from ibrahn/remove-zero-append-typosRémi Verschelde
removed some surplus null appends that got typoed in 0e29f7974b59e444…
2018-08-13Merge pull request #20680 from Calinou/text-editor-faster-caret-blinkRémi Verschelde
Make the default text editor caret blink speed faster
2018-08-13Merge pull request #20670 from Calinou/script-editor-zoom-hidpiRémi Verschelde
Fix zoom display in the script editor on hiDPI displays
2018-08-13Merge pull request #20668 from SaracenOne/enum_help_fixRémi Verschelde
Fixes the hyperlinks for enumerators inside classes in the editor help.
2018-08-13Merge pull request #20587 from groud/fix_2deditor_scrollable_zoneRémi Verschelde
Fixes bugs on the 2D editor scrollable area
2018-08-12Fix gizmos submenuJuan Linietsky
2018-08-11Merge pull request #20928 from JFonS/gizmo_enablingJuan Linietsky
Improvements on the gizmo disabling menu and icon selection bugfix
2018-08-11Improvements on the gizmo disabling menu and icon selection bugfixJFonS
2018-08-11Do not use theme to set LineEdit right_iconŁukasz Rutkowski
2018-08-11Add clear text button to LineEditŁukasz Rutkowski
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector
2018-08-10Added system for GDScript warningsGeorge Marques
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
2018-08-10Merge pull request #14704 from poke1024/colorconstantsJuan Linietsky
Allow some non-integer built-in constants in gdscript
2018-08-09Merge pull request #20585 from MarianoGnu/tileset_editorJuan Linietsky
New TileSet Editor
2018-08-09too much information, made it less informationJuan Linietsky
2018-08-09New TileSet EditorMAriano Javier Suligoy
2018-08-09Information sign for MarianoGNUJuan Linietsky
2018-08-09Merge pull request #20584 from JFonS/gizmo_enablingJuan Linietsky
New gizmo structure and gizmo disabling menu
2018-08-09New gizmo structure and new gizmo disabling menuJFonS
2018-08-08-Add Expression class, used to evaluate expressionsJuan Linietsky
-Added expression evaluation to EditorSpinSlider, fixes #20813, fixes #18932
2018-08-08Fix a typo in a TTR() callHugo Locurcio
2018-08-08Merge pull request #20737 from Calinou/use-standard-button-textsJuan Linietsky
Use a standard "OK" text for confirmation buttons in error dialogs
2018-08-07Several improvements to inspector.Juan Linietsky
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles
2018-08-07removed some surplus null appends that got typoed in ↵Ibrahn Sahir
0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd A couple of null appends got typoed to append a '0' character instead. Removed them here since String already takes care of the null terminator for us.
2018-08-06Respect process order for out of order skeleton bones (fixes GLTF2 import ↵Juan Linietsky
issues).
2018-08-06Several fixes to GLTF2 importerJuan Linietsky
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-08-05Use a standard "OK" text for confirmation buttons in error dialogsHugo Locurcio
[ci skip]
2018-08-05Fix wrong context menu when right-clicking script/doc filesMichael Alexsander Silva Dias
2018-08-04Implemented IKAndreaCatania
2018-08-02Make the default text editor caret blink speed fasterHugo Locurcio
2018-08-02Fix zoom display in the script editor on hiDPI displaysHugo Locurcio
2018-08-02Fixes the hyperlinks for enumerators inside classes in the editor help.Saracen
2018-07-31Allow some non-integer built-in constants in gdscriptBernhard Liebl
2018-07-29Add support for line continuations (wtf) in obj format, fixes #7974Juan Linietsky
2018-07-30Fixes bugs on the 2D editor scrollable areagroud
2018-07-29It is now possible to import images as a separate resource, closes #5738 and ↵Juan Linietsky
likely many others
2018-07-29Clear color was not correctly being set, fixes #4939Juan Linietsky
2018-07-29Merge pull request #15269 from ianb96/context_menu_improvementsJuan Linietsky
Context Menu Improvements
2018-07-29Undo an accidental revert.Hein-Pieter van Braam
Sorry for the history pollution. I was testing something on this branch and forgot to reset befor pushing the security update. This reverts commit 2ef66def4615594b87340aed2b02adf2204c74c2.
2018-07-28Revert "Open visual editor when "open editor" button in the inspector is ↵Hein-Pieter van Braam
pressed." This reverts commit 0ae400f523b0e4aefc9cdbea5195a54e6e8268df.
2018-07-28Fix layer 2-line tooltips used as name in inspectorRémi Verschelde
Fixes #20288.
2018-07-27Running builder (content generator) functions in subprocesses on WindowsViktor Ferenczi
- Refactored all builder (make_*) functions into separate Python modules along to the build tree - Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere - Introduced stub to use the builders module as a stand alone script and invoke a selected function There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp) on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky builds. Running all such content generators in a new subprocess instead of directly inside the build script works around the issue. Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle. Suggested workaround did not fully work either. Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of running a cross-compilation on Windows they would still be used, but likely it will not happen in practice. What counts is that the build itself is running on which platform, not the target platform. Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27Do conversion of scene preview icon at the end, improves save performance a ↵Juan Linietsky
bit. Closes #14387
2018-07-27Merge pull request #15310 from remorse107/Cinema-ModeRémi Verschelde
Added "Cinema Mode" so that the spatial editor can actively track the...
2018-07-26Add "Cinematic Preview" to the Spatial Plugin Editor.Robert Morse
2018-07-26Merge pull request #20233 from willnationsdev/gsc-editorJuan Linietsky
Add script class hierarchies & add-script button permanence/auto-derivation