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2022-01-05Use JetBrains Mono as the editor's default code fontHugo Locurcio
This recently released font has been gaining popularity thanks to its readability and aesthetics. It also features font ligatures (enabled by default, but can be disabled in the Editor Settings). Its character set isn't as extensive as Hack's, but it should be sufficient for most uses. More information at <https://www.jetbrains.com/lp/mono/>. This also reorders the third-party font notices to be in alphabetical order.
2022-01-04Merge pull request #56362 from V-Sekai/preview_node_sanitizeRémi Verschelde
Clean preview node of all nodes which are not derived from VisualInstances
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #53313 from KoBeWi/debinded_konnektRémi Verschelde
2022-01-04Fix compilation error after 4c30963Rémi Verschelde
2022-01-04Merge pull request #56429 from PucklaMotzer09/tile_set_editor_hideRémi Verschelde
2022-01-04Fix shadowing warning after #52611Rémi Verschelde
2022-01-04Merge pull request #52611 from KoBeWi/outsider_resourcesRémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-03Merge pull request #56444 from ↵Rémi Verschelde
Calinou/3d-editor-freelook-sensitivity-scale-with-zoom
2022-01-03Merge pull request #53957 from fabriceci/new-template-workflowRémi Verschelde
2022-01-03Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-haltsRémi Verschelde
Make the theme editor correctly stop updating after it was hidden
2022-01-03Merge pull request #56153 from Chaosus/shader_uniform_limit_warningRémi Verschelde
Add a shader warning when the uniform buffer limit is exceeded
2022-01-03Add a shader warning when the uniform buffer limit is exceededYuri Roubinsky
2022-01-03Merge pull request #55487 from YeldhamDev/scroll_bikesheddingRémi Verschelde
2022-01-03Merge pull request #55312 from YeldhamDev/theme_editor_undoRémi Verschelde
2022-01-03Merge pull request #56259 from Chaosus/fix_property_editor_resizeRémi Verschelde
2022-01-02Improve editor template workflowfabriceci
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02Scale freelook sensitivity with zoom in the 3D editorHugo Locurcio
When using a FOV scale lower than the default (using Alt + mouse wheel), the mouse sensitivity is now scaled to make it easier to use freelook to look at distant objects. This does not affect orbiting and panning.
2022-01-02Correctly show and hide tile set editor panelPucklaMotzer09
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2021-12-30Clean preview_node of all none VisualInstancesSaracenOne
2021-12-30Add undo/redo capabilities to the theme editorMichael Alexsander
2021-12-29Make the theme editor correctly stop updating after it was hiddenYuri Sizov
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
This makes it more obvious that the setting only affects mesh LOD, not manual (H)LOD achieved using visibility ranges.
2021-12-26Fix size of the default property popup after opening a Color propertyYuri Roubinsky
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-12-21i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 0fe94ee6e55e1231df5e80c20e58e7f2d73adde8)
2021-12-21Merge pull request #55761 from KoBeWi/alt_hackRémi Verschelde
2021-12-21Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shapeRémi Verschelde
2021-12-20EditorAtlasPacker Fix incorrectly deducing zero height in some caseskleonc
2021-12-20Fix wrong ColorPicker shape with GradientEditjmb462
2021-12-18Merge pull request #56041 from Zylann/null_checks2Rémi Verschelde
Fix crash if font fails loading when generating a preview
2021-12-18Fix crash if font fails loading when generating a previewMarc Gilleron
Historical crash log: ERROR: No loader found for resource: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf. at: (core\io\resource_loader.cpp:213) ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:170) ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf at: ResourceLoaderText::load (scene\resources\resource_format_text.cpp:649) ERROR: Failed loading resource: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres. Make sure resources have been imported by opening the project in the editor at least once. at: (core\io\resource_loader.cpp:206)
2021-12-17Merge pull request #55976 from timothyqiu/font-preview-fgRémi Verschelde
2021-12-18Fix font preview text color on light backgroundHaoyu Qiu
2021-12-17Don't crash when texture param is nullMarc Gilleron
2021-12-16i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 8a30e04fd181725f46bf25a239dd4bd01c2f4a33)
2021-12-16Merge pull request #55930 from timothyqiu/doctool-i18nRémi Verschelde
2021-12-16Make `--doctool` locale awareHaoyu Qiu
* Adds `indent(str)` to `String`: * Indent the (multiline) string with the given indentation. * This method is added in order to keep the translated XML correctly indented. * Moves the loading of tool/doc translation into `editor/editor_translation.{h,cpp}`. * This will be used from both `EditorSettings` and the doc tool from `main`. * Makes use of doc translation when generating XML class references, and setup the translation locale based on `-l LOCALE` CLI parameter. The XML class reference won't be translated if `-l LOCALE` parameter is not given, or when it's `-l en`.
2021-12-16Merge pull request #55747 from timothyqiu/editor-proxyFabio Alessandrelli
Add proxy support for the editor
2021-12-15Merge pull request #55927 from pycbouh/editor-add-theme-type-communicationRémi Verschelde
2021-12-15Make EditorSpinSlider grabbers thicker to be more noticeableHugo Locurcio
2021-12-14Defer the call to 'popup_str' to the next cycle to let Godot Engine's editor ↵Xavier Sellier
time to properly start
2021-12-14Improve user communication in the Add Item Type dialogYuri Sizov
2021-12-13Allow to copy foreign nodeskobewi
2021-12-12Merge pull request #55825 from zaevi/fix_PluginConfigDialog_UIRémi Verschelde
2021-12-12Merge pull request #55816 from RandomShaper/fix_revert_null_defaultsRémi Verschelde
2021-12-12Merge pull request #55836 from jabcross/asset-selectableRémi Verschelde