Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-20 | i18n: Add more assetlib strings to translate | Rémi Verschelde | |
Fixes #8463. | |||
2017-04-20 | i18n: Sync translation templates with current source | Rémi Verschelde | |
2017-04-20 | Merge pull request #8417 from neikeq/hello-there | Rémi Verschelde | |
External editor improvements and fixes | |||
2017-04-20 | Merge pull request #8359 from volzhs/script-filename-master | Rémi Verschelde | |
Show script filename instead of thumbnail | |||
2017-04-18 | Merge pull request #8424 from Paulb23/convert_indent | Rémi Verschelde | |
Support for space indentation | |||
2017-04-18 | Convert indent on save | Paulb23 | |
2017-04-18 | Added support for space indentation | Paulb23 | |
2017-04-17 | Merge pull request #8375 from Hinsbart/project_extension | Rémi Verschelde | |
Use .godot as file extension for project files. | |||
2017-04-17 | Merge pull request #8433 from neikeq/pr-fix-smth | Andreas Haas | |
ScriptEditor: Fixes bug where menu option would be handled twice | |||
2017-04-17 | ScriptEditor: Fixes bug where menu option would be handled twice | Ignacio Etcheverry | |
2017-04-17 | External editor improvements and fixes | Ignacio Etcheverry | |
Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default. | |||
2017-04-16 | Added ability to convert indent type | Paulb23 | |
2017-04-16 | Use .godot as file extension for project files. | Andreas Haas | |
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far. | |||
2017-04-16 | Editor: decrease blending time for dialog dimming a little. | Andreas Haas | |
Feels snappier now. | |||
2017-04-14 | Merge pull request #8389 from volzhs/inspector-button-margin-master | Andreas Haas | |
Make buttons closer in Inspector panel | |||
2017-04-14 | Merge pull request #8356 from volzhs/texture-view-master | Andreas Haas | |
Prevent to take too much space for long vertical texture | |||
2017-04-14 | Merge pull request #8374 from nunodonato/killimport | Andreas Haas | |
Removed the deprecated Import menu from the main editor. | |||
2017-04-14 | Make buttons closer in Inspector panel | volzhs | |
2017-04-12 | re-enabled obj import | Karroffel | |
2017-04-12 | Removed the deprecated Import menu from the main editor. | Nuno Donato | |
2017-04-12 | Show script filename instead of thumbnail | volzhs | |
2017-04-11 | Prevent to take too much space for long vertical texture | volzhs | |
2017-04-10 | Merge pull request #8342 from volzhs/error-signal-dnd | Rémi Verschelde | |
Fix signal error when starting editor | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-10 | Fix signal error when starting editor | volzhs | |
need to merge #8198 to work properly | |||
2017-04-09 | -Fix eternal black screen on Windows | Juan Linietsky | |
-Disabled warnings on windows, need to properly set up warnings | |||
2017-04-09 | Fix warning message when EditorPlugin script is not in tool mode. | Andreas Haas | |
2017-04-08 | Particle system is complete. Rejoice! | Juan Linietsky | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-07 | i18n: Sync translations from Weblate | Rémi Verschelde | |
2017-04-07 | i18n: Add new translations for Greek, Dutch and Thai | Rémi Verschelde | |
2017-04-07 | i18n: Update translation template | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-06 | Fix highlight typo | supaiku | |
2017-04-06 | Editor: Use GDScript as the default language in ScriptCreateDialog. | Andreas Haas | |
2017-04-05 | Fix typo which caused popup to display on incorrect coordinates. | Martin Novak | |
2017-04-03 | Editor: Swap Scene and Import tabs in dock. | Andreas Haas | |
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing. | |||
2017-04-03 | Fix crash when change project settings | volzhs | |
2017-04-03 | Make buttons closer in Scene tree | volzhs | |
2017-03-30 | Merge pull request #8173 from RandomShaper/improve-tile-palette | Rémi Verschelde | |
Several enhancements for the tile map editor | |||
2017-03-29 | Merge pull request #8191 from eska014/webgl2-export | Juan Linietsky | |
WebGL 2 export per WebAssembly or asm.js | |||
2017-03-29 | WebGL 2 export per WebAssembly or asm.js | eska | |
2017-03-27 | Several enhancements for the tile map editor | Pedro J. Estébanez | |
Allow sorting tile palette by name Allow hiding tile ids in tile palette | |||
2017-03-27 | Merge pull request #8169 from RandomShaper/fix-uniform-move | Rémi Verschelde | |
Include uniform (Shift down) mode in only-one-Node2D dragging | |||
2017-03-27 | Include uniform (Shift down) mode | Pedro J. Estébanez | |
in only-one-Node2D dragging | |||
2017-03-24 | Fix bogus s/_md/D_METHOD/ affecting md5 stuff | Rémi Verschelde | |
2017-03-24 | Merge pull request #8115 from RandomShaper/improve-snapping | Rémi Verschelde | |
Improved 2D snapping behavior | |||
2017-03-24 | Merge pull request #8109 from RandomShaper/warped-panning | Rémi Verschelde | |
Implement warped mouse panning for 2D & 3D editors | |||
2017-03-24 | i-patch for Pirate language | Rémi Verschelde | |
Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate." | |||
2017-03-24 | i18n: Sync templates and translations with current code | Rémi Verschelde | |
Massive diff due to the tools/editor -> editor move. The real changes are the difference between those two: |