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AgeCommit message (Collapse)Author
2020-12-26Color 3D editor frame time labels depending on the performance levelHugo Locurcio
This provides easier visual grepping for each value (CPU time, GPU time, FPS).
2020-12-25Makes strings translatable on right-click menu in visual shaderYuri Roubinsky
2020-12-24Fix blendshapes and calculation of bone_aabbsLyuma
Blendshapes without a skeleton already worked. However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes. This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-23Merge pull request #44605 from madmiraal/rename-control-marginRémi Verschelde
Rename Control margin to offset
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-12-22Add exporting glTF2.K. S. Ernest (iFire) Lee
* Support KHR_texture_transform. * Support exporting glTF2 * Support exporting instanced scenes * Extract into a gltf state and gltf document * Add a tools menu for exporting gltf2
2020-12-23Merge pull request #44487 from bruvzg/ctl_fixes_2Rémi Verschelde
[CTL] Fix RTL scrolling and tabs selection.
2020-12-22Fix filename disambiguation on scripts in certain occasionsMichael Alexsander
2020-12-22Merge pull request #44182 from clayjohn/ASSAORémi Verschelde
Replace SAO with ASSAO as Godot's new SSAO
2020-12-21Port ASSAO to Godot to replace SAOclayjohn
2020-12-21Use integer text position in scroll container, TextEdit and canvas editor, ↵bruvzg
to ensure sharp text rendering. Use integer font align/advance with any font scaling, to ensure sharp text rendering.
2020-12-20Tweak the editor CheckButton "presed" appearance to be more recognizableHugo Locurcio
The blue accent color is now used, which matches the default editor accent color. It doesn't change to match the currently configured accent color automatically, but doing so would require modifying the CheckButton class a lot for little benefit.
2020-12-20Disable "Commit" button in VCS plugin if there's no commit messageMichael Alexsander
2020-12-20Add animation reset track featurePedro J. Estébanez
As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-19Merge pull request #44521 from madmiraal/rename-rect2-clipRémi Verschelde
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19Merge pull request #44528 from Janglee123/no-commit-msg-pre-fillRémi Verschelde
Removed default commit message
2020-12-20Removed default commit messagejanglee
2020-12-19Increase the default Camera Zfar to 4000Hugo Locurcio
This makes it possible to view far away objects without having to tweak any settings. This results in a more usable editor when working on large-scale levels. This change should have no impact on performance, but note that Z-fighting will be visible at a distance. This can be made less visible by increasing the Znear value (however, doing so will cause nearby surfaces to disappear). This change was also applied to the editor, but it will only apply to newly created scenes. This also changes the default camera settings in the glTF importer to match the Camera node's defaults.
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-19Merge pull request #44326 from AndreaCatania/AndreaCatania-patch-5Rémi Verschelde
Fixed EditorPropertyText change signal emission.
2020-12-18Improved shadow rendering efficiencyreduz
-Do not bind attributes that are not needed -Improve a bit more how meshoptimizer interacts with Godot
2020-12-18Implement automatic LOD (Level of Detail)reduz
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken
2020-12-18Show constructor arguments in Search Help panel (for basic types)Yuri Roubinsky
2020-12-17Merge pull request #43416 from pycbouh/graph-minimapRémi Verschelde
Add a minimap to the GraphEdit
2020-12-17Merge pull request #44301 from pycbouh/show-count-find-in-filesRémi Verschelde
Display the number of results for global search
2020-12-16Merge pull request #44410 from KoBeWi/project--tools--thisPRRémi Verschelde
Make tool menu plugins use Callables for callback
2020-12-16Make tool menu plugins use Callables for callbackkobewi
2020-12-16Reimplement skeletons and blend shapesreduz
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16Merge pull request #44429 from mbrlabs/rot-gizmo-handleRémi Verschelde
Changed the rotation gizmo handle to use the active axis color
2020-12-16Changed the rotation gizmo handle to use the active axis colorMarcus Brummer
2020-12-16Merge pull request #44366 from ↵Rémi Verschelde
gongpha/fix-texture3d-texturearray-icon-rasterizing Improve Texture3D and TextureArray icons
2020-12-15Merge pull request #44377 from Calinou/rename-textureprogressbarRémi Verschelde
Rename the TextureProgress node to TextureProgressBar
2020-12-15Merge pull request #36530 from KoBeWi/text_with_backdropRémi Verschelde
Add outline to ruler tool
2020-12-15Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacityRémi Verschelde
Increase the default 3D manipulator gizmo opacity for better visibility
2020-12-14Increase the default 3D manipulator gizmo opacity for better visibilityHugo Locurcio
- Brighten gizmos when highlighted to make the difference between a non-highlighted and a highlighted gizmo more visible. - Tweak the manipulator gizmo size property hint.
2020-12-14Add outline to ruler toolTomasz Chabora
2020-12-14Rename the TextureProgress node to TextureProgressBarHugo Locurcio
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton.
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14Improve Texture3D and TextureArray iconsgongpha
2020-12-13Rework Mesh handling on scene importing.reduz
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer. -Integrated MeshOptimizer -Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13[Complex Text Layouts] Add variable fonts support.bruvzg
2020-12-12Fixed EditorPropertyText change signal emission.Andrea Catania
2020-12-11Display the number of results for global searchYuri Sizov
2020-12-11[Complex Text Layouts] Refactor RichTextLabel.bruvzg
2020-12-10Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2Rémi Verschelde
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years, so let's drop it instead of keeping a compress type which doesn't work. The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10PVRTC: Move compress func to `modules/pvr`, drop obsolete PVRTexTool codeRémi Verschelde
The code we had for PVRTexTool doesn't work as it's not compatible with current PVRTexTool CLI options, and likely hasn't been for years. Instead, we have our own vendored pvrtccompressor thirdparty library which all users have thus de-facto been using. This commit moves the compress code to `modules/pvr` where it belongs. There's no proper compress function for PVRTC 2-bit format, that's a bug that will need to be fixed (currently it's compressed as 4-bit format even if you use Image::FORMAT_PVRTC2). Fixes #28669.
2020-12-10i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 3e20a98503f66bfe0bfc5140582a78e76c117588)
2020-12-10FileSystemDock: List conflicting files on moveRémi Verschelde
Fixes #24167.
2020-12-10Merge pull request #44248 from Nickswoboda/fix-dragging-0-itemsRémi Verschelde
Fix scene being modified when arrows are pressed with no node selected
2020-12-10Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_colorRémi Verschelde
Add "font_color_separator" theme property to 'PopupMenu'