Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-19 | Added hint about loop_mode to resource importer | Silc 'Tokage' Renew | |
2021-11-19 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 7ca1be5f379067c16ddf6b57f0974bd38180af0d) | |||
2021-11-18 | Merge pull request #55095 from Giwayume/bugfix/atlas_cutoff_master | Rémi Verschelde | |
Fix texture atlas generation when source sprite is larger than generated atlas | |||
2021-11-18 | Fix texture atlas generation when source sprite is larger than generated atlas | Giwayume | |
2021-11-18 | Add [theme_item] tag to editor help | kobewi | |
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio | |
This matches the name of the GDScript function (except it's uppercase here). | |||
2021-11-16 | Make bezier handle type a property of keyframes, update interface | Nathan Lovato | |
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference | |||
2021-11-16 | Merge pull request #54422 from ibrahn/project-manager-nophys | Rémi Verschelde | |
2021-11-16 | Merge pull request #54926 from Chaosus/fix_debugger_reset | Rémi Verschelde | |
2021-11-15 | Tweak the built-ins color highlighting in the shader editor (take 2) | Hugo Locurcio | |
The new color is more distinguishable from other variables and symbols. | |||
2021-11-15 | Fix debugger tab which don't resetting after pressing clear button | Yuri Roubinsky | |
2021-11-15 | Revert "Load assets before enabling editor plugins" | Rémi Verschelde | |
This reverts commit 1963c63b918cdab81f10d3ab48bbb225c95b9246. Fixes #52968, fixes #52995. | |||
2021-11-15 | Merge pull request #54953 from ↵ | Rémi Verschelde | |
Calinou/animation-editor-use-different-icon-eased-keys | |||
2021-11-15 | Use a different icon for eased keyframes in the animation editor | Hugo Locurcio | |
This makes easing tracks easier to recognize, in a way similar to curved lines in the Path2D editor. | |||
2021-11-15 | Allow dehardcoding documentation branch and URL in docs links | Rémi Verschelde | |
This makes it possible to change the branch of the documentation that URLs are pointing to without having to modify all class reference files. In the XML class reference, the `$DOCS_URL` placeholder should be used, and will be replaced automatically in the editor and when generating the RST class reference. The documentation branch string is set in `version.py`. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2021-11-15 | Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions | Rémi Verschelde | |
2021-11-14 | Add path to functions that return iporter options | reduz | |
-Allows displaying custom options for specific file format variants -Added support for scene format import to retrieve custom options This PR is necessary for #54886 to be implemented properly. | |||
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-12 | Merge pull request #54924 from Calinou/editor-macos-rename-shortcut-enter | Rémi Verschelde | |
2021-11-12 | Merge pull request #54803 from goostengine/shape-cast-2d | Camille Mohr-Daurat | |
Add `ShapeCast2D` node | |||
2021-11-12 | Use Enter instead of F2 as an editor renaming shortcut on macOS | Hugo Locurcio | |
2021-11-12 | Add `ShapeCast2D` node | Andrii Doroshenko (Xrayez) | |
2021-11-12 | Make OpenSimplex and VisualScript modules not depend on the editor | Aaron Franke | |
2021-11-12 | Implement texture padding in TileSetAtlasSources | Gilles Roudière | |
2021-11-12 | Merge pull request #53987 from groud/tile_data_inspector_plugin | Rémi Verschelde | |
2021-11-12 | Modules: Make sure to include modules_enabled.gen.h where needed | Rémi Verschelde | |
2021-11-12 | Merge pull request #53914 from Chaosus/shader_default_texture_param | Rémi Verschelde | |
2021-11-12 | Fix default_texture_param in shader pipeline to support uniform arrays | Yuri Roubinsky | |
2021-11-11 | Fix node naming in scene tree dock | kobewi | |
2021-11-11 | Merge pull request #54874 from lyuma/fix_other_importer | Rémi Verschelde | |
2021-11-11 | Fix import_scene_from_other_importer and import_animation_from_other_importer | Lyuma | |
2021-11-11 | String: Remove `erase` method, bindings can't mutate String | Rémi Verschelde | |
2021-11-10 | Swap rest pose actions in the Skeleton2D editor | Hugo Locurcio | |
The texts were changed before, but the actions weren't swapped around. This led to unexpected behavior. | |||
2021-11-10 | Merge pull request #54745 from KoBeWi/find_in_scenes | Rémi Verschelde | |
2021-11-10 | Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groups | Rémi Verschelde | |
2021-11-10 | Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter | Rémi Verschelde | |
2021-11-10 | Merge pull request #54838 from groud/fix_editor_import_plugin | Rémi Verschelde | |
2021-11-10 | Fix EditorImportPlugin logic for checking unimplemented methods | Gilles Roudière | |
2021-11-10 | Fix EditorInspectorPlugin virtual bindings and add parse_group callback | Yuri Sizov | |
2021-11-09 | Merge pull request #54662 from KoBeWi/now_with_reloading | Rémi Verschelde | |
Properly reload built-in tool scripts | |||
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-09 | Properly reload built-in tool scripts | kobewi | |
2021-11-09 | Merge pull request #54808 from Calinou/editor-frametime-display-more-decimals | Rémi Verschelde | |
Display 2 decimals instead of 1 in editor frametime labels | |||
2021-11-09 | Merge pull request #54694 from briansemrau/rem-silly-obj-error | Rémi Verschelde | |
Prevent obj importer from printing misleading error | |||
2021-11-09 | Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that | Rémi Verschelde | |
Improve save handling for built-in scripts | |||
2021-11-09 | Merge pull request #51341 from V-Sekai/fps-30 | K. S. Ernest (iFire) Lee | |
Default to 30 animation fps for better quality. | |||
2021-11-09 | Display 2 decimals instead of 1 in editor frametime labels | Hugo Locurcio | |
When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier. | |||
2021-11-09 | Default to 30 animation fps for better quality. | K. S. Ernest (iFire) Lee | |
2021-11-09 | Merge pull request #54788 from rcorre/orbit_clamp | Rémi Verschelde | |
2021-11-09 | Clamp rotation for up/down orbiting shortcuts. | Ryan Roden-Corrent | |
This prevents the viewport from going upside-down. This was suggested at: https://github.com/godotengine/godot/pull/51984#issuecomment-948614191: > For 3.4, I think we can just clamp the angle value when using the > camera orbiting shortcuts. We can investigate what to do with panning > and freelook in 3.5 and 4.0. |