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2019-01-15Merge pull request #24909 from xDGameStudios/array_static_typesRémi Verschelde
Disallow changing array element types, when using hint (inspector fix)
2019-01-14wtfJuan Linietsky
2019-01-14Added a flag to specify an exported node path must be supplied from scene ↵Juan Linietsky
root, fixes #24412
2019-01-14Use SceneTreeDock to replace particles node properly, fixes #24162Juan Linietsky
2019-01-14Removed ancient code for set_edited that was doing nothing.Juan Linietsky
2019-01-14i18n: Sync translation template with current sourceRémi Verschelde
2019-01-14i18n: Sync translations with WeblateRémi Verschelde
2019-01-14Merge pull request #24981 from akien-mga/property-editor-ridRémi Verschelde
Add EditorPropertyRID as read-only label showing RID
2019-01-14Do not allow adding tasks while in the middle of flushing a message queueJuan Linietsky
2019-01-14Add EditorPropertyRID as read-only label showing RIDRémi Verschelde
Fixes #24827.
2019-01-13Fixed null editor icon crashWilson E. Alvarez
Fixes #24932
2019-01-11Merge pull request #24914 from volzhs/export-splitRémi Verschelde
Use HSplit to resize presets and options panel on Export window
2019-01-12Use HSplit to resize presets and options panel on Export windowvolzhs
2019-01-11Add static types to arrays (inspector fix)xDGameStudios
2019-01-11Merge pull request #24899 from YeldhamDev/poly2duv_editor_undoredo_fixRémi Verschelde
Fix UndoRedo operations for the new features in the Polygon2D UV Editor
2019-01-10Fixes to auto triangle editing in BlendSpace2DJuan Linietsky
2019-01-10Fix UndoRedo operations for the new features in the Polygon2D UV EditorMichael Alexsander Silva Dias
2019-01-09Fixes 2D bones selectiongroud
2019-01-09Hides error_panel of state machine on the first time.Guilherme Felipe
2019-01-09Fix for issue #24810 (find in files logic)x2f
Match case check box was used for whole words as well as match case.
2019-01-08Removed splits in Polygon editor, replace by internal vertices and polygon ↵Juan Linietsky
support.
2019-01-08Merge pull request #24831 from clayjohn/fix_nested_docs_tooltipRémi Verschelde
Make tooltips display for nested resources
2019-01-07make tooltips display for subinspectorsclayjohn
2019-01-07i18n: Sync translation template with current sourceRémi Verschelde
Misc fixes to source strings.
2019-01-07i18n: Sync translations with WeblateRémi Verschelde
2019-01-07Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrollsRémi Verschelde
Move scrolls in the StateMachine editor inside the panel
2019-01-07Move scrolls in the StateMachine editor inside the panelMichael Alexsander Silva Dias
2019-01-06Fix state machine scrollGuilherme Felipe
2019-01-05Merge pull request #24782 from SoIAS/duplicated_code_24781Rémi Verschelde
Removed duplicated code in animation_track_editor.cpp
2019-01-04Removed duplicated codeDawid Wdowiak
2019-01-04Revert "Fix blend tree generating wrong node names"Rémi Verschelde
2019-01-04Merge pull request #24582 from Xrayez/script-encryptRémi Verschelde
Bring back script encryption in export preset
2019-01-04Merge pull request #24647 from WindyDarian/gltf_morph_fixRémi Verschelde
Fix for blend shape incorrectly scaling skinned gltf mesh
2019-01-03Add thumbnails to LargeTextureTimo Schwarzer
2019-01-02Improved script attachment/removal a bitChaosus
2019-01-01Merge pull request #24686 from YeldhamDev/autotile_grid_separation_fixRémi Verschelde
Fix incorrect grid snapping in TileSet editor with separation
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2019-01-01Fix missing/malformed license headersRémi Verschelde
2018-12-31Fix incorrect grid snapping in TileSet editor with separationMichael Alexsander Silva Dias
2018-12-31Fix "method not found" error when script is removed from objectChaosus
2018-12-30Fixed a property warning when loading a correct resource typeDawid Wdowiak
Fixed warning when loading a correct resource type to a property that could take more than one resource type.
2018-12-30Merge pull request #24506 from JFonS/expose_gizmosRémi Verschelde
Expose the new gizmo plugin system to scripting
2018-12-30Merge pull request #24664 from SoIAS/graph_node_headers_statemachine-24458Rémi Verschelde
Removed graph node headers from state machine nodes
2018-12-30Add undo-redo to the TileSet editor, and other improvementsMichael Alexsander Silva Dias
2018-12-30Removed graph node headers from state machine nodesDawid Wdowiak
2018-12-29Partial fix for blend shape with gltfWindy Darian
This fixes https://github.com/godotengine/godot/issues/20377 , where blend shape scales the mesh if the mesh is also skinned. The issue was that the blend shape was trying to blend using BLEND_SHAPE_MODE_RELATIVE (directly adding everything in morph shape as displacement), while bone weights were copied in the morph shape, which resulted in 2x bone weights causing mesh to become bigger when blended. Setting the blend mode to BLEND_SHAPE_MODE_NORMALIZED while guaranteeing the data is correct fixes the issue (previously treating gltf2's morph displacement data as blend target data). Ideally we still want to use BLEND_SHAPE_MODE_RELATIVE since it may need much less data, but that seems to require a larger refactor?
2018-12-27doc: Sync classref with current sourceRémi Verschelde
Fix various code formatting issues and argument names.
2018-12-27Make error more explicit when OBJ/MTL files are missingRémi Verschelde
Fixes #24595.
2018-12-24General fixes for the TileSet editorMichael Alexsander Silva Dias
2018-12-24Bring back script encryption in export presetAndrii Doroshenko (Xrayez)
Retrieved working implementation from 2.1 branch and adapted to existing export preset system. Added Script tab in export preset to export script as raw text, compiled, or encrypted (same as in 2.1). The script encryption key is visually validated. The script export mode and the key is saved per per preset in `export_presets.cfg`, so it makes sense to ignore this file in version control system. Each custom exporting procedure can retrieve an export preset set during project exporting. Refactored project export dialog a bit to allow easier code comprehension.