Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-15 | Merge pull request #24909 from xDGameStudios/array_static_types | Rémi Verschelde | |
Disallow changing array element types, when using hint (inspector fix) | |||
2019-01-14 | wtf | Juan Linietsky | |
2019-01-14 | Added a flag to specify an exported node path must be supplied from scene ↵ | Juan Linietsky | |
root, fixes #24412 | |||
2019-01-14 | Use SceneTreeDock to replace particles node properly, fixes #24162 | Juan Linietsky | |
2019-01-14 | Removed ancient code for set_edited that was doing nothing. | Juan Linietsky | |
2019-01-14 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-01-14 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-01-14 | Merge pull request #24981 from akien-mga/property-editor-rid | Rémi Verschelde | |
Add EditorPropertyRID as read-only label showing RID | |||
2019-01-14 | Do not allow adding tasks while in the middle of flushing a message queue | Juan Linietsky | |
2019-01-14 | Add EditorPropertyRID as read-only label showing RID | Rémi Verschelde | |
Fixes #24827. | |||
2019-01-13 | Fixed null editor icon crash | Wilson E. Alvarez | |
Fixes #24932 | |||
2019-01-11 | Merge pull request #24914 from volzhs/export-split | Rémi Verschelde | |
Use HSplit to resize presets and options panel on Export window | |||
2019-01-12 | Use HSplit to resize presets and options panel on Export window | volzhs | |
2019-01-11 | Add static types to arrays (inspector fix) | xDGameStudios | |
2019-01-11 | Merge pull request #24899 from YeldhamDev/poly2duv_editor_undoredo_fix | Rémi Verschelde | |
Fix UndoRedo operations for the new features in the Polygon2D UV Editor | |||
2019-01-10 | Fixes to auto triangle editing in BlendSpace2D | Juan Linietsky | |
2019-01-10 | Fix UndoRedo operations for the new features in the Polygon2D UV Editor | Michael Alexsander Silva Dias | |
2019-01-09 | Fixes 2D bones selection | groud | |
2019-01-09 | Hides error_panel of state machine on the first time. | Guilherme Felipe | |
2019-01-09 | Fix for issue #24810 (find in files logic) | x2f | |
Match case check box was used for whole words as well as match case. | |||
2019-01-08 | Removed splits in Polygon editor, replace by internal vertices and polygon ↵ | Juan Linietsky | |
support. | |||
2019-01-08 | Merge pull request #24831 from clayjohn/fix_nested_docs_tooltip | Rémi Verschelde | |
Make tooltips display for nested resources | |||
2019-01-07 | make tooltips display for subinspectors | clayjohn | |
2019-01-07 | i18n: Sync translation template with current source | Rémi Verschelde | |
Misc fixes to source strings. | |||
2019-01-07 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-01-07 | Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrolls | Rémi Verschelde | |
Move scrolls in the StateMachine editor inside the panel | |||
2019-01-07 | Move scrolls in the StateMachine editor inside the panel | Michael Alexsander Silva Dias | |
2019-01-06 | Fix state machine scroll | Guilherme Felipe | |
2019-01-05 | Merge pull request #24782 from SoIAS/duplicated_code_24781 | Rémi Verschelde | |
Removed duplicated code in animation_track_editor.cpp | |||
2019-01-04 | Removed duplicated code | Dawid Wdowiak | |
2019-01-04 | Revert "Fix blend tree generating wrong node names" | Rémi Verschelde | |
2019-01-04 | Merge pull request #24582 from Xrayez/script-encrypt | Rémi Verschelde | |
Bring back script encryption in export preset | |||
2019-01-04 | Merge pull request #24647 from WindyDarian/gltf_morph_fix | Rémi Verschelde | |
Fix for blend shape incorrectly scaling skinned gltf mesh | |||
2019-01-03 | Add thumbnails to LargeTexture | Timo Schwarzer | |
2019-01-02 | Improved script attachment/removal a bit | Chaosus | |
2019-01-01 | Merge pull request #24686 from YeldhamDev/autotile_grid_separation_fix | Rémi Verschelde | |
Fix incorrect grid snapping in TileSet editor with separation | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-12-31 | Fix incorrect grid snapping in TileSet editor with separation | Michael Alexsander Silva Dias | |
2018-12-31 | Fix "method not found" error when script is removed from object | Chaosus | |
2018-12-30 | Fixed a property warning when loading a correct resource type | Dawid Wdowiak | |
Fixed warning when loading a correct resource type to a property that could take more than one resource type. | |||
2018-12-30 | Merge pull request #24506 from JFonS/expose_gizmos | Rémi Verschelde | |
Expose the new gizmo plugin system to scripting | |||
2018-12-30 | Merge pull request #24664 from SoIAS/graph_node_headers_statemachine-24458 | Rémi Verschelde | |
Removed graph node headers from state machine nodes | |||
2018-12-30 | Add undo-redo to the TileSet editor, and other improvements | Michael Alexsander Silva Dias | |
2018-12-30 | Removed graph node headers from state machine nodes | Dawid Wdowiak | |
2018-12-29 | Partial fix for blend shape with gltf | Windy Darian | |
This fixes https://github.com/godotengine/godot/issues/20377 , where blend shape scales the mesh if the mesh is also skinned. The issue was that the blend shape was trying to blend using BLEND_SHAPE_MODE_RELATIVE (directly adding everything in morph shape as displacement), while bone weights were copied in the morph shape, which resulted in 2x bone weights causing mesh to become bigger when blended. Setting the blend mode to BLEND_SHAPE_MODE_NORMALIZED while guaranteeing the data is correct fixes the issue (previously treating gltf2's morph displacement data as blend target data). Ideally we still want to use BLEND_SHAPE_MODE_RELATIVE since it may need much less data, but that seems to require a larger refactor? | |||
2018-12-27 | doc: Sync classref with current source | Rémi Verschelde | |
Fix various code formatting issues and argument names. | |||
2018-12-27 | Make error more explicit when OBJ/MTL files are missing | Rémi Verschelde | |
Fixes #24595. | |||
2018-12-24 | General fixes for the TileSet editor | Michael Alexsander Silva Dias | |
2018-12-24 | Bring back script encryption in export preset | Andrii Doroshenko (Xrayez) | |
Retrieved working implementation from 2.1 branch and adapted to existing export preset system. Added Script tab in export preset to export script as raw text, compiled, or encrypted (same as in 2.1). The script encryption key is visually validated. The script export mode and the key is saved per per preset in `export_presets.cfg`, so it makes sense to ignore this file in version control system. Each custom exporting procedure can retrieve an export preset set during project exporting. Refactored project export dialog a bit to allow easier code comprehension. |