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2018-08-14Merge pull request #20999 from ivodopiviz/project-manager-showRémi Verschelde
Always show "Open in File Manager"
2018-08-14Merge pull request #20915 from ivodopiviz/rmb-filesystemRémi Verschelde
Show in File Manager Clarification
2018-08-14Always show "Open in File Manager"Ivan Vodopiviz
Now this button is always shown in the project manager. Fixes #20799.
2018-08-14Show in File Manager ClarificationIvan Vodopiviz
Changed the context menu 'Show in File Manager' action description to better reflect actual behavior. Fixes #20897
2018-08-14Merge pull request #20747 from hpvb/fix-20184Rémi Verschelde
Do not call _update_actions when only changing deadzone
2018-08-14Merge pull request #20976 from Chaosus/warning_colorRémi Verschelde
Add warning color to output log
2018-08-14Merge pull request #20952 from hpvb/fix-17963Rémi Verschelde
When starting up try creating directories recursively
2018-08-14When starting up try creating directories recursivelyHein-Pieter van Braam
Previously we had a check to see if cache and data directories exist and another check to try to make them if they do not. However the second check was never reached if we don't have the directories in question. Furthermore for cache directories on Linux people who never started a desktop environment we need to recurisively create the XDG directory as well as the godot specific directory. This fixes #17963
2018-08-13Add warning color to output logChaosus
2018-08-13Merge pull request #20953 from hpvb/fix-20322Rémi Verschelde
Don't try to update the visual shader graph if it doesn't exist yet
2018-08-13Merge pull request #20956 from volzhs/update-helpRémi Verschelde
Update help doc when changing font size
2018-08-13Merge pull request #20963 from akien-mga/remove-tmp-tpzRémi Verschelde
Remove cached .tpz archive after templates download and install
2018-08-13Merge pull request #20971 from swarnimarun/new-resource-optionRémi Verschelde
Fix for resource save dialog call
2018-08-13Fix for resource save dialog callSwarnim Arun
to make sure the resource save opens in the current folder when using right click to do it.
2018-08-13Merge pull request #20731 from YeldhamDev/scr_editor_context_fixRémi Verschelde
Fix wrong context menu when right-clicking script/doc files
2018-08-13Merge pull request #20155 from Tunous/line-edit-clearRémi Verschelde
Add clear button to search fields
2018-08-13Remove cached .tpz archive after templates download and installRémi Verschelde
Closes #20640.
2018-08-13Merge pull request #20778 from ibrahn/remove-zero-append-typosRémi Verschelde
removed some surplus null appends that got typoed in 0e29f7974b59e444…
2018-08-13Merge pull request #20680 from Calinou/text-editor-faster-caret-blinkRémi Verschelde
Make the default text editor caret blink speed faster
2018-08-13Merge pull request #20670 from Calinou/script-editor-zoom-hidpiRémi Verschelde
Fix zoom display in the script editor on hiDPI displays
2018-08-13Merge pull request #20668 from SaracenOne/enum_help_fixRémi Verschelde
Fixes the hyperlinks for enumerators inside classes in the editor help.
2018-08-13Merge pull request #20587 from groud/fix_2deditor_scrollable_zoneRémi Verschelde
Fixes bugs on the 2D editor scrollable area
2018-08-13Update help doc when changing font sizevolzhs
2018-08-12Don't try to update the visual shader graph if it doesn't exist yetHein-Pieter van Braam
When setting shader mode on a visual shader that was just created in the editor we try to _update_graph(). However, the graph does not yet exist in the visualshadereditor. This gets populated in VisualShaderEditor::edit() which hasn't been called yet. This PR simply changes the logic to not try to update the non-existent graph. This fixes #20322
2018-08-12Fix gizmos submenuJuan Linietsky
2018-08-11Merge pull request #20928 from JFonS/gizmo_enablingJuan Linietsky
Improvements on the gizmo disabling menu and icon selection bugfix
2018-08-11Improvements on the gizmo disabling menu and icon selection bugfixJFonS
2018-08-11Do not use theme to set LineEdit right_iconŁukasz Rutkowski
2018-08-11Add clear text button to LineEditŁukasz Rutkowski
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector
2018-08-10Added system for GDScript warningsGeorge Marques
- Count and panel per script. - Ability to disable warnings per script using special comments. - Ability to disable warnings globally using Project Settings. - Option to treat enabled warnings as errors.
2018-08-10Merge pull request #14704 from poke1024/colorconstantsJuan Linietsky
Allow some non-integer built-in constants in gdscript
2018-08-09Merge pull request #20585 from MarianoGnu/tileset_editorJuan Linietsky
New TileSet Editor
2018-08-09too much information, made it less informationJuan Linietsky
2018-08-09New TileSet EditorMAriano Javier Suligoy
2018-08-09Information sign for MarianoGNUJuan Linietsky
2018-08-09Merge pull request #20584 from JFonS/gizmo_enablingJuan Linietsky
New gizmo structure and gizmo disabling menu
2018-08-09New gizmo structure and new gizmo disabling menuJFonS
2018-08-08-Add Expression class, used to evaluate expressionsJuan Linietsky
-Added expression evaluation to EditorSpinSlider, fixes #20813, fixes #18932
2018-08-08Fix a typo in a TTR() callHugo Locurcio
2018-08-08Merge pull request #20737 from Calinou/use-standard-button-textsJuan Linietsky
Use a standard "OK" text for confirmation buttons in error dialogs
2018-08-07Several improvements to inspector.Juan Linietsky
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3) -Some clean ups with fonts and styles
2018-08-07removed some surplus null appends that got typoed in ↵Ibrahn Sahir
0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd A couple of null appends got typoed to append a '0' character instead. Removed them here since String already takes care of the null terminator for us.
2018-08-06Respect process order for out of order skeleton bones (fixes GLTF2 import ↵Juan Linietsky
issues).
2018-08-06Several fixes to GLTF2 importerJuan Linietsky
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-08-05Do not call _update_actions when only changing deadzoneHein-Pieter van Braam
Because changing the deadzone with a click happens during _propagate_mouse_event the tree is always blocked leading to a crash. We don't actually need to update actions here anyway. This fixes #20184
2018-08-05Use a standard "OK" text for confirmation buttons in error dialogsHugo Locurcio
[ci skip]
2018-08-05Fix wrong context menu when right-clicking script/doc filesMichael Alexsander Silva Dias
2018-08-04Implemented IKAndreaCatania
2018-08-02Make the default text editor caret blink speed fasterHugo Locurcio