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2022-07-25Merge pull request #63416 from V-Sekai/bone-map-empty-crashRémi Verschelde
Avoid crash when when the editor_property_map is empty.
2022-07-24Avoid crash when when the editor_property_map is empty.K. S. Ernest (iFire) Lee
2022-07-24improve animation player warning for imported scenesNathan Franke
2022-07-24Fix missing method qualifiers in script docXwdit
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-07-23Merge pull request #63265 from reduz/stream-bpm-supportRémi Verschelde
Implement BPM support in AudioStream files.
2022-07-23Fix clearing errors indication in the shader editorYuri Rubinsky
2022-07-23Fix some errors after shader preprocessor PRYuri Rubinsky
2022-07-23Implement BPM supportreduz
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness.
2022-07-23Merge pull request #62513 from reduz/shader_preprocessor_remakeRémi Verschelde
2022-07-22Merge pull request #62581 from Guh-Feng/Color-Picker-UpdateRémi Verschelde
2022-07-22Merge pull request #63093 from aaronfranke/export-templates-dirRémi Verschelde
2022-07-22Clean up Shader Preprocessorreduz
* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include.
2022-07-22Adding shader preprocessor supportYuri Roubinsky
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com>
2022-07-22Rename directory for export templates from templates to export_templatesAaron Franke
2022-07-22Fix in editor drag and dropping a `Node` to generic `NodePath` propertykleonc
2022-07-22Merge pull request #62996 from reduz/feature-build-profilesRémi Verschelde
2022-07-22Implement Feature Build Profilesreduz
This PR is a continuation of #50381 (which was implemented exactly a year ago!) * Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out). * Add a detection system to scan the project and figure out the actual classes used. * Added the ability for SCons to load build profiles. Obligatory Screen: A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size TODO: * Script languages need to implement used class detection (left for another PR). * Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size. * Options to disable some modules would be desired. * More options to disable drivers (OpenGL, Vulkan, etc) would be desired. In general this PR is a starting point for more contributors to improve and enhance this functionality.
2022-07-22Merge pull request #63286 from RandomShaper/fix_debugger_focusRémi Verschelde
2022-07-21Color Pickers Respect SettingsGuh-Feng
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings.
2022-07-21Fix node dragging not working when dock is movedkobewi
2022-07-21Fix editor re-focus on debugger break on WindowsPedro J. Estébanez
2022-07-21Merge pull request #63244 from KoBeWi/canvas_pickerRémi Verschelde
2022-07-21Fix various typos not caught by codespellluz paz
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600
2022-07-21Fix selection list in 2D editorkobewi
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-20Fix FileInfo::import_valid always being set to false for TextFile in some casesMinusKube
2022-07-20Merge pull request #58457 from PhoenixFlame101/masterRémi Verschelde
Fix code folding icon color not matching defined color
2022-07-20Merge pull request #63229 from Chaosus/vs_fix_iconsRémi Verschelde
2022-07-20Fix code folding icon color not matching defined colorPhoenixFlame101
Caused by reusing icons from the main editor in the code editor. These icons were converted based on the main editor theme and not the code editor theme. - Create new icons for use specifically in the code editor - Add these icons to the exceptions when converting dark theme icons to light theme automatically - Change the default value of the code folding color to match previous color - Code folding icon is now pure white by default to correctly match the color defined in settings
2022-07-20Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flowRémi Verschelde
2022-07-20Merge pull request #63232 from nathanfranke/simplify-editor-anchorsRémi Verschelde
Simplify alignment preset, fixing icon for full rect
2022-07-20Merge pull request #61347 from fire-forge/theme-iconsRémi Verschelde
Add type icons to Theme editor Import Items tab
2022-07-20Use FlowContainer to handle toolbar overflow more gracefullyYuri Sizov
2022-07-20simplify alignment preset, fixing icon for full rectNathan Franke
2022-07-20Fix icons not loaded correctly in the visual shader editorYuri Rubinsky
2022-07-19Merge pull request #62139 from bruvzg/label_font_setttingsRémi Verschelde
Add LabelSettings resource for quick Label theme property override.
2022-07-19Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menuRémi Verschelde
2022-07-19Fix incorrectly clearing edit menuRindbee
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly.
2022-07-19Merge pull request #59301 from fire-forge/layout-preset-full-rectRémi Verschelde
2022-07-19Merge pull request #62871 from fire-forge/vector2iRémi Verschelde
2022-07-18Capitalize the SpriteFrames search bar placeholderFireForge
Follow-up to https://github.com/godotengine/godot/pull/49488
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-18Use integer types in Image and ImageTexture methodsFireForge
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override()
2022-07-18SpriteFramesEditor Add animation searchboxkleonc
2022-07-18Merge pull request #63062 from Chaosus/vs_fixRémi Verschelde
2022-07-18i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 556e090bcc72e6e51d210f374d8cb9cb72f8fe39)
2022-07-17Merge pull request #63124 from Calinou/editor-help-codeblock-add-paddingRémi Verschelde
2022-07-17Add padding for code blocks in the editor helpHugo Locurcio
This improves their appearance, making them look closer to code blocks in the online manual.
2022-07-17Create reset tracks with the right update modePedro J. Estébanez
2022-07-16Alphabetize editor plugins and move 2D plugins to their own sectionAaron Franke