Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-01 | TextureRegionEditor Fix not updating on editing region with autoslice cached | kleonc | |
2021-06-01 | Merge pull request #48770 from ↵ | Rémi Verschelde | |
LightningAA/scrollcontainer-ensure-item-visible-4.0 ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible` | |||
2021-05-31 | ScrollContainer: Expose `_ensure_focused_visible` to the API | Lightning_A | |
Was renamed to `ensure_control_visible` | |||
2021-05-31 | Improve the layout and texts of the Editor Feature Profiles dialog | Yuri Sizov | |
2021-05-31 | Merge pull request #49223 from timothyqiu/plugin-config-desc-wrap | Rémi Verschelde | |
Wrap description TextEdit of plugin config dialog | |||
2021-05-31 | Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default | Rémi Verschelde | |
Rename the bundled text editor themes for consistency with themes | |||
2021-05-31 | Rename the bundled text editor themes for consistency with themes | Hugo Locurcio | |
The Adaptive text editor theme is the default, and has therefore been renamed Default for consistency with the Default theme preset. It keeps its automatic dark/light switch status. The Default text editor theme was actually a legacy Godot 2-style theme, so it has been renamed to Godot 2 to match the theme preset. Its background color has been changed to be a constant opaque color, since the new editor theme made the theme look less good on a translucent background. The previous background color on light theme also lacked contrast. | |||
2021-05-31 | Wrap description TextEdit of plugin config dialog | Haoyu Qiu | |
2021-05-31 | Merge pull request #49178 from YeldhamDev/remove_dim_option | Rémi Verschelde | |
2021-05-31 | Merge pull request #49157 from Chaosus/vs_billboard | Rémi Verschelde | |
Added Billboard Node to Visual Shaders | |||
2021-05-31 | Merge pull request #49175 from nobuyukinyuu/bind-zoom-on-position | Rémi Verschelde | |
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_st… | |||
2021-05-31 | Merge pull request #49144 from aemreaydin/editor-features-collapse-reset | Rémi Verschelde | |
2021-05-31 | Merge pull request #49121 from KoBeWi/dropreload | Rémi Verschelde | |
Add preload() to resource path when holding Ctrl | |||
2021-05-31 | Merge pull request #49162 from Paulb23/fix_find_text_change_signal | Rémi Verschelde | |
Fix FindReplaceBar text_change signal binding after replace all | |||
2021-05-31 | Merge pull request #49130 from Calinou/editor-improve-audio-bus-theming | Rémi Verschelde | |
Improve the audio bus editor appearance | |||
2021-05-31 | Merge pull request #49050 from reduz/implement-spirv-cache | Rémi Verschelde | |
Implement shader caching | |||
2021-05-31 | Implement shader caching | reduz | |
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v | |||
2021-05-28 | Remove `dim_editor_on_dialog_popup` from editor settings | Michael Alexsander | |
2021-05-28 | Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ↵ | nobuyuki_nyuu | |
ClassDB | |||
2021-05-28 | Fix FindReplaceBar text_change signal binding after replace all | Paulb23 | |
2021-05-28 | Added Billboard Node to Visual Shaders | Yuri Roubinsky | |
2021-05-27 | Fixed changing enabled classes resetting folding in manage editor features. | Emre Aydin | |
2021-05-27 | Add preload() to resource path when holding Ctrl | kobewi | |
2021-05-27 | Use a negative contrast setting for light editor themes | Hugo Locurcio | |
This makes light themes look more natural with regards to UI design guidelines around "elevation". | |||
2021-05-27 | Improve the audio bus editor appearance | Hugo Locurcio | |
- Use the editor font color for notch lines and text instead of a more contrasted color. - Reuse the editor theme's tooltip styling and apply it on theme change. - Make the preview label display an explicit `+` sign for positive values. - Prevent a zero value from displaying as `-0.0 dB` instead of `0.0 dB`. - Scale notch lines on hiDPI displays. | |||
2021-05-26 | Fixed console error spam (about invalid edited scene index) | Yuri Roubinsky | |
2021-05-26 | Merge pull request #49060 from EricEzaM/fix-rich-text-label-and-editor-log | Rémi Verschelde | |
Fixed implementation of RichTextLabel remove_line(), which fixed issues in EditorLog. | |||
2021-05-26 | Merge pull request #49094 from madmiraal/fix-docs-3977 | Rémi Verschelde | |
Update EditorResourcePreview queue_*() documentation | |||
2021-05-26 | Merge pull request #49056 from Chaosus/vs_color | Yuri Roubinsky | |
2021-05-26 | Implements expandable color ports in visual shaders | Yuri Roubinsky | |
2021-05-26 | Update EditorResourcePreview queue_*() documentation | Marcel Admiraal | |
2021-05-26 | Fixed implementation of RTL remove_line(), which fixed issues in EditorLog. | Eric M | |
There were some issues in RichTextLabel `remove_line()` method, where items were not correctly removed, and line decremending for items in later lines was not correctly done. This also fixed several headaches with EditorLog, which relied on the `remove_line()` method for collapsing of duplicate messages. The fix to RTL also fixed the issues with EditorLog. Fixes #49030 | |||
2021-05-25 | Merge pull request #48546 from pycbouh/tree-highlight-selected-relationships | Rémi Verschelde | |
2021-05-25 | Merge pull request #49068 from pycbouh/i-broke-inspector | Rémi Verschelde | |
Make `EditorFileDialog` only created on demand in `EditorResourcePicker` | |||
2021-05-25 | Add highlight to the relationship lines of selected Tree items | Yuri Sizov | |
2021-05-25 | Make EditorFileDialog only created on demand in EditorResourcePicker | Yuri Sizov | |
2021-05-25 | Rename File::get_len() get_length() | Marcel Admiraal | |
2021-05-25 | Merge pull request #48931 from groud/add_some_tiles_editors_settings | Rémi Verschelde | |
Add TileMap grid editor settings. | |||
2021-05-25 | Add TileMap grid editor settings. | Gilles Roudière | |
2021-05-24 | Add editor icons for RibbonTrailMesh and TubeTrailMesh | Hugo Locurcio | |
2021-05-24 | Merge pull request #48644 from Calinou/editor-increase-icon-saturation | Rémi Verschelde | |
Increase icon saturation by 30% for all editor icons | |||
2021-05-24 | Fixes adding nodes on dragging in visual shaders | Yuri Roubinsky | |
2021-05-24 | Merge pull request #47791 from Chaosus/fix_doc_theme | Rémi Verschelde | |
Fix doc theme not changing when its changed via settings | |||
2021-05-24 | Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undo | Rémi Verschelde | |
Fixes non-atomary action of dragging resources on visual shader graph | |||
2021-05-24 | Merge pull request #48829 from Chaosus/vs_comment_node_fixes | Rémi Verschelde | |
Prevents VisualShaderNodeComment from overlapping its content | |||
2021-05-23 | Change frame_coords to Vector2i | kobewi | |
2021-05-23 | Merge pull request #40397 from KoBeWi/silent_seeker | Rémi Verschelde | |
Allow to move timeline without moving animation | |||
2021-05-23 | Merge pull request #48980 from amoriqbal/patch-1 | Rémi Verschelde | |
Mouse pointer reappears at same spot | |||
2021-05-23 | Reset Shader Editor scroll when changing shader | kobewi | |
2021-05-23 | SpriteFramesEditor Minor fixes | kleonc | |