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2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
2017-08-19Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
Also improves the command-line help text readability.
2017-08-19Fixes to label and code editor to make editing code hopefully fast again.Juan Linietsky
2017-08-19Merge pull request #10435 from endragor/export-quitRémi Verschelde
Quit after command-line export
2017-08-19Quit after command-line exportRuslan Mustakov
2017-08-18Inspector re-edits edited object when dock moves, closes #9287Juan Linietsky
2017-08-18Fix primitive mesh selection, closes #9210Juan Linietsky
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18Update script signals in real-time when script changes. Fixes #8980Juan Linietsky
2017-08-18Properly manage drawing of primitives when they lack an area, fixes #8930Juan Linietsky
2017-08-18-Properly check limits to objects sent (regarding to size), fixes #9034Juan Linietsky
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now
2017-08-18Make sure local to scene resources are initialized after loading all nodes, ↵Juan Linietsky
fixes #9438
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-17Several improvements and fixes to import system. Might fix many issues ↵Juan Linietsky
opened, but have to check in detail..
2017-08-17Fix progress dialog's bars overflowing.Gilles Roudiere
2017-08-17Fix/improve property evaluatorPedro J. Estébanez
Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
2017-08-16Tilemap Editor: Setting to hide tile info in the menu barRémi Verschelde
Based on e513ecb7a14560d7238408a16a3b855863fd6df9.
2017-08-16Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3Rémi Verschelde
Some method fixes
2017-08-16Merge pull request #8899 from toger5/BetterFlatStyleboxRémi Verschelde
Better flat stylebox with rounded corners
2017-08-16EditorPlugin: Renames virtual method hiding inherited methodIgnacio Etcheverry
2017-08-16Merge pull request #10300 from H4kor/anchorRémi Verschelde
Show Anchor even when Control-Node is hidden
2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-16Merge pull request #10312 from kbake/pressed-scroll-bar-styleRémi Verschelde
Scroll bars now look different on press
2017-08-16Merge pull request #10326 from kubecz3k/spatial-click-improveRémi Verschelde
spatial selection if subscene geometry is far from origin
2017-08-16Merge pull request #10368 from RandomShaper/rename-layouts-fileRémi Verschelde
Rename layouts file to editor_layouts-3.cfg
2017-08-16Rename layouts file to editor_layouts-3.cfgPedro J. Estébanez
To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres.
2017-08-16Revive inspector property evaluationPedro J. Estébanez
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500.
2017-08-15Merge pull request #10166 from toger5/asset_lib_style_overridesJuan Linietsky
fixed loading old theme styleboxes.
2017-08-15Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889Juan Linietsky
2017-08-15Fixes crash related to animatio editor, closes #8687Juan Linietsky
2017-08-15Merge pull request #10336 from endragor/export-filterskubecz3k
Use include/exclude export filters. Fixes #9860
2017-08-15Merge pull request #9889 from groud/control_enhancementskubecz3k
Control node enhancements
2017-08-15Merge pull request #10337 from endragor/command-line-exportkubecz3k
Enable command-line export
2017-08-15Merge pull request #10345 from Hinsbart/remove_importedAndreas Haas
Removing a Resource also deletes imported files.
2017-08-15Small fix for problem of nodes losing type, this is not good enough to solve ↵Juan Linietsky
a core reimport problem, but so far fixes #8116
2017-08-15Fix Editor dimming.Andreas Haas
Fixes #10353
2017-08-15Adapted godot to the new StyleBoxFlattoger5
2017-08-15Converting to MeshLibrary works again, fixes #8092Juan Linietsky
2017-08-15Removing a Resource also deletes imported files.Andreas Haas
2017-08-14Enable command-line exportRuslan Mustakov
The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name.
2017-08-14Use include/exclude export filters. Fixes #9860Ruslan Mustakov
2017-08-14spatial selection if subscene geometry is far from originJakub Grzesik
2017-08-13Avoids inverted anchorsGilles Roudiere
Add a push_opposite_anchor argument pushing the opposite anchor if needed
2017-08-13Adds a function to set Anchors with a layout presetGilles Roudiere
2017-08-13Added the possibility to move all anchors at once when they are clusteredGilles Roudiere
2017-08-13Make anchors snap to each otherGilles Roudiere
2017-08-13Displays percentages when dragging anchorsGilles Roudiere
2017-08-13Simplifies the canvas editor codeGilles Roudiere
2017-08-13Add lines to make understandable when anchors are snappedGilles Roudiere
2017-08-13Snap anchors when dragged, depending on the zoom levelGilles Roudiere